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Status Effects:
Agony - Deal 3, 5, 6, 7, 8... damage at the end of the turn for 1, 2, 3, 4, 5... agonies respectively.
Burn - Same as above.
Wound - Same as above. There's 3 different damage over time effects and some creatures can be immune to one or all of them.
Charm - Target misses its normal action and gains 1 evasion (it takes a dodge action instead).
Daze - Target misses its normal action (it's stunned).
Morph - Target is morphed into a giant rat and always does the default action (attack with 6 damage).
Decoy - The next attack made against the player is ignored (it's made against the 'decoy').
Evasion - Reduces the damage of the next attack by 50%.
Hidden - Reduces the damage of the next attack by 100%. The attack still connects so you will also lose 1 evasion if you have any.
Resist - Exhausts the next curse, poison, disease, burn, chill or shock that is drawn to your hand.
Spikes - Deal 3, 5, 6++ damage to the attacker. If the attacker dies you take no damage.
Focus - Spells gain +3 damage.
Strength - Attacks gain +3 damage.
Power Up - Attacks and spells do 2x damage. This one stacks so 2 power ups is 4x etc.
Soul Gem - This is used to power certain spells.
Card Effects (keywords):
Unplayable - This card can't be played unless there's some other effect (immunity etc) that allows it.
Random Play - When you play a card, a random card is played instead.
Duration - This enchant card is in play for this many turns.
Innate - This card is automagically drawn at the start of the game (if there's more than 3 then they're random).
SoT: - Something happens at the start of turn.
EoT: - Something happens at the end of turn.
OK: - Something happens on kill.
Immune to X - Either makes unplayable effect cards playable or exhausts them when drawn.
Peek X - Look at the top X cards and discard any of them.
Exhaust - Remove the card from the game when played.
Extra Attacks - Deals the damage 1 + X times where X is the number of attacks played earlier this turn.
Instant Kill at X% - If the target's health is below X%, die die. The card's damage is handled before this effect so little mental gymnastics goes a long way. Some creatures are immune to instant kill.
Break X Armour: In addition to the 1 armour that is reduced by every attack, reduce X armour.
The other effects are hopefully self explanatory...
How to level up?
You level up by winning games. 52 is the maximum level and then you have won the game.
While playing I had an idea for another quality of life charm. Something like a bullet belt, that automatically takes arrows/bolts out of your inventory and puts it into your hand. It doesn't make the character stronger, but smoothes the ux for archers/xbows quite a bit.
I dare to say you played it wrong, I faced the 2 rats with the base deck, and if you spend every turn defending with 3 cards (3 armor and 2 evasion) they can't go past your defense, and you end up slowly building up armor, then around 8 armor, you can afford to unleash on one. Repet until one dies, you can win that fight without losing health or getting that debuff even once
Should I keep switching characters in order to get all the cards?
I will clear the king to play some more games.