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Nice initiative Skooma mate.
I wish you manage to make the GunGame mode even more interesting.
Thanks for supporting the game with your servers kind sir.
Pass the whiskey !
It's nice to see someone trying to make the gamemode better.
The fact that killing yourself (be it via killbind or falling out of the map) is now punished is very nice, seeing people killbind or jump off the map to get out of a pinch was quite annoying.
After playing a few rounds on the test server I've noticed a few issues with the plugin:
-Kicking and punching with the brass knuckles doesn't cause humiliations
-The new black bow is placed wayyyy too high in the weapon tiers, it should be lowered to around #10 due to the amount of damage it deals
As nice as the new suicide humiliation is, though, it does cause a few issues:
-If the dynamite in the player's hands explodes due to a nearby explosion it causes the player to lose a level, even if that original explosion was caused by a different player.
Wanting to punish the player for killing themselves with a dynamite is understandable, but the damage on the dynamite is so inconsistent that suicide bombing by throwing a dynamite on the floor and letting it explode the dynamite in your hand while you're near someone is almost required to get kills. It can also be hard for new players to figure out the timing on the dynamite. In my opinion dynamite suicides shouldn't cause a humiliation.
-If a player drops their gun (because of dynamite or brass knuckles) and it gets lost or stolen off the ground by another player, they cannot get a new gun without first getting killed by someone else which is a bit unfair.
A way to fix that would be to give those players a new gun if they manage to get a kill.
Looking forward to seeing this new version get updated!
Also do you have any plans on releasing the source code?
Interesting, I will look at this within the next 30 minutes of this post date.
Sounds fair, I will move it up to ~10 and see what people think of it.
Good point, I did not think of that. I will have to add a check and see if the game even registers that as a different type of kill.
This is a serious fault on my own, as I knew of this but forgot to implement a fix for it. Thank you for reminding me, apologies.
As of right now, I have no intentions on releasing the source code. I will, upon request, consider it in the future.
Again, thank you for your kind words and I look forward to seeing more comments from you. Keep your eyes peeled for the release to fix these bugs this week. Pass the whiskey!
Getting caught in a TnT blast while carrying a stick your self will make it detonate and kill ya as well, it ain't unfair...that's just how TnT works in FoF.
It's not hard to avoid such a thing if you are focused.
Why is it "unfair" to lose your gun ?you are responsible for it.
You can't use gunthrow in GunGame either, so how people lose their weapons besides getting blasted by TnT in GunGame remains a mystery to me.
In my opinion these changes will make the game easier for those who just want to shoot and not use their head to avoid the easily avoided disasters you just mentioned. Will these changes make the GunGame mode more fun/interesting..? not to me.
When "everything is safe", everything is boring to me.
Cheers
Brass knuckles aren't in gun game, but the weapon menu is still enabled and you can select perks from the second column at any time.
Also, I believe you can throw your gun.
If the loadout menu is on then yes...you can do a lot but imo that should be disabled, besides the handedness perks.
Also if people picking up the "gunthrow" perk from the loadout screen and then complain about losing their guns...well...
You know where I'm going with this... xD
Ok so, I want the weapon menu to be enabled because I want people to have the option to pick if they want brass knuckles or not. I also want people to choose if they want to slide, or do jumpmaster, or whatever else.
I made a plugin to prevent weapons being dropped. This should fix things and also work with the Heavy Loads perk.
If Brass knuckles are avaliable then people will be able to dissarm, same for the Heavy Loads perks.
Cheers !