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I may be wrong but there is no SMAA in UE3 as far as I know and I really don't have the skill needed to implement it, even if so, in UDK the source code is not available for developers.
For the infinite stairs, you can avoid this path if you don't find how to get out, it's not important to keep progressing in the game, it's just a "secret place".
Loving the game so far!
Changing the "FOVAngle=90.000000" command line in the UDKEngine.ini file to my desired field of view changes it permanently in the game.
http://blog.metaclassofnil.com/?tag=gedosato