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I get much less of a mother/child relationship vibe from the game, though. My gut instinct is that it's more of a parasite/host relationship. But that's a bit difficult to put my finger on.
It's a really cool experience - very much open to interpretation. I find that I'm much more readily able to critique it as a piece of artwork than most games.
you travel in it with the feeling your goal is to reach him or whatever is behind everything in that world
but once you actually reach him he tries to kill you
perhaps because you don't fit in that world
i might need to play it some more times i mainly tried not to die there at the end
might want to play it all again and see if i understand something new
i also have a feeling i missing all kinds of small things along the way
at one point i found a room with a teddy bear watching television and i could barely move
i was stuck in there for 5 minutes
in the desert level i found a platform that gave quite the show with all kinds of moving objects and music
i bet i missed some more like those
I think that in the story of Naissance, we are inside some sort of mega structure, and we travel through it looking for a way to interface with it, but after reaching its core, well, it doesn't go that well. At least we seem like we survived to live another day.
I haven't read the Manga, so I might be missing some details or subtext of what the story is about, like metaphors, symbolism and deeper stuff that only people who pays attention to details might catch, but overall I think that's what the story is about. A story about man vs. machine, how a civilization can be the architect of its own downfall, the feeling of loneliness, hope vs despair, what is humanity itself and stuff like that.