Fistful of Frags
Kemorg Jan 5, 2017 @ 9:44pm
Clarification on crosshair mods
Mostly aimed at r_yell/ rebel_y but i was wondering what the current stance is on static crosshair mods.

I posted mine on the workshop a couple of days ago and it was marked incompatible, whereas others such as Nassic's gamerhud and minihud have been up on the user created content boards for a pretty long time.
Are all static crosshair's outlawed or just not accepted for the workshop? I can see how it could be interpreted as a minor gameplay advantage, seeing as it is permanent and present for all weapons, however am seeking clarification on as to what exactly is or isn't allowed.

If it is your intention to disallow crosshair's on the workshop, how do you plan to stop people from simply putting the mod in their custom folders?

Having said that, maybe you would consider implementing a static crosshair in game as an option, so it is easily accesible by everyone. There is clearly demand for such a thing

Looking forward to a reply :))
~Kemorg
Last edited by Kemorg; Jan 5, 2017 @ 10:10pm
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Showing 1-8 of 8 comments
yes, permanent crosshairs are not allowed in workshop. Minihud and gamerhud are still up because it isn't in the workshop.

I didn't make minihud either, I made R5Hud
Last edited by TTV / BasementTrapper; Jan 5, 2017 @ 9:51pm
Kemorg Jan 5, 2017 @ 10:01pm 
oops
will fix
Originally posted by Kemorg:
oops
will fix
my HUD doesn't have a permanent crosshair so there's no reason for it to be taken down
Kemorg Jan 5, 2017 @ 10:10pm 
will fix again
Kemorg Jan 21, 2017 @ 7:37pm 
Originally posted by Kemorg:
Having said that, maybe you would consider implementing a static crosshair in game as an option, so it is easily accesible by everyone. There is clearly demand for such a thing

Bump
Vinnie Jan 22, 2017 @ 3:02am 
Maybe a little bit off-topic, but the custom HUD I've been using decided to stop working. I got it off FPSBanana and edited it to my preferences, and today it just refuses to work. Are .res edits not allowed anymore or am I missing something else?

On-topic: I know permanent sights do give an advantage and that iron sights aren't supposed to be easy to use, but it only helps with the Smith rifle, and people tend to use those at close range. I personally don't even use rifles, but on the other hand I use the vertical line for long range bow shots. Not that it matters, since bow headshots as random as a roll20.
Kemorg Jan 22, 2017 @ 3:11am 
lul
76561198089096318 Jan 22, 2017 @ 10:21am 
Originally posted by Phazon Andy:
Rifle models followed the center of the screen correctly when aiming down
EDIT: Fists aim too I think?
Maybe even all melee weapons, I can't remember which do and don't have crosshairs

Left-right tilting with rifles, accurately throwing useless dynamites
(they aren't used w.o crosshairs because you wont be able to 100%
remember the throw trail and where's your screen center in battle),
Accurately fast-shooting with bows, accurately throwing hatchets, accurately kicking barrels.

Damn the center dot and lines are a 100% need for fully using the potential of those weapons, because revolvers can beastly out-perform those with little-skill (game is built upon revolvers).

Yeah, maybe quickscoping with smith or hitting the heads with melee is OP. But atleast you have better idea where to align rather than trying to hit dat button while dodging shi that comes to you.

And Yellowboynextdoor is sheet w/o that feature because of that tilting - you need to take more time aligning your shots in sh&tty aim mode this mod has.
Last edited by Fun Reaver; Jan 22, 2017 @ 10:22am
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Date Posted: Jan 5, 2017 @ 9:44pm
Posts: 8