Epic Battle Fantasy 4

Epic Battle Fantasy 4

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TheJazMaster Jun 21, 2015 @ 12:24pm
Things you may have not known
This is a tips and tricks thread:
Berserking or syphoning a charged enemy for 2 turns will make it waste it's charged status.
Monoliths (excluding the cosmic ones) , sprites, crystal bits and friend dogs don't have physical attacks so berserk and syphon will render them useless (imagine what a raging rock can do to you. It makes me giggle).
Matt doesn't naturaly learn magical attacks and Natz doesn't naturaly learn physical attacks so don't invest useless stats in those two.
The only way to get rid of your stat debufs is to wait, cancel them out with buffs or use cleanse.
Having trouble with the mighty oak? Smack him with the crystal staff or use dispel when he's buffed up and it might get rid of the buffs.
Having trouble with the crystal golem? Upgrade red dress and crystal staff a lot.
Use instant death attacks on bulky but squishy foes (octopi, giant slimes).
Cleaver, unload and double shot switch targets when the primary target is dead.
Scan everything
Giga drill will obliterate defending turtles and diamond golems.
There are some pots next to a store wall in Goldenbrick resort close to hung dead animals. They don't glow but tou can investigate them to find rare stuff.

I hope this helped! And fell free to add your own tips!
Last edited by TheJazMaster; Jun 22, 2015 @ 11:02pm
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Showing 1-15 of 44 comments
Sylphdrake Jun 22, 2015 @ 1:39pm 
To maximize damage of Rapture/Genesis/Ion-every magic Limit, try using Matt's Fright on the target to lower theit Magic defence, then Milk/Charm the one who is about to nuke. BOOM.
Feeling like you do no damage at all? Check the monster, look at it's stats. Poison/Burn it/Curse it.
Don't be afraid to "waste" Lance's turn using Debilitate- It helps a lot sometimes.
Weaken helps survive dangerous attacks, if the enemy has them on for some time.
Equip Lance with Red vulcan and Hyper beam your way through Lankyroot jungle (Works even on Epic!)
Charge status can't be dispelled.
Always check status resists before dispelling/syphoning!
Some bosses have debuff resist.
Sometimes berserking Matt is a good option, but think about it before using it.
Morale will block Glitch's devastating damamge of 0. Be careful to be always above 51% of health, or it won't work. (Kitten fort)
90% of bosses have 100% Death resistance. Don't even try.
Brave is a lifesaver at hard-hitting bosses (I'm looking at you, Dark Matt.)
(Praetorian summon)
Cleaver is the best limit break for most of the bosses.
Having trouble with a boss on Easy/Normal ? Buff.
Having trouble with boss on Hard/Epic? Spend more time maxing and choosing equipment. Oh and Orange juice.
Backtracking and doing the quests is worth it. You get some awesome equipment.
Resistances won't prevent weapon's drawbacks. (For example, having Tired resistance won't prevent Matt from being tired after using Legend. Same goes for Curse resist, so if you want to use these items, be ready to cast Purify so the effects won't get out of control.)


Basic combinations:
Weaken+Pulsar/Antimatter/Black hole = Be careful, it may tear space apart.
Curse + Judgement/Seiken(Holy sword) - JUSTICE (Demaciaaaaaaaa!)
Wet+Pretty much any ice spell, especially Frost Wraith Summon= Ice age
Wet+Thunder=Basic physics can be dangerous, very useful in Waste disposal plant, don't be afraid to use it, it pays off

Add Freeze, and they become even more devastating.

Hope I helped a tiny bit, and don't be like "you don't say?!" there are newbies.
Last edited by Sylphdrake; Jun 22, 2015 @ 1:48pm
FoxMelody Jun 22, 2015 @ 5:02pm 
"There are newbies." - You don't say?! :P
TheJazMaster Jun 22, 2015 @ 11:07pm 
Pro tip: Mage dogs and birds are a-holes so use everything you can to destroy them.
Another pro tip: Anna sucks unless you give her supportive and special abilities.
Yet another pro tip: Most poison attacks suck. Acid is good tho.
Troll tip: Wear armor that absorbs the enemy's element. This works wonders on monoliths and sprites.
Shiki Chan Desu Jun 24, 2015 @ 10:03pm 
Heal, Heal More and both of Anna's heal's (perhaps Lance's medkit as well) descripton does not state it but they are affected by their magic attack stat.
Charles Pierce Jun 29, 2015 @ 9:08am 
Originally posted by TheJazMaster:
Berserking or syphoning a charged enemy for 2 turns will make it waste it's charged status.
Monoliths (excluding the cosmic ones) , sprites, crystal bits and friend dogs don't have physical attacks so berserk and syphon will render them useless (imagine what a raging rock can do to you. It makes me giggle).

