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Lance and Anna I both find equally useless(which is not to say that they are useless) in comparison to Natalie and Matt; mostly because they're jack of all trades-esque characters with focuses in either attack or magic.
Lance's wind can be made up with Power Metal, but this denies Matt a wind attack. I find this justified, because Matt's almost always a kinda ♥♥♥♥♥ mage, so I try to keep any and all magic-based skills out of his reach as I can. To this end, I gave Fright to Anna, and later gave Dark Flare to Matt just to cover the base of a dark attack, even if that turned out to also be a magic attack (mostly just because Fright is comparatively more useful and powerful when in the hands of a capable magey person)
Holy Fire can be given to anybody, but fits best on Lance because he's the only character without natural Holy abilities, and it's magical. It also gives him another way to dispell stuff (but you'll still want to use crush a lot for that).
Lance is just kinda out of luck when it comes to water or ice; your best bet is to equip the guns (which I can't realy do because I play on Epic and not catering to resistances vs damage when you really need the resistance gets you wiped like freakin' fog on a window). I gave him Rain and Hail, which I never use unless I really want to set up for elemental combos... which you don't get too many opportunities to do on Epic, I find.
That said, I made him have a lot of technical things like Syphon, Debilitate and Cleanse and all that- except for Solar Flare, which Natalie got just to mitigate the debuff stuff to more people.
You can give him Sand Dune for Earth; doesn't make terrible sense because it's a physical, I know, but it's better than leaving him earthless in most cases, since everyone else has their Earth things. 'Sides, you'll likely be attack-buffing him because of his bullet abilities from time to time.
Now, Anna is the one I have a harder time finding good specials for. Beserk and Hellfire cover her fire ineptitude, Fright and Screamer cover her dark ineptitude (and are generally the go-to magic defense annhilator in most cases). I gave her Icicles for the ice stuff, but y'know, let's face it, Icicles isn't a terribly powerful spell. I gave her Purify. That's all I really have to say; her basic abilities cover a lot of bases, even if they're also quite restricted. I also gave her the Sawblade series for some good non-elemental fun, and to give her specials a little variety. Sacrifice is also dark-elemental, but I don't think you want that to be anybody's regular go-to dark-elemental attack.
Natalie I gave a lot to. I gave her the Gaia series, Blast, Airblast series, Bubble series...
She only has Guardian in terms of buffs, for now. She has enough responsibility stitching together her fellow lemmings as is.
Matt gets the obvious ones, Spark series, Geyser series, etc. Bamboo Trap, too. Gave him Protect and Dispel.
now what I wanna see is someone who gives Heal and Heal More to Matt
I also want to note that Lance's Unload is incredibly powerful. Consistently buffing him every time he gets the -45 atk forom using it is worth it, sometimes- he can really drill down foes. Conversely, if you want crowd control, he's got hyper beam for that. I find him a lot more versatile in attack than Anna, but Anna's attacks can hit really hard when you buff her right, too. Personally, I alternate my characters all the time (I kinda have to, to keep them from dying horribly most times). Some waves you just don't need Matt or Natalie for, and others you need a little of everyone.
Also, if someone dies, it's generally nice to just send them to the bench/revive then bench and let them go get McDonalds. Keeps your party from being stuck in total recovery mode, and lets you fix up the dead guy at your leisure. Or, if you revived him, he should be rarin' to go. Sans the buffs requried to not die again immediately, of course.
So if Matt has +50% STR from stat boosters, and Lance +0% STR, it would be far cheaper to boost STR on Lance. But if Lance has +50% MAG and HP, while Matt still only has +50% STR, it would be more even in price, or maybe even favor Matt.
I might have explained that poorly, but the idea is that Hybrids like Lance and Anna don't have to fight with the Pure to be effective, and also partly(?) preventing mass stat booster use.
I don't see what's wrong with him being a nazi