Epic Battle Fantasy 4

Epic Battle Fantasy 4

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Averagedog Mar 2, 2014 @ 8:10am
Any Chance of EBF4 going on 3DS or Mobile?
Just got mah Paycheck, but before spending some of it for this game, I thought to myself, this wouldn't be a bad port for Mobile/Ios (though probably a lot less profitable, or for the 3DS (which I don't know how much the dev kit is)

Is this a possibility or is it more likely that Matt will move onto a new project if this venture is successful?
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Kupo Games  [developer] Mar 2, 2014 @ 8:53am 
3DS, definitely not.
Mobile, possibly someday.
windezz Mar 2, 2014 @ 9:48am 
If you want to try this game out, get it now. It's reasonably cheap and who knows if/when a mobile port will be available. $12 for hours of instant gratification isn't half bad.
Averagedog Mar 2, 2014 @ 11:18am 
Originally posted by windezz:
If you want to try this game out, get it now. It's reasonably cheap and who knows if/when a mobile port will be available. $12 for hours of instant gratification isn't half bad.

I know. My only other worry is lag really. When I play flahs games on firefox, they lag. When I play them on chrome they don't. But since this is a flash port, I know it will lag much like Binding of Isaac does(when there are too many bullets/monsters on the screen). I just don't know to what extent it will. So really I am struggling with do I want to support him on Steam, or on Kongregate?
windezz Mar 2, 2014 @ 12:28pm 
You do get more bang for your buck on Steam. As far as lag goes, I personally haven't had any, but that is hardly a guarantee for you because our computer configuration and hardware are likely very different.

Haven't seen that many complaints about lag in the tech thread and forum in general, so you might take that as a good sign. Tbh it's just $12, you can have indigestion from two McD meals and that would waste more money.
Rocket2049 Mar 2, 2014 @ 5:45pm 
for me it's more laggy on chrome than firefox O_o;;
but anyways to give you an idea, for my 2.8Ghz processor and 6GB ram (this game doesn't use the graphics card I don't think) i'm playing on medium quality on large window(not fullscreen) with all the animations on with no lag at all.
even at the 1280x800 mode (fullscreen) it doesn't lag (or I don't notice it)
Averagedog Mar 2, 2014 @ 10:32pm 
I did some reading on mobile games in general. A "free" game will get a lot of downloads, especially if the art aesthetic is appealing to the average consumer. Given that this game has great animation and art quality, I definitely think it has potential for Android/IOS users.

If you do go "free" You can gate the premium stuff behind a IAP and perhap run some adds between "x" number of screen transitions while traveling around in the overworld. You could probably also get away with currency IAP and maybe even booster packs (cheap ones like a dollar or two) for consumables plus some of the stat boosters). One big thing to note, a lot of the IOS users HATE "Energy Systems" I.E. timers that gate them from playing more.

If you go the "Premium" route, you will get significantly less downloads . The difference could be between a few thousand and a few tens or even hundred of thousand depending on how popular the app is. Pricing wise, you could probably sell it for 2 or 3 dollars with premium content as an additional IAP or you could go super premium infinity blade style for like 7 bucks. Some developers like 2k have you pay 20 bucks for XCOM but that is an actual legit AAA title.

I'm sure you already did your own research on the subject, but if you do decide to go mobile with EBF4, I strongly urge you to go the "free" route and ingratiate yourself among IOS websites such as Toucharcade and several others.
Demo who Laughs Dec 6, 2023 @ 7:00pm 
Nearly 10 years and no mobile port. It is sad day.
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