Sixty Four

Sixty Four

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bzald Apr 1, 2024 @ 1:58pm
Some issues in understanding of some of the machine
First up is the "Entropy Capacitor is a Entropy Resonator.pngEntropy Resonator upgrade that automatically crushes Stones next to it at the moment they appear on the surface with 600% power. But just once per cube."

So if i am reading that right it only crushes once per stone? Since i don't know how many crushes i need to crush one stone how would you even use this?

Second machine is "Void Resonator is a stucture, or a machine that uses 1 Void.pngVoid to destroy Stones immediately next to it."

Same deal I'm not sure where best to place this?

Next machine up is "Celestial Irradiator Outputs
When the production cycle ends Celestial Irradiator automatically outputs following resources: Celestial Irradiator Stones output
Stones Amount
Chromalit.pngChromalit ??"

So is this worth it so far i cannot tell?

Next machine up is "Catalytic Refinery consumes adjacent broken resources. After accumulating 1024 resources it releases everything with an additional bonus. The amount of the bonus increases with each consecutive release, reaching up to 100%. If no resources are consumed in 16 seconds, the effect resets."

So far i cannot tell if it is working or not, it heats up but then not sure



Really the only two gripes about the game so far is the above and the cost of some of the machines. Anyways thoughts? And thanks
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Showing 1-5 of 5 comments
psychotron Apr 1, 2024 @ 2:41pm 
-Capacitor nah. You can use it next to a resonator, but worthless on its own. It costs Chromalit which can be useful
-Void Resonator is the strongest resonator. Placement is the same as all other resonators.
-Irradiator is the strongest machine in the game. It makes Chromalit
-Refinery goes next to the blocks that you mine. Its critical for channel set ups. If you see it heat up then its working. Dont let multiple refineries touch the same block. It makes a whooshing sound when it releases resources, like blowing air through a pipe, or like a water geyser
Ziltoid Apr 2, 2024 @ 9:11am 
The point of the Capacitor is that if you combine it with a hell gem injector and hell gem destabilizer, it takes exactly 1 hit to crush a cube and hits instantly as the cube is raised - it would take several hits from a standard resonator. The downside of it is that it can "stall" if you or a silo isn't refilling the hell gem injector or destabilizer fast enough (this will happen frequently). To combat this, always combine it with a standard resonator; but overall it will be significantly faster than even multiple standard resonators. It's by far the fastest cube crushing from you get it until you get the void resonator and optimize income for use with it.

The point of the void resonator is that it can hit blocks much faster than other resonators, assuming you've maxed out on hell gem income (not timer based, hits every time hell gem annihilation occurs). And it's several hundreds of times more powerful than any other resonator, including the capacitor: it is capable of instantly destroying a cube even when it contains hell gems, without any destabilizer present. Once you get gradient wells, the added hit power it carries will result in a significantly (hundreds of times greater) output from the gradient well.

The point of the Celestial Irradiator is that it makes a LOT of Chromalit which decays into a LOT of the other resource types. Irradiators will carry all of your income from the time you get them and afford the General Decay Reactor, until you get Gradient Wells at which point they will be outperformed by the Wells. They are _very much worth it_. Just a couple of irradiators will make all your other converters redundant.

The point of the refinery is that it collects 1024 resources (16 cubes worth) then outputs those resources with a bonus of up to 100% if the refinery has been running long enough. If you see the refinery glowing and never turning cool/black again, it's running optimally and you're getting 100% added output from the cubes you break. The description is slightly misleading though: the timer does not reset if "no resources are consumed" for 16 seconds. It resets if "refinery does not output resources w/ bonus" for 16 seconds. So it does take a significant amount of speed for it to operate correctly (to be precise: at least one cube breaking every second within the tiles the refinery is adjacent to).

Re: cost of some of the machines - the cost scaling exists because you're not supposed to solve problems with mass building, you're supposed to solve it with optimized building: strategy above quantity. Every time you get a new building you are supposed to figure out how it works and how to use it optimally with the other buildings you have available. This composition changes throughout the game so you need to stay on top of it; one good layout is not going to be good for the entire game - it's essentially only good until you get a new machine, then that new machine is better. In other words: optimization so you can afford the new machines ASAP and then quickly figuring out how that new machine must be used. This is the way to scale your income and minimize the feeling of having to wait until you can afford something.
bzald Apr 2, 2024 @ 1:26pm 
Originally posted by Ziltoid:
The point of the Capacitor is that if you combine it with a hell gem injector and hell gem destabilizer, it takes exactly 1 hit to crush a cube and hits instantly as the cube is raised - it would take several hits from a standard resonator. The downside of it is that it can "stall" if you or a silo isn't refilling the hell gem injector or destabilizer fast enough (this will happen frequently). To combat this, always combine it with a standard resonator; but overall it will be significantly faster than even multiple standard resonators. It's by far the fastest cube crushing from you get it until you get the void resonator and optimize income for use with it.

The point of the void resonator is that it can hit blocks much faster than other resonators, assuming you've maxed out on hell gem income (not timer based, hits every time hell gem annihilation occurs). And it's several hundreds of times more powerful than any other resonator, including the capacitor: it is capable of instantly destroying a cube even when it contains hell gems, without any destabilizer present. Once you get gradient wells, the added hit power it carries will result in a significantly (hundreds of times greater) output from the gradient well.

The point of the Celestial Irradiator is that it makes a LOT of Chromalit which decays into a LOT of the other resource types. Irradiators will carry all of your income from the time you get them and afford the General Decay Reactor, until you get Gradient Wells at which point they will be outperformed by the Wells. They are _very much worth it_. Just a couple of irradiators will make all your other converters redundant.

The point of the refinery is that it collects 1024 resources (16 cubes worth) then outputs those resources with a bonus of up to 100% if the refinery has been running long enough. If you see the refinery glowing and never turning cool/black again, it's running optimally and you're getting 100% added output from the cubes you break. The description is slightly misleading though: the timer does not reset if "no resources are consumed" for 16 seconds. It resets if "refinery does not output resources w/ bonus" for 16 seconds. So it does take a significant amount of speed for it to operate correctly (to be precise: at least one cube breaking every second within the tiles the refinery is adjacent to).

Re: cost of some of the machines - the cost scaling exists because you're not supposed to solve problems with mass building, you're supposed to solve it with optimized building: strategy above quantity. Every time you get a new building you are supposed to figure out how it works and how to use it optimally with the other buildings you have available. This composition changes throughout the game so you need to stay on top of it; one good layout is not going to be good for the entire game - it's essentially only good until you get a new machine, then that new machine is better. In other words: optimization so you can afford the new machines ASAP and then quickly figuring out how that new machine must be used. This is the way to scale your income and minimize the feeling of having to wait until you can afford something.
ah ok that makes more sense to me now although what if i don't see the new resources? For example with the refinery i should get only what it mines. So hell gems/the black and red blocks if that is all it was mining. Yet i don't see that? when it gets done. That what i thought about the machine cost but as you can see from my above post at this time the new machines are worst than the old ones.

Mainly because I'm having a hard time warping my head around how they work, i will look at rearranging my setup more thanks to all
psychotron Apr 2, 2024 @ 1:35pm 
listen for the sound. if it makes the air blast/ whoosing sound then you just received resources from a refinery
bzald Apr 2, 2024 @ 1:40pm 
Originally posted by psychotron:
listen for the sound. if it makes the air blast/ whoosing sound then you just received resources from a refinery
ahh thanks
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