Fistful of Frags
Chitch Mar 6, 2019 @ 11:02am
Kicks are broken
1) Ping doesn't seem to matter–often I am walking backwards shooting an opponent only for them to kick me from seemingly too far away, which is extremely deceiving and infuriating. This can happen multiple times a game.

2) Sometimes kicks don't register, tends to happen when very close to the opponent.

3) If I kick someone first, and they kick me, I land last, which means they can shoot first. This rewards the player with the slower reaction time, which is stupid. Plus it takes far too long for rh secondary mode to become accurate after holding rmb after being kicked, which is bad for such fast pace fps; surely it should work like normal upon landing? Kicks were better before when the faster player was rewarded, it made more sense, and made close encounters more tense.
Last edited by Chitch; Mar 6, 2019 @ 11:07am
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Showing 1-9 of 9 comments
Chitch Mar 6, 2019 @ 1:10pm 
Originally posted by El Zorro I:
I find it ironic that you out of all players are complaining about this.
-Z

Why?
Chitch Mar 6, 2019 @ 1:25pm 
Originally posted by El Zorro I:
Originally posted by Bleak Bliss:

Why?

Every time I play you, you spam jumpkicks and rely on your ping to hit them.

-Z

I prefer shooting, and try to avoid kicking. But many times it is the most logical thing to do, as annoying as it is.
Scamper9 Ⓢ Mar 6, 2019 @ 1:29pm 
I don't think it's necessarily broken, but I think there are some glaring issues. For example, in a tight room or corridor, you may kick someone into a wall or corner. That stops the knock-back, allowing them to kick you right back and headshot you before you land. This can also happen if you kick someone into the edges of a door/archway.
The result is that you have an advantage being in a corner or next to a wall, since it becomes possible for you to kick your opponent back at any time before you recover from being kicked. This is especially annoying if you managed to surprise someone, only for them to have all the time in the world to claim that advantage back on themselves.

The old kicking system still has it's flaws though. It simply then becomes a contest of, 'he/she who kicks first wins', with the added spice of stun-locking someone to death in a corner.

I can't exactly remember how the original steam release kicking worked, but from memory it had a compromise of the two: a very tight (1/20 second?) but existent band of time where double-kicking was possible, but an impossibility of gaining an significant advantage by being slightly slower (slower than said 1/20 second).

On regards to point 1 & 2, I can relate where I had situations where I would attempt to kick an opponent, my crosshair clearly facing them and miss, only for them to not move at all and manage to kick me. It's like playing D&D and hoping your character rolls well enough to successfully kick.
Chitch Mar 6, 2019 @ 3:12pm 
Originally posted by Scamper9:
I don't think it's necessarily broken, but I think there are some glaring issues. For example, in a tight room or corridor, you may kick someone into a wall or corner. That stops the knock-back, allowing them to kick you right back and headshot you before you land. This can also happen if you kick someone into the edges of a door/archway.
The result is that you have an advantage being in a corner or next to a wall, since it becomes possible for you to kick your opponent back at any time before you recover from being kicked. This is especially annoying if you managed to surprise someone, only for them to have all the time in the world to claim that advantage back on themselves.

Good point, indeed that's really annoying and unfair.

The old kicking system still has it's flaws though. It simply then becomes a contest of, 'he/she who kicks first wins', with the added spice of stun-locking someone to death in a corner.

I don't think kicking someone to death that you've cornered was much of an issue because it was rare, so it was more just a laugh when it happened. Same with barrels; before when barrels/props were less common they had more novelty. Now people just use heavy loads and become nearly unstoppable. As for whoever kicks first wins, that's good. It should be less of a toss-up, and the faster player should have the edge, which makes things more tense.
White Rabbit Mar 6, 2019 @ 7:32pm 
A guy kicked me from twice the range, I know this is because of how source handles latency but really? You can rate abuse the kicks similar to most melee source games to produce extra range... Kicks gives me PTSD, at least melee requires some skill, kicking however doesn't. The game is great apart from this mechanic and I am surprised nothing has been done about it considering the bucket load of complaints.

A number of things could be done, A cool down could work on the kick to stop people from constantly spamming it, disable stun lock on the kick and allow movement in the air but at a reduced speed, Less damage, Disable or reduce the % chance of heavy objects knocking your weapon out your hand, Faster accuracy recovery when kicked, the list goes on really.

I want to do this to every person who keeps spamming kick, without it they couldn't play the game.

https://www.youtube.com/watch?v=wUpkXP5cN_Y
Last edited by White Rabbit; Mar 6, 2019 @ 7:47pm
eer Mar 6, 2019 @ 10:18pm 
they are a terrible addition to the game and should be removed
joje Mar 12, 2019 @ 1:51pm 
In the current state, its almost a good thing to be kicked. I say the paralyzed kick victim does a comeback
riZn Mar 12, 2019 @ 4:12pm 
I think kick should do minimal damage (10-20 dmg max) and be mostly used to push players away from you, mainly melee attackers. It still is a fun mechanic when you drop players to their deaths from a ledge.
craZy_y0™ Mar 12, 2019 @ 6:32pm 
The only solution is to buy Kickers with pro gel insoles the next time you make foot into a Sports Direct store /s

Yeah, the kicks are a bit ♥♥♥♥♥♥ I've found too. I've mostly been affected by the accuracy recovery time taking what feels like a minute if you start aiming with the right handed perk after being kicked or after jumping when I swear it didn't take so long before. Either way, kicks are way too inconsistent as well and I've experienced my kicks not hitting plenty of times in the past especially back in the days when I used to don the Smith.
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Date Posted: Mar 6, 2019 @ 11:02am
Posts: 9