Fistful of Frags
TekLocke May 16, 2014 @ 1:36pm
I keep shooting targets completely inside the crosshair and not hitting.
Okay, I really don't know what's up with this, if it's either the reticle that's not showing me the actual accuracy, or the hitboxes being somewhat broken, or the server not actually detecting it properly because the enemy moved and it got my hit info later than it should be.

Something's definitely up with the aiming. I've had dozens of shots for targets that were completely inside the crosshair, and even standing completely still, it still would not get hit.

I seem to be having problems with pretty much every non-spread, non-throwable weapon such as revolvers, rifles, Mare's Leg (probably the worst case), etc. Doesn't matter if I'm right/left-handed or ambidextrous, same issue. The shots are dead-on, and they just... won't... hit.

It's especially silly since I can just as easily snipe people with any shotgun I've tried and get an insane killstreak going on, even while running like a madman (went with pump action shotty and got 10+ kills in a row, 12 I think), but god help me if I grab a revolver, because I can't even rely on the crosshair :/

I'd really like to know if this is just some bizzare case of bad luck or someone else is suffering from the same problem, because it's really put me off into using revolvers and I've stuck with mostly spread guns for now. Which is still okay, but I'd like some variety.

Oh, and dev(s): thanks for such an incredible experience. I've never had so much fun blowing people up when they least expect it :D

EDIT: Solved. Dear devs, please make this the DEFAULT crosshair, the current one makes no bloody sense.

EDIT2: Looks like my suspicions are confirmed. It still mostly fixes it, but not entirely.
Last edited by TekLocke; May 17, 2014 @ 4:30am
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Showing 1-5 of 5 comments
TekLocke May 16, 2014 @ 1:58pm 
Yeah, the default crosshair really doesn't make any sense. That one, however, is the fix I really needed.

A big thumbs up for that lad, I'll try it out as soon as i can!

EDIT: Yep, that totally fixed it. WAY more accurate now that I know exactly where the shots are going.
Last edited by TekLocke; May 16, 2014 @ 2:13pm
DukeWooze May 16, 2014 @ 8:43pm 
It's weird because sometimes if you shoot behind a target it will register, or if you lead your shoot it will register, but if you aim dead on nope no reg. So, shoot everywhere but the target and you will be fine. Honestly though, the registration is pretty good compared to other games. Battlefield I'm looking at you.
CheekyChan May 17, 2014 @ 3:56am 
Originally posted by Wooze The Duke Of Nubia:
It's weird because sometimes if you shoot behind a target it will register, or if you lead your shoot it will register, but if you aim dead on nope no reg. So, shoot everywhere but the target and you will be fine. Honestly though, the registration is pretty good compared to other games. Battlefield I'm looking at you.
This pretty much but I've seen so many times my bullet will hit the wall right behind the enemy like it went through them but I get no hit and sometimes I've shot an enemy and see blood but no damage marker or kill but sometimes if I lead an enemy into a shot it works, I think it has something to do with the hit boxes not syncing with the models sometimes due to server lag, I also tend to get killed around corners after I've already walked a good ten feet around it also due to the other player lagging since I only join matches I have a great ping in, usually around 10 ping. I've also been killed from ten plus feet away from an enemy meleeing me as if they were right next to me. This crosshair fix helps to be more accurate but doesn't fix the items I pointed out above.
TekLocke May 17, 2014 @ 4:39am 
I had a feeling it was something of the sort, but couldn't confirm it by myself.

I've definitely had a couple cases where I got punched & kicked to death when my enemy wasn't even close to me, as well as taking cover behind a wall only to get shot anyway.

My guess is that the hit detection is client-sided, which is fine is everyone's got low enough ping. Problem is, someone with high ping will just see someone try to run up behind a wall and shoot him dead, when in fact he was behind that wall. I don't think you can actually fix this one except making sure they got low ping.

For now though, lets just keep the community investigating. I'm sure someone will spot something odd and put up screenshots/videos of it.
CheekyChan May 17, 2014 @ 5:43am 
Originally posted by D-TurboKiller:
I had a feeling it was something of the sort, but couldn't confirm it by myself.

I've definitely had a couple cases where I got punched & kicked to death when my enemy wasn't even close to me, as well as taking cover behind a wall only to get shot anyway.

My guess is that the hit detection is client-sided, which is fine is everyone's got low enough ping. Problem is, someone with high ping will just see someone try to run up behind a wall and shoot him dead, when in fact he was behind that wall. I don't think you can actually fix this one except making sure they got low ping.

For now though, lets just keep the community investigating. I'm sure someone will spot something odd and put up screenshots/videos of it.
Hit detection is part client and server side, because someone has a high ping it causes their packet to get sent late due to the extra time it takes to get from their PC to the server but the rest is true, if he sees that he shot you on his screen it's going to kill you on yours even if you are nowhere near where it showed you on his screen. I get killed in TF2 after already entering a corridor and almost being back in spawn from someone on the other side of the map who has quite a few hundred ping, it's really quite annoying, especially when they player just thinks they're good because of it or says that higher ping is better when it's quite the opposite..

Melee sniping as I like to call it is my major gripe with all Source games especially FoF and TF2, it's really terrible being killed 20ft away by someone when you would have totally had them otherwise which only supports my theory of unsynced hit boxes or just glitched hit boxes in general but this is a Source Engine issue although it seems worst in FoF.
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Date Posted: May 16, 2014 @ 1:36pm
Posts: 5