Erannorth Renaissance

Erannorth Renaissance

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Battler Dec 4, 2024 @ 9:53am
Few thoughts
I usually don't play early access, but I couldn't resist here and still played up to destinies quest.

A few thoughts on the game:
1) The plot is quite interesting. On the one hand, it's a typical ancient evil, prophecy and all that, but that doesn't make it any less intriguing.
2) Dialogues... they are written in a curious style. Although admittedly, it's quite strange to read something like "hey, Mr. Guard, maybe you've seen a guy with night-dark hair and eyes that contain the wisdom of the universe." But I suppose it will be the author's special style.
3) Romantic/sensuous moments are well described. I've played quite a few interactive novels from Choice of Games, and it often annoyed me that their authors try to describe everything in such a "gender neutral" style that you just can't immerse yourself in the characters. Erannorth Renaissance, on the other hand, handled it perfectly.
4) Need more battles (and rewards?). The intervals between the storyline battles can be as much as an hour. And none of them were very difficult or rewarding. Random encounters with bandits are more like ambushes from the Chronicles - they waste time, but don't give anything. You have a very good foundation of the combat system so far, but not much meat. Well, we can only wait for new updates with that.
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Showing 1-2 of 2 comments
[ER] Raven  [developer] Dec 6, 2024 @ 9:12am 
Thank you for your feedback, Battler! I’m glad to hear you’re enjoying the game. Future content updates will focus more on side content, additional battles, and, of course, unique rewards.
Originally posted by Battler:
I usually don't play early access, but I couldn't resist here and still played up to destinies quest.

A few thoughts on the game:
1) The plot is quite interesting. On the one hand, it's a typical ancient evil, prophecy and all that, but that doesn't make it any less intriguing.
2) Dialogues... they are written in a curious style. Although admittedly, it's quite strange to read something like "hey, Mr. Guard, maybe you've seen a guy with night-dark hair and eyes that contain the wisdom of the universe." But I suppose it will be the author's special style.
3) Romantic/sensuous moments are well described. I've played quite a few interactive novels from Choice of Games, and it often annoyed me that their authors try to describe everything in such a "gender neutral" style that you just can't immerse yourself in the characters. Erannorth Renaissance, on the other hand, handled it perfectly.
4) Need more battles (and rewards?). The intervals between the storyline battles can be as much as an hour. And none of them were very difficult or rewarding. Random encounters with bandits are more like ambushes from the Chronicles - they waste time, but don't give anything. You have a very good foundation of the combat system so far, but not much meat. Well, we can only wait for new updates with that.

Something worth noting is that in the mod tool in the game you can create quests, encounters, and all kinds of events to add onto the game.
Last edited by The Seraph of Tomorrow; Dec 7, 2024 @ 2:39am
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Showing 1-2 of 2 comments
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