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I have seen implementations where the deselect only occurs IF you have used up all that unit's movement, but the point remains... AND as we both agree it should be consistent across the entire game (based on the input setting you have selected.)
Example: If you move a unit to a node, and then click on "build siphon", it carries out the command and deselects the unit. Same thing is true of building a road.
If you cast a spell (an enchantment or the like) on a unit, or if you select a unit and move - it remains selected.
I can't tell you how many times I've cast an enchantment on a unit, then went to right click on a city to check out what's building/etc. and unintentionally moved the aforementioned unit back towards the city.
To me (and maybe it's only me), that's very counter-intuitive... In the example above, I've selected my unit and indicated where I want him to go... or I've selected my unit and cast the spell on him I wanted...
At the point, I'm done with my orders for that unit and am moving on to deal with other things... I'm not sure what the "upside"/purpose is to keeping that unit actively selected?
That's my 2 cents anyway... :)
What I'd *really* like, would be the option to change the behavior of the game so that it takes two clicks to issue an order... Much like in Total War, the first click would just show the path the unit will take to follow that order, and only if you click in the same square again would the order be executed.
Fair enough, although an interface where a unit "auto-deselects" after all movement is used might be a good median path to take - it would address your preference (above), but might also serve to cut down on the accidental moves I mentioned by not having the unit selected once it's move is done.
I agree with this 100% as an alternative as well.
Thinking about it, it might be a good idea to move the "open city interface" function to a double left click, that way (at least in the RTS setting), right click is used to issue move orders, and move orders alone - less confusion and mistakes?