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thanks to Ananas4: Set Display to extended mode, then start the game. It detects the rift ans switches to VR mode.
But at the moment it is not really playable...
Starting a new game results in a black screen.
Because of the DK1 resolution you can't read anything in the Rift,
but because it is not cloned, you can't take the Rift down and read on the monitor...
Also the framerate seems to be pretty low (avg. 40 fps is by far not enough).
I had a short E-Mail contact to the developers, they are working on the issues right now.
I'll wait for an update, since this game is pretty promising :)
Anyway, I just played for around two hours with the Rift and I think it's alright. I'm getting mostly 60fps with a few hiccups here and there, and the feeling of being there is really striong in this game. But yeah, resolution is still a problem. If they would let us set the res to 1080p, that would already make it a lot better. Then add a bigger font, a dark background when text is displayed and it should be perfectly playable.
It would help if you gave us some info on your system when bringing up fps, e.g,, GPU, CPU, RAM amount, etc.
Two different machines can handle this game, and any game, completely different. :P
Q: Does Ether One have Oculus Rift Support?
A: Yes, Ether One comes with full Oculus Rift support and can be enabled in-game in the options menu.
The only reason i got this game is because i want to use my rift, yet i cannot find any settings in game to do so. Zulu, did you manage to get head tracking? I tried the extended display but it launched without head tracking. Not sure if it was set to 2nd display though il try that next. Hopefully this gets sorted out fast, im JONESING to get back in the rift!
And once you get it to work, remember to start a new game normally up to the point where you can walk around, then start it in rift mode. You'll get a black screen in the intro sequence otherwise. At least I did.
And always remember that you have to log into facebook while using the Rift from now on :D.
What? Valve is working with OculusVR. The previous HMD they built was used to test out so they could give out information to OculusVR, and anyone else who wanted it.
Unless plans have changed? I'm interested in knowing if they have.
But back on topic... A response from a developer on roughly when we will see "full rift support" would be nice. Was really hopeing i would be able to RIFT something until the 30th when ESO launches...
A couple of things I couldn't figure out:
1. how do you turn around? (since you always walk in the direction you're looking at)
2. how do you rotate objects while examing them?
3. how do you get it to work in non-vr mode once you've used vr mode? I've turned off the OR and disabled it in display settings, but the game still launches with an invisible window.