Sixty Four

Sixty Four

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Edit: Fixed! Please have an option to turn off the flashing.
I cannot play further than the void because the screen flashing is too much for me. It takes mere moments before it gives me a headache and I can't play like this.

EDIT: It's not perfect by a long shot, but there's a dimming program called f.lux that I've used for years. I just turned the settings as dim as they go and that helped.

Edit 2: Thank you!
Last edited by Steel Jawbone; Mar 30, 2024 @ 7:36pm
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Showing 1-15 of 17 comments
Alekks Mar 9, 2024 @ 4:19am 
I am not even at this stage but as a light sensitive guy i second this option
Ziltoid Mar 9, 2024 @ 4:21am 
I agree the flashing is a horrible choice, but: building the Void Admiration Chancel makes it completely stop.
RyuKajiya Mar 9, 2024 @ 9:36am 
There is a building that turns it off.... but it comes a good while after lots of flashing.
Steel Jawbone Mar 9, 2024 @ 12:48pm 
Having a building that stops something like that is akin asking a wheelchair bound person to climb a set of stairs before they can get to their next wheelchair. Having a limitation and fixing them is a standard in games like these, but not when it comes to bringing physical pain to your players.
Idk man Mar 9, 2024 @ 2:44pm 
Honestly, not making your game friendly to light sensitive individuals is an incredibly horrible idea, nevermind the fact that the game just overall has zero accessibility settings, the game should have no been released without these implemented first
Crunchy[Daz] Mar 9, 2024 @ 3:06pm 
Originally posted by Steel Jawbone:
Having a building that stops something like that is akin asking a wheelchair bound person to climb a set of stairs before they can get to their next wheelchair. Having a limitation and fixing them is a standard in games like these, but not when it comes to bringing physical pain to your players.

If you're light sensitive then thats a defect that you have. Its not akin to asking a wheelchair bound person to climb stairs. Its akin to asking a person who can walk up stairs to walk up stairs when their muscles don't work as good. Yeah it might be more difficult but thats life.

Yes an option to minimize the effect would be great but lets be honest and realistic here.... most people don't have this problem, infact i bet a very very very tiny amount of the playerbase has these issues. So no, its not them putting unfair or unrealistic expectations on disabled people, its them creating a game and people who have certain issues like sensitivity to light are going to accept that limitation.

Its great to get them to include this for people, but lets not act like they're some sort of horrible monsters for not accounting for something they probably have never had to deal with. C'mon, at least be mature about the situation.
Dragonwarrior125 Mar 9, 2024 @ 3:45pm 
Yea, I can understand the thematics of why it's like, a building instead of just a game setting, but it may be a good idea to substitute flashing for a different visual "noise".

Flashing lights are well known causes of seizures let alone the eyestrain. A vignette or maybe a wobbly pulse of movement around the borders of the window, akin to a music visualizer, might be a better option.
Steel Jawbone Mar 9, 2024 @ 5:53pm 
Originally posted by CrunchyDaz:
Originally posted by Steel Jawbone:
Having a building that stops something like that is akin asking a wheelchair bound person to climb a set of stairs before they can get to their next wheelchair. Having a limitation and fixing them is a standard in games like these, but not when it comes to bringing physical pain to your players.

I don't have a problem, so ♥♥♥♥ everyone else.

Can't tell if low quality bait or low quality person.
AiponGkooja Mar 9, 2024 @ 8:10pm 
There really are a lot of terrible design decisions in this game... The constant flashing is one of many. Good grief. It's like the whole game is designed to annoy you, waste your time, and give you RSI, with the only explanation being "there's a thing that gets rid of that pointless annoying thing I created, you're just playing it wrong." Yikes...
Steel Jawbone Mar 10, 2024 @ 3:23am 
Originally posted by AiponGkooja:
There really are a lot of terrible design decisions in this game... The constant flashing is one of many. Good grief. It's like the whole game is designed to annoy you, waste your time, and give you RSI, with the only explanation being "there's a thing that gets rid of that pointless annoying thing I created, you're just playing it wrong." Yikes...

A lot of the stuff is fine. It's standard for Idle games and the like to have you start from scratch where it's easy but tedious, and over time, quality of life improvements can be earned. This game does a great job at a lot of that. Things have certainly come a long way since Cookie Clicker.

Just it shouldn't have to be for headache inducing flashes.
gator Mar 10, 2024 @ 9:39am 
Originally posted by CrunchyDaz:
Originally posted by Steel Jawbone:
Having a building that stops something like that is akin asking a wheelchair bound person to climb a set of stairs before they can get to their next wheelchair. Having a limitation and fixing them is a standard in games like these, but not when it comes to bringing physical pain to your players.

If you're light sensitive then thats a defect that you have. Its not akin to asking a wheelchair bound person to climb stairs. Its akin to asking a person who can walk up stairs to walk up stairs when their muscles don't work as good. Yeah it might be more difficult but thats life.

Yes an option to minimize the effect would be great but lets be honest and realistic here.... most people don't have this problem, infact i bet a very very very tiny amount of the playerbase has these issues. So no, its not them putting unfair or unrealistic expectations on disabled people, its them creating a game and people who have certain issues like sensitivity to light are going to accept that limitation.

Its great to get them to include this for people, but lets not act like they're some sort of horrible monsters for not accounting for something they probably have never had to deal with. C'mon, at least be mature about the situation.

"♥♥♥♥ disabled people"
Redbluerock Mar 10, 2024 @ 9:43am 
Originally posted by Steel Jawbone:
I cannot play further than the void because the screen flashing is too much for me. It takes mere moments before it gives me a headache and I can't play like this.
I'm sorry to hear you're having headaches! I'm quite sure the developer with come up with something to help get through that. Like either a separate mode or an adjustment to the notification.

Probably will need to bear with him as he's a solo person that exchanged sleep and food for extra hours of work, judging by the amount of patches released in the first few days. But as he'd been listening to a lot of feedback and adjusting the game, I'm sure he'll get to this as well.
Steel Jawbone Mar 10, 2024 @ 1:57pm 
@Redbluerock: I get that. I did a bit of a look before buying this game. It's the big reason why I'm not immediately trying to get a refund/♥♥♥♥ talk the game/give it a negative review on Steam. For a one man idle game, it's quite well balanced in a lot of places (Not the requirements for the Gradient Well. The 40M for the Elmerine/Qanetite is just way too high for how slow we get them at this stage in the game.)

Long story short, I enjoy the game and understand it's the work of one guy, so I'm willing to wait.
Redbluerock Mar 10, 2024 @ 6:51pm 
Originally posted by Steel Jawbone:
@Redbluerock: I get that. I did a bit of a look before buying this game. It's the big reason why I'm not immediately trying to get a refund/♥♥♥♥ talk the game/give it a negative review on Steam. For a one man idle game, it's quite well balanced in a lot of places (Not the requirements for the Gradient Well. The 40M for the Elmerine/Qanetite is just way too high for how slow we get them at this stage in the game.)

Long story short, I enjoy the game and understand it's the work of one guy, so I'm willing to wait.
thanks, glad you've enjoyed the game up to the flashes!

Now guess what? Flash disabling is currently available in test version. Should be up on the stable version soon, so hopefully that will solve it for ya. You can download the test version (destabilized version) and try out for yourself. If you do, please come back and let us know if it got better of could do with some more adjustment.
Yesname  [developer] Mar 10, 2024 @ 8:37pm 
Hey! Most possibly it would be in the next update.
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