This isn't working for me. I'm currently getting wrecked by Sky Monoliths and their charge always goes through, no matter how much I spam berserk on them. I'll try syphon soon enough.
TheJazMaster Jun 29, 2015 @ 12:17pm 
Yeah, I don't realy know if charged attacks for monoliths are always magical. I've been having trouble with this too but it should work on most enemies.
Gravitysuitguy Jun 30, 2015 @ 10:09pm 
A very basic one but still: Moving a character into/out of backup is a free action.
TheJazMaster Jun 30, 2015 @ 11:54pm 
scaning unknow foes at the first wave and fleeing makes you not waste a turn. Characters regenerate mana and hp when in backup.
Trikki Nikki Jul 6, 2015 @ 3:47pm 
I always had Protect on Anna and Barrier on Natalie, so I used protect and barrier up first turn and had matt/lance do whatever.

Spam ice arrow on enemies without ice or freeze resistance so you can focus on all the other enemies.

Soul Arrow for Anna can be useful, but be very careful how you use it. It replaces the buff you had previously.

Also, MONOLITHS ARE THE DEVIL. KILL THEM IMMEDIATELY.

I probably have more, but I'm too lazy to think of it right now.
KingofMemes69 Jul 13, 2015 @ 6:38pm 
Did you know that fire resistance also affects how much damage stepping on lava does to you?
A character with 100% fire resistance will take no damage from lava, while a character with negative fire resistance will take even more damage. The opposite is also true, as a character who absorbs fire will actually heal when stepping on lava.

Did you know that even though Anna says that Slime Bunnies heal you for your full health and mp, they actually don't? Slime Bunnies only heal you for 1 million health (I'm not sure about mp, but I'm assuming it's also the same). This number is so high that I would assume that 90% of players who play the game won't even reach 1 million health on any character, and so it looks like it's healing you for your maximum health, when in reality it is not.

Did you know that even though the Glitch boss is scannable, it actually does not show up on your bestiary?

Did you know that the more poison stacks an enemy(or you) have, the more damage the poison does? That is to say that a monster with 9 poison stacks will take significantly more damage than the same monster that has only 1 poison stack. On the other hand, no matter how many burn stacks a monster has, it will take the same amount of damage as with 1 burn stack. That is to say, a monster that has 9 burn stacks will take the same amount of burn damage than the same monster having 1 burn stack. This is the reason why poison tends to work very well against bosses, as boss battles tend to last for a long time, so you can deal a lot of damage if you just keep the poison stacks as high as possible.

Did you know that your chances of freezing a wet enemy is significantly higher than trying to freeze a non-wet enemy? It doesn't specifically mention this in the game, but I have witnessed this happen numerous times that I believe this to be true. So if you happen to have trouble trying to freeze an enemy, try getting them wet first. Another thing to note is that I assume this strategy also works when trying to stun enemies, but I haven't stunned enough enemies to come to a conclusion.

I'm not sure if the first three facts will help you in the game, but they're definitely fun to know. The fifth trick is especially useful, as it has helped me multiple times.
Last edited by KingofMemes69; Jul 14, 2015 @ 5:04am
TheJazMaster Jul 14, 2015 @ 2:05am 
Weaken and curse are great against bosses.

If something is weak to dark/holy then weaken/curse it if it doesn't absorb holy/dark.

Gaia blossom (blessing? The multihit one) works wonders against high hp enemies (also bosses) if they don't have tired immunity (it's worth trying even if they resist it). Try keeping the tired effect on them all the time. they'll barely ever hit you. They will also never dodge anything.

Monoliths are very predictable. Just equip their coresponding element resistant gear or gear with high magic defence and you will be nearly invincible, if not fully.

Matt should use weapons which are the element the enemy is weak to (because legend is weapon based), Natalie should use weapons which grant her better survivability against the foes (because she only has 1 bad weapon based move), Lance should have a defensive weapon if the enemy is weak to fire, thunder or dark and an offensive choice if the enemy is weak to anything else (because he has little elements at his disposal so he should use weapon based skills if the enemy is weak to the element he doesn't have/isn't good at) and Anna depends on how you build her (I use her as a support so she uses defensive weapons. She has used the alchemist bow when she wasn't fully developed as a support).

the rainbow rafflesia is very easy if you got the golden armour, devil's sunrise, all 3 basic element flairs, crystal staff, crystal bow, accelerator, maid outfit, red dress and possibly fur hat fully upgraded. Although if Matt already has full resistance against the 3 basic elements I would
recomend the wind sword (the plants also have wind attacks anyway). Oh, and does anyone know what the rainbow beam's element is? If I knew maybe I wouldn't die to it every time.

