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sorry for the 10 year necro lol but can someone confirm this works?
Unreal engine games often have multiple config files that can be edited from within the main game folder or in the appdata folders and some games work with one while other games will work with a different one.
I edited the UDKEngine file in:
C:\Program Files (x86)\Steam\steamapps\common\NaissanceE\UDKGame\Config
It is a long file, so it is easiest to just use control+F to bring up the search and look for "resx". It's about 3/4 of the way down the file.
Before doing this, I would launch the game and set any graphics options that you want from within the game first because if you set the custom resolution and then try to adjust settings from within the game, your custom resolution will not be there and it will change the resolution to whatever is chosen on that page from within the game. So, just make all your choices in the game settings and then exit and set the custom resolution in the config file. Then you can play the game, just don't change any graphics settings from within the game or the resolution will get changed.
You can also increase the frame rate. I think there are different ways to do it depending on if you use use Vsync or not. I personally play with Vsync enabled and like most Unreal engine games where the dev leaves the default settings, the game is capped at 62 fps. If you search the config file for the word "smooth". You can set bSmoothFrameRate= to True to enable Vsync, or enable it from within the game. Then use the setting right below that in the config file called "MaxSmoothedFrameRate=" to set a higher frame rate limit. Just set it to anything higher than the frame rate you will be playing at and then Vsync will lock the fps to whatever your monitor is running.
hey just want to confirm that this worked fine for 3440x1440 :) thx!!
also to get the proper ratio for ultrawide another line has to be changed in that same file, this one:
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
and change it to the following:
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV