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Otherwise, you may have to fan your way out of death and use some kick. I think the issue here is you mention you scramble and you shouldn't panic against an axe player as they're very 1-dimensional players; easy to manipulate.
Like Resi said, if they throw the axe just dodge it(or not), but make sure to pick it up.
If they run straight at you, just stand still and wait. When they get close enough kick them, then blast them, and repeat as needed.
The same idea applies if facing a knife instead(or also), but knvies are good for throwing so try to dodge them. And pick them up too.
I've seen people basicaly disarm me by picking up my knives and axe.
A lot of people duck and fan at me when I charge them. For the ones with good aim that works fast, for the ones with poor aim it leaves them with an empty gun.
Whatever you do try to not reload while an axe wielder is after you, cuz you move ungodly slow when you do that. It's not as big a deal if you use a gun you can partially reload, like the pump shotgun and some others cuz you can load one bullet or shell or whataver and fire it and not go into the snail-pace-mode.
Axe wielders move the fastest, btw. :-P
Of course you can, and you actually have some options too. Throw on the brass knuckles and watch with glee as your oponents, most of whom cannot plan beyond "Shoot gun at person", are dumstruck as you slap the weapon out of their hands and proceed to pummel them to death.
In regards to the original poster, there's actually quite a few tactics you can try. For problem A, a little forethought and a simple sidestrafe should do the trick in most cases. You can also shoot the axe out of the air, if you're a good shot (or damn lucky). I even had one bloke block my hatchet with tnt. Of course, it wasn't calculated, so we were both too awed by such a stroke of luck to capitalize on the situation, and I imagine telling you to "get lucky" isn't that helpful of advice. However, you should always EXPECT someone with a hatchet, to throw their hatchet, especially at range. If you can predict it, you can defend against it. Or at the very least, remain calm and aim for the head.
In regards to B, I would do as those before me have suggested and try a kick, might stall them enough to die to a few bullets, but don't throw out more then one, as the movement penalty makes you a sitting duck. I have seen many a player die doing their best impersonation of a line dancer, whilst a wisened opponent would just duck in for a hit and back out, or strafe it (Which is easier then you might think). You could try this yourself if you think they'll kick, but a smarter hatcheteer will just beat you down.
But if you really want to show those players whose the real cowboy here, I would try adopting a more agile playstyle. Switching to melee gives you a considerable boost to your speed, and while your opponents will still tecnically be able to catch you, it might be just enough to get you to a more advantagous position. Using the environment is key, as the maps are littered with shortcuts and jumps that makes elluding the less aware players, putting objects between you and your persuers, or otherwise stalling them long enough for you to get a shot or two off, valid. Most hatcheteers have tunnel vision and a considerable amount of determination, so you can use that to your advantage if you see one coming. I once gave such a foe the go-about arround the gallows for a good 30 seconds. Not the best tactic, as I had no plan for a counterattack, but I'll be damned if it wasn't hilarious, and a helluva ride to boot.
But at the end of the day, the best cure for an incoming hatchet has always been a few good shots from a reliable weapon.
If all else fails, just shrug it off and grab a hatchet yourself. And if you find it dirty, for some reason, just tell yourself it's for research. "Know thy enemy" and all that.
2. Profit
There's combos..
(the enemy never tried to dodge or put distance in between us, or can't due to a wall)
(the enemy didn't dodge, but did put distance before the third strike)
(the enemy was at a distance and I was closing in and theres other enemies round)
(the enemy was at a distance and no one else is around and boot is higher notoriety)
(the enemy is a crowd and theirs chaos going on so the boot movement delay doesn't matter)
(when speed matters)
The boot causes the other players aim to be screwy, cuz they fly away. It causes disorientation too, mostly for new players or if it was a surprise kick.
Also, the destroyable railings that are appearing everywhere cause damage when you kick someone into them(usually).
Gee.....if only there was an answer...oh wait.
This game is all about being faster than your shadow when you become good, at this point an axe guy is an easy kill
Axe is hard to use , noobs don't use it , once i was lucky and i got 6 in a row ...
Dodging is quite hard especially when some of them are using shotgun , being stealth it's even harder and it is 3 hits (axe , boot , axe) to kill someone , so you can pull out your revolver and fan to death .
After you get your first hit , the enemy will notice you and fan the hell out of your brain .
If you are out of ammo and you face one , pull out brass knuckles , it will take out the axe , when he drops it , pick it and kill him , is that too hard?
Use boot , they fly away like a bird take a chance of it , you didn't hit them , boot again , and if you still miss this guy then you are a complete
NOOB
Dealing with them it's easy , using it is quite hard .
Niether can Dynamite explosions (Although they will chain dynamite explosions).
Also you can only have knuckles if you give up your boot, or gentleman perk.
So before calling people noobs, atleast learn mechanics for yourself.
With that said, they're not that hard to use semi effectively. They're fairly easy to counter but you can be below average skill wise and still get kills easily since there's bound to be a couple of players who freak out when an enemy jumps in their view. The skill ceiling is quite low overall, not as low as using shotguns but you don't need to learn too many tricks to be good with it.
As for this entire arguement. Axes are to FoF as Pyros are to TF2.
There are both bad Axe players and very skilled ones, however the only people who scream about them being op consistently are players with under average skill since they don't know how to keep calm and deal with a close/melee only player who gets up in their faces constantly.