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-Void Resonator is the strongest resonator. Placement is the same as all other resonators.
-Irradiator is the strongest machine in the game. It makes Chromalit
-Refinery goes next to the blocks that you mine. Its critical for channel set ups. If you see it heat up then its working. Dont let multiple refineries touch the same block. It makes a whooshing sound when it releases resources, like blowing air through a pipe, or like a water geyser
The point of the void resonator is that it can hit blocks much faster than other resonators, assuming you've maxed out on hell gem income (not timer based, hits every time hell gem annihilation occurs). And it's several hundreds of times more powerful than any other resonator, including the capacitor: it is capable of instantly destroying a cube even when it contains hell gems, without any destabilizer present. Once you get gradient wells, the added hit power it carries will result in a significantly (hundreds of times greater) output from the gradient well.
The point of the Celestial Irradiator is that it makes a LOT of Chromalit which decays into a LOT of the other resource types. Irradiators will carry all of your income from the time you get them and afford the General Decay Reactor, until you get Gradient Wells at which point they will be outperformed by the Wells. They are _very much worth it_. Just a couple of irradiators will make all your other converters redundant.
The point of the refinery is that it collects 1024 resources (16 cubes worth) then outputs those resources with a bonus of up to 100% if the refinery has been running long enough. If you see the refinery glowing and never turning cool/black again, it's running optimally and you're getting 100% added output from the cubes you break. The description is slightly misleading though: the timer does not reset if "no resources are consumed" for 16 seconds. It resets if "refinery does not output resources w/ bonus" for 16 seconds. So it does take a significant amount of speed for it to operate correctly (to be precise: at least one cube breaking every second within the tiles the refinery is adjacent to).
Re: cost of some of the machines - the cost scaling exists because you're not supposed to solve problems with mass building, you're supposed to solve it with optimized building: strategy above quantity. Every time you get a new building you are supposed to figure out how it works and how to use it optimally with the other buildings you have available. This composition changes throughout the game so you need to stay on top of it; one good layout is not going to be good for the entire game - it's essentially only good until you get a new machine, then that new machine is better. In other words: optimization so you can afford the new machines ASAP and then quickly figuring out how that new machine must be used. This is the way to scale your income and minimize the feeling of having to wait until you can afford something.
Mainly because I'm having a hard time warping my head around how they work, i will look at rearranging my setup more thanks to all