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Lmao
I think you'll find *attempting* to do so unlocks the achievement.
Which is a shame. Why don't silos simply charge other silos? The cost of needing packs of two silos per full-auto seems fair to me.
I'll be honest, it's too much busywork just re-clicking on all the silos and ressource converters all the time, so until there's a way to fully automate it I think I'll wait and won't continue.
Have you looked at the devs and publishers works? They make predominantly clicker games... Yeah they too have idle upgrades, but you still have to click to get points faster. i dont mind the ocassional clicking on a silo every odd minute. Better than clicking everything by hand, which absolutely could have been a thing in this game. I'm glad for what we got!
The only thing I'd like is a combo building of the enthropy miner and the destabiliser, but i'm not that far progressed into the game yet (I just started picking up hollow stones), maybe there is smth like that further down the line....
i don´ßt feel like i have to click enough as the game to warrant my active attention but you can not leave it out of sight for long since you can not automate
feels like a blend that satisfy neither target audience
hearing silos do not fill each other is really dissapointing
It's called having an option. Silos are optional, and they eat some resources to simply do what you can easily do manually.... You can turn it into a involved clicker game by not using silos.
It's also abit of a puzzle game since you have to plan out your mining operation to min/max it. It's kinda unique in that regard, tho i havent played clicker games that extensively yet.
Oh no those poor people that have to be told how to play games, how will they ever survive?