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is there a workable build using shield bash that doesn't require some exact items and spells?
If you got Celestial magic, you could heal yourself while the enemy was stunned, as an alternative to finishing them off (especially if you didn't get Heroic Charge). Renewing Touch would be especially good with a high-defence build. Draconic and Infernal spells would be scrambled by the shield, although there's a fair bit you could still do out of combat with Draconic magic - Mage Armour/Mirror Image in advance, for example, and Remove Curse never goes out of style.
As a shield user, your damage output would be inferior, so you'd want a weapon with debuff enchants (like paralysis or blinding), which you could then apply liberally while the enemy was stunned. A crushing or piercing weapon would be good to help with armoured targets, for the same reason. You wouldn't have to worry so much about damaging soft targets (archers/mages), since Shield Bash would give you the best available protection from them.
Needless to say, you'd want a heavy armour build with a defensive focus, and the corresponding types of equipment. With dubious mobility and ranged options, Common Literacy would be important to get you out of emergencies.
However, I don't even play STR characters much, never mind a build like this, so the above is all theorycrafting.
Trap Master would be great for hallways, you could bash an enemy away and stun. This would allow you to place a Bear/Magic Trap in front of you, forcing melee enemies to step on it in order to get you.
For weapons, I'd personally go with a Hammer since it's Crushing, Durable and gets a +1 modifier. I've also had decent sucess using a Flail since it's also Crushing but has the Flailing effect, allowing you to bypass enemy blocking. I *think* it also works on Parrying enemies, such as Duelists but I'm not sure since I've always bashed them.
Alternatively I had a run where I used a Sword with Blind and a Metal Barrier, then I had Paralyzing Crusher for secondary. I would charge an enemy, then go a couple of rounds hoping to blind them. If I didn't, then I would bash, switch to Crusher and continue attacking them. Once I got a few Potion of Swiftness or a Haste ring, this became very effective. Stunning them with Bash gave me a free turn to swap but the Haste effect allowed me to Heroic Charge the enemy with my Crusher. Often times I would get a Paralyze on them and being able to Crushing/Killing Blow them.
Honestly I wouldn't recommend trying for a Shield Bash build. You are better off going to a pure STR build that relies on 2 handed weapons but swapping to a weapon and shield when outnumbered/ranged enemies. So far I find AGI based characters have the hardest time in the first 4-8 Levels but become incredibly powerful later on. The only trouble I've ever had with my AGI characters is ranged enemies. STR characters on the other hand typically have an easier time at first then become gear dependant...
I've reported this bug, and hopefully it will be fixed eventually.
Well...that explains why those Daemons and wolves were completely unaffected by Pit Traps lol.
I'm not denying the Passive of Shield Bash is good. That's why I said to use one when fighting ranged enemies as a Melee character. However to create a build totally focuses around Shield Bash, which is what the OP wanted... IMO, is pointless and not that good.
Well, using a 1-hander in two hands gets bonuses from both STR and AGI, so you'd need to do a hybrid. That can be really good but is very dangerous to play as that almost always means STA suffers. If you use a 2-hander weapon you don't need the AGI plus you get the added damage. D3 can be quite a bit of extra damage on top of a D6, imagine it having two D6 enchants or a D6 and a debuff like blind. Now you are looking at anything from 3-21 damage from a normal blow, now lets add in a Crushing Blow with a +3 modifier, that's an extra 3-9 damage in a single hit. That's quite a bit of damage. IMO, the whole point of 2-handing, much like duel wielding, is to kill your enemy as fast as possible. Whereas with Sword & Board the idea is to survive long enough to kill your enemy. That's why I suggested swapping between the two once you get some sort of disable ability/debuff. You also can't forget the passive and utility of Sweeping Blow or sacrificing a D3 for a +1 and an extra tile of range by using a Spear.
With that said, you should use what you feel most comfortable with and what you feel makes you survive. I've managed to get into level 16+ range using 2-handed weapons but that's just me. Whereas with Sword & Boarding I've only ever gotten to level 15 on a consistent basis, simply because I can't kill some enemies fast enough. There are times were you are forced to be outnumbered and having a great Shield really helps you out, however it can be a detriment. If you are like me, you start relying on blocking/deflecting which can get you in all sorts of problems. That's why I like using both 2-handers and a Shield, best of both worlds.