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About the progression: there are some intervals where the game will feel slow (although it has to be said here: the developer is doing and has already done several changes to prevent a feeling of stalling). But a major part of why it feels like a lull is that the progression is quite tied into the assumption that you've constantly optimized everything and that you're always running at max speed, max efficiency and with as many extraction channels and converters as you can afford. A sub-optimal setup can easily take 10x as long as an optimized one to reach a certain resource type or amount. Even so, there are indeed times where you have 30 or so minutes of not much happening. But: this is exactly the time when you should be experimenting to optimize ;)
And part of the fun about the game (on first playthrough) is the absolute mystery that you just don't know what will happen next, which structures will be unlocked, what they actually do, and how best to use them. Therefore a progress indicator would be somewhat defeating the purpose of a "black box" type of experience where the next level/iteration doesn't come automatically and usually introduces a new challenge/puzzle that must be overcome. The gameplay is most definitely not linear. And that is precisely the point!
For each X hell gems one foam is destroyed (I never figured the exact ammount of hell gems out... somewhere around 500 hell gems I assume. So your hell gems should vanish rather quickly, but expect it to take some time.)
It is worse the other way around by the way - waiting to gather enough hell gems to annihilate your foam takes forever - use up what you can manually would be my recommendation.
You can use storage tanks to "isolate" a certain ammount of resources from being annihilated, just as you can do for chromalite.
(This annihilation is called "fission", so whenever the game talks about "fission"... that is what it means.)