Btw dark Natalie is weak to wind. I see what you did there.
KingofMemes69 Jul 14, 2015 @ 5:07am 
Originally posted by TheJazMaster:
Weaken and curse are great against bosses.

If something is weak to dark/holy then weaken/curse it if it doesn't absorb holy/dark.

Gaia blossom (blessing? The multihit one) works wonders against high hp enemies (also bosses) if they don't have tired immunity (it's worth trying even if they resist it). Try keeping the tired effect on them all the time. they'll barely ever hit you. They will also never dodge anything.

Monoliths are very predictable. Just equip their coresponding element resistant gear or gear with high magic defence and you will be nearly invincible, if not fully.

Matt should use weapons which are the element the enemy is weak to (because legend is weapon based), Natalie should use weapons which grant her better survivability against the foes (because she only has 1 bad weapon based move), Lance should have a defensive weapon if the enemy is weak to fire, thunder or dark and an offensive choice if the enemy is weak to anything else (because he has little elements at his disposal so he should use weapon based skills if the enemy is weak to the element he doesn't have/isn't good at) and Anna depends on how you build her (I use her as a support so she uses defensive weapons. She has used the alchemist bow when she wasn't fully developed as a support).

the rainbow rafflesia is very easy if you got the golden armour, devil's sunrise, all 3 basic element flairs, crystal staff, crystal bow, accelerator, maid outfit, red dress and possibly fur hat fully upgraded. Although if Matt already has full resistance against the 3 basic elements I would
recomend the wind sword (the plants also have wind attacks anyway). Oh, and does anyone know what the rainbow beam's element is? If I knew maybe I wouldn't die to it every time.

Btw dark Natalie is weak to wind. I see what you did there.
The Rainbow Beam seems to be non-elemental.

Another thing I would like to bring up is that I don't believe that Rainbow Rafflesia does any Bomb, Holy, and Dark damage, so you don't need to have that resistance when fighting the boss. I could also be wrong.
TheJazMaster Jul 15, 2015 @ 1:06am 
Originally posted by Brian:
Originally posted by TheJazMaster:
Weaken and curse are great against bosses.

If something is weak to dark/holy then weaken/curse it if it doesn't absorb holy/dark.

Gaia blossom (blessing? The multihit one) works wonders against high hp enemies (also bosses) if they don't have tired immunity (it's worth trying even if they resist it). Try keeping the tired effect on them all the time. they'll barely ever hit you. They will also never dodge anything.

Monoliths are very predictable. Just equip their coresponding element resistant gear or gear with high magic defence and you will be nearly invincible, if not fully.

Matt should use weapons which are the element the enemy is weak to (because legend is weapon based), Natalie should use weapons which grant her better survivability against the foes (because she only has 1 bad weapon based move), Lance should have a defensive weapon if the enemy is weak to fire, thunder or dark and an offensive choice if the enemy is weak to anything else (because he has little elements at his disposal so he should use weapon based skills if the enemy is weak to the element he doesn't have/isn't good at) and Anna depends on how you build her (I use her as a support so she uses defensive weapons. She has used the alchemist bow when she wasn't fully developed as a support).

the rainbow rafflesia is very easy if you got the golden armour, devil's sunrise, all 3 basic element flairs, crystal staff, crystal bow, accelerator, maid outfit, red dress and possibly fur hat fully upgraded. Although if Matt already has full resistance against the 3 basic elements I would
recomend the wind sword (the plants also have wind attacks anyway). Oh, and does anyone know what the rainbow beam's element is? If I knew maybe I wouldn't die to it every time.

Btw dark Natalie is weak to wind. I see what you did there.
The Rainbow Beam seems to be non-elemental.

Another thing I would like to bring up is that I don't believe that Rainbow Rafflesia does any Bomb, Holy, and Dark damage, so you don't need to have that resistance when fighting the boss. I could also be wrong.
It only uses water, thunder, ice, fire, wind and earth magic. It's arguably the easiest boss because of how predictable it is.
Trikki Nikki Jul 15, 2015 @ 5:08am 
Originally posted by TheJazMaster:
Btw dark Natalie is weak to wind. I see what you did there.
I don't get it.
TheJazMaster Jul 15, 2015 @ 5:52am 
Skirt
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Date Posted: Jun 21, 2015 @ 12:24pm
Posts: 44