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* I cannot remember anything close to a story in Kairo.
* I don't think Kairo is better than Naissance.
Kairo is good, but Naissance was overall the better ride for me. The one thing that really bugged me was the nonexistant saving functionality, other than that I had a great time. Kairo had surreal geometry, Naissance put surreal lighting (and sometimes surreal time-physics and logic) on top.
Since we are apparently listing puzzle games with comparable artstyle, I'd recommend Antichamber. I liked it better than both Kairo and Naissance, it features superior puzzles, some poetic and graphical beauty as well as clever use of non-euclidian geometry (which Naissance only briefly touches). It is not as visually stunning though.
Antichamber was great. The puzzles difficult. No stroy to be seen or so minimal it was microscopic.
Antichamber was a good puzzle game.
I have not played Kairo but it seemed worth a play when i get around to it.
The Stanley Parable was about the story. The interactions between the character and the narrator and some other deep philisophical stuff if you play enough.
Dear Ester was a "tour" as you put it, with a decent story and nice sights to be seen.
Saying NaissancE was a bad puzzle game is like saying Dear Ester or The Stanley Parable were bad puzzle games. Of course, they aren't puzzle games. They are story bassed games, with no puzzles. NaissancE is a mood game with no story (or very little of it) and puzzles whose only function is to create a mood, not challenge your mind.
NaissancE is a good game, interesting at very least. But, if you prefer puzzle based games: play Antichamber. If you like story games: play Dear Ester or The Stanley Parable. Or if you like the whole package: play pOrtal.
Maybe you're into pachinko machines.
The thing I can respect about NaissanceE is that where ever it shows you. That is where you're going for example, where the glowing slugs climb up and down walls or the 3 block light puzzle that I can respect out of a developer. There is a difference between handheld and giving the player a lead on even if the puzzles are simple, it's for the atmosphere.
I'll get back to about Kairo. I'm not like the engine just yet.
Well I use that starting lineup for a few choice games, it seemed to work well with Kairo..
Sigh...Portal stole my virginity and has ruined me for every game since.