Watermelon Game
soldyne Nov 9, 2023 @ 11:37am
Feedback after 100 games and thousands for fruits
Thank you for making this on Steam for those of us that don't have Switch. Thank you again for making it free! the main game loop seems to capture the Suika Game feeling quite well. however, after achievements were added it feels more like rage and anxiety than comforting zen. All of my feedback below is based largely on the existence of achievements. frankly, achievements made the game worse.

not everything needs achievements and the ones added to this game feel not just hard, but, completely unachievable. not only that the "play for x hours" achievements feel like a middle finger to achievement hunters. the 1000 hour achievement would take 42 days (playing for 24 hours a day) in order to get and is frankly disrespectful to the player's time (not to mention that many people got this due to an early bug).

and don't get me started on "combine 10,000 watermelons". I know the dev understands how numbers work because they coded a full working game, but, this will never be achieved in any legitimate capacity. I feel slighted by this.

scoring is far too low to get any score above 3000. my high score was 2000 and this is after 100 games. simply adjusting the points per fruit by +1 or 2 each level should allow for the 10,000 point achievement to be reachable, but, as it is, I don't see how its possible.

The combo/multiplier needs to stay active longer. as it is the only way to get over x10 is to hold down space and hope for the best, otherwise, the combo expires before you can move the fruit from one side to the other. perhaps the combo shouldn't expire with time, but, with drops. if I drop a fruit and it causes a combination then my combo should keep going regardless of the time that has elapsed.

not sure if the combo meter affects score, but, it should. that might help alleviate the scoring problem.

The skills are a nice touch, but, they are far too expensive for what they do and are not worth using. perhaps a better mechanic would be to earn uses of the skills as you play and have them be limited in use instead of using up score. start the game with 3 uses then as you combine fruits or earn score milestones you gain more uses.

golden fruits...they are so rare I have no idea what to think of them. when they do appear, they disappear almost immediately (by design I guess) perhaps making them appear more often would make them interesting? what if they were another skill, make the next fruits a golden fruit? also, these seem bugged as the game says I have created 11 of them, but, I don't have the achievement for them...

anyway, despite the achievements its a fun game and can't complain about the price.
Last edited by soldyne; Nov 9, 2023 @ 11:45am
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Showing 1-4 of 4 comments
MomSesImSpcl  [developer] Nov 9, 2023 @ 1:22pm 
Achievements
I agree with you that some achievments take a long time to get, but that was the intention behind them.
I wanted achievements that could be unlocked really quick and some that take a long time.
Regarding the time aspect, while 1000 hours is a lot of time, on my old World of Warcraft account i had around 10k hours, right now i have almost 2k hours in ARK Survival Evolved.
Yes it takes time but the idea behind those was to get them as a bonus while you play the game and not to solely play the game to get these achievements.

Points
Regarding the scoring system, i don't think it's to low, my personal best is 8k and the 10k points achievement should be hard to get.

Multiplier
Yes, the multiplier affects the score.
I'll try a few different settings for the multiplier, maybe i'll increase the duration.
The thing with the multiplier is, if it stays active to long you get an ungodly amount of points.
And regarding the multiplier achievments, i have to admit these are more based on luck than the others, but that was the intention.
The x10 is pretty easy to get (there's rarely a round where i don't reach it) and the x20, just like the 10k points achievement should be harder to get.

Skills
On this point i completely disagree with you.
I tried a lot of settings with these and they have to be kind of expensive, otherwise you can basically use them all the time once you get a few 1000 points.
Regarding there usefulness, that highly depends on the situation, sometimes they won't really help you at all and other times they'll be really useful.
I had tons of matches where 1 or 2 skill usages almost completely cleared all fruits and also tons of matches where it was a waste of points to use them.
In the future i'll definately add more skills (most likely you'll be able to choose which ones you want).

Golden Fruit
First of all there a 2 types of them, you get one, when you shoot a fruit outside the visible area of the screen and the fruit comes back as a golden one.
This one destroys the first fruit it touches (including itself).
The second one, you get randomly from the fruit spawner, this one destroys all fruits it touches, until it reaches the ground.
Yes they are rare, but for what they do the should be. It can be a complete gamechanger when you get one.
These are designed to be like a lottery ticket, great if you get one, but don't count on it.
But there have been questions about them before, so i'll work on a way to make it more clear to show what they do.

While i don't agree with some of the things you mentioned, thank you a ton for your thorough review.
I'll definately look into the multiplier, achievements and golden fruits.
Last edited by MomSesImSpcl; Nov 9, 2023 @ 1:25pm
i think some achivements will be unlocked alone by just playing the game naturally eventually i mean my high score is so far 7595 after closely 100 games so we wil get there
Azithea Dec 23, 2023 @ 1:14am 
Como me vas a comparar el WOW, o juegos así con explotar frutas para las 10k horas. Que tu quieras logros difíciles, no quiere decir que los demás les guste lo mismo. Yo tengo 3 años jugando phasmophobia y juego muchísimo y aún no alcanzo las 1k. Hay personas que no tienen ese tiempo para dedicarle al juego, o prefieren invertirlo en otro. Me parece que hay logros que no valen la pena que sean tan extensos. Este juego pasará de moda y nadie querrá dedicarle ese tiempo.
dashie Dec 31, 2023 @ 4:31am 
yeah ♥♥♥♥ these achievements, how can dev compare thousands of hours in some survival multiplayer games with tons of content and replayability, and damn drop fruits game
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