Rogue's Tale

Rogue's Tale

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Mustardoish Aug 22, 2020 @ 12:07am
Card Game
Are the keywords of the cards somewhere explained? If not, I think that would be a helpful addition.
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Showing 1-15 of 40 comments
nibbe  [developer] Aug 22, 2020 @ 8:47am 
Nope. I'll add them in the game later when I have ingested enough energy potions but here's some of them.

Status Effects:

Agony - Deal 3, 5, 6, 7, 8... damage at the end of the turn for 1, 2, 3, 4, 5... agonies respectively.
Burn - Same as above.
Wound - Same as above. There's 3 different damage over time effects and some creatures can be immune to one or all of them.
Charm - Target misses its normal action and gains 1 evasion (it takes a dodge action instead).
Daze - Target misses its normal action (it's stunned).
Morph - Target is morphed into a giant rat and always does the default action (attack with 6 damage).
Decoy - The next attack made against the player is ignored (it's made against the 'decoy').
Evasion - Reduces the damage of the next attack by 50%.
Hidden - Reduces the damage of the next attack by 100%. The attack still connects so you will also lose 1 evasion if you have any.
Resist - Exhausts the next curse, poison, disease, burn, chill or shock that is drawn to your hand.
Spikes - Deal 3, 5, 6++ damage to the attacker. If the attacker dies you take no damage.
Focus - Spells gain +3 damage.
Strength - Attacks gain +3 damage.
Power Up - Attacks and spells do 2x damage. This one stacks so 2 power ups is 4x etc.
Soul Gem - This is used to power certain spells.


Card Effects (keywords):

Unplayable - This card can't be played unless there's some other effect (immunity etc) that allows it.
Random Play - When you play a card, a random card is played instead.
Duration - This enchant card is in play for this many turns.
Innate - This card is automagically drawn at the start of the game (if there's more than 3 then they're random).

SoT: - Something happens at the start of turn.
EoT: - Something happens at the end of turn.
OK: - Something happens on kill.

Immune to X - Either makes unplayable effect cards playable or exhausts them when drawn.
Peek X - Look at the top X cards and discard any of them.
Exhaust - Remove the card from the game when played.
Extra Attacks - Deals the damage 1 + X times where X is the number of attacks played earlier this turn.
Instant Kill at X% - If the target's health is below X%, die die. The card's damage is handled before this effect so little mental gymnastics goes a long way. Some creatures are immune to instant kill.
Break X Armour: In addition to the 1 armour that is reduced by every attack, reduce X armour.

The other effects are hopefully self explanatory...
Wiiii Aug 22, 2020 @ 11:24am 
Awesome! How much is crafting cost?
How to level up?
Last edited by Wiiii; Aug 22, 2020 @ 11:24am
nibbe  [developer] Aug 22, 2020 @ 11:39am 
20 for common cards, 40 for uncommon, 80 for unique and 160 for legendary. When you have the dust and you hover your mouse over a card back in the album, it shows an image with the unlock cost. It's up to the players to figure out where each card is and they're not shown before you unlock them.

You level up by winning games. 52 is the maximum level and then you have won the game.
マルコ Aug 22, 2020 @ 11:56am 
do cards carry over to the next hero when the current one dies?
Mustardoish Aug 22, 2020 @ 12:18pm 
Thanks for the info, that is very helpful. I think another useful utility for the future is being able to see your draw and discard deck.

While playing I had an idea for another quality of life charm. Something like a bullet belt, that automatically takes arrows/bolts out of your inventory and puts it into your hand. It doesn't make the character stronger, but smoothes the ux for archers/xbows quite a bit.
Mustardoish Aug 22, 2020 @ 12:20pm 
Also what I noted, I got weakened several times by two rats, and made me lose the card game real quick. Changing the cost of cards is very powerful and should probably be used sparingly by enemies and perhaps only on higher level ones.
マルコ Aug 22, 2020 @ 12:32pm 
Originally posted by Mustardoish:
Also what I noted, I got weakened several times by two rats, and made me lose the card game real quick. Changing the cost of cards is very powerful and should probably be used sparingly by enemies and perhaps only on higher level ones.

I dare to say you played it wrong, I faced the 2 rats with the base deck, and if you spend every turn defending with 3 cards (3 armor and 2 evasion) they can't go past your defense, and you end up slowly building up armor, then around 8 armor, you can afford to unleash on one. Repet until one dies, you can win that fight without losing health or getting that debuff even once
Last edited by マルコ; Aug 22, 2020 @ 12:36pm
Mustardoish Aug 22, 2020 @ 1:04pm 
Very well, I'll try that next time!
Wiiii Aug 22, 2020 @ 7:56pm 
Amount of dust is reset to zero when you exit the game. Bug??
nibbe  [developer] Aug 23, 2020 @ 2:51am 
It's a bug. It doesn't seem to save it at the moment it is added. However, it should save it if you leave the game with logout or select rogue button and then exit game.
Calfax Aug 23, 2020 @ 3:18am 
I reached max level today but it seems new matches no longer spawn if I'm level 52.
Should I keep switching characters in order to get all the cards?
nibbe  [developer] Aug 23, 2020 @ 4:48am 
That was fast (it's clearly casual content). Retire or pop the king and start a new character. It is possible to collect them all in a single game but then you'll have to lose some battles in order to lower the level. Once you have finished the game it's no longer possible though.
Calfax Aug 23, 2020 @ 12:29pm 
Originally posted by nibbe:
That was fast (it's clearly casual content). Retire or pop the king and start a new character. It is possible to collect them all in a single game but then you'll have to lose some battles in order to lower the level. Once you have finished the game it's no longer possible though.
Thank you nibbe, yes I believe the card game is fun and a good side activity during the game.
I will clear the king to play some more games.
マルコ Aug 24, 2020 @ 3:37am 
I've found a bug: If you use Scroll of Enchanting and try to upgrade +Wand of Maelstrom+ (which I guess can't be upgraded), the wand card is casted instead
Mustardoish Aug 24, 2020 @ 11:52pm 
Not sure whether it is a bug. It seems that sometimes upgraded cards carry over to the next round, at least with the wand of scripting. Also, when I talk to people to kill them, they attack me once, but their status does not change to hostile permanently. I have to use arrows to remove them.
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Date Posted: Aug 22, 2020 @ 12:07am
Posts: 40