Star Trek: Resurgence

Star Trek: Resurgence

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Slick Aug 20, 2024 @ 6:17am
Performance is atrocious in this game. Is it just me?
It seems the devs fixed the uncapped framerate and my game runs at around 100 FPS or so most of the time with some weird exceptions, however when transitioning from gameplay to "cutscenes", everything falls apart. My FPS still showing above 60 FPS, but the image is jerky and stuttering like crazy, Is this something that anyone else is experiencing?
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Showing 1-8 of 8 comments
BratacTealc Aug 20, 2024 @ 9:39am 
for me it worked flawless and it was for long time the first game i finished without playing a other game between sessions

Hope there will be more from the devs in the future with the same crew or new adventures of a new crew as long as it is StarTrek :-) or a StarGate One would be nice too xD
[AiR] Bango Aug 25, 2024 @ 2:49pm 
I just tried playing the demo and the fans on my 3090 were going crazy during certain cutscenes. Another weird thing was that I couldn't get any FPS displayed.
I hope the performance and graphics in the demo are not representative of the final version, otherwise I won't enjoy the game.
JefferyNothing Aug 26, 2024 @ 1:33am 
Try enabling vsync
CJM Aug 26, 2024 @ 4:10pm 
Originally posted by Slick:
It seems the devs fixed the uncapped framerate and my game runs at around 100 FPS or so most of the time with some weird exceptions, however when transitioning from gameplay to "cutscenes", everything falls apart. My FPS still showing above 60 FPS, but the image is jerky and stuttering like crazy, Is this something that anyone else is experiencing?
That sounds like the cutscene is capped at 30 FPS, and your GPU is using Frame-Gen to get it to 60 FPS.

I imagine a "TellTale choose your own adventure book" type of game would have a LOT of "cutscenes", and so it may be necessary to frame cap at 30 FPS for a stable experience.
Ronnie42 Aug 27, 2024 @ 11:28am 
Hope it gets fixed since makes it unplayable after a certain point. Even seen weird texture glitches.
CJM Aug 27, 2024 @ 7:22pm 
Originally posted by Ronnie42:
Hope it gets fixed since makes it unplayable after a certain point. Even seen weird texture glitches.
I'm guessing since the CPU requirements are pretty low ("potato"), and most are complaining about GPU fans, that the fix is working on lower "Level of Detail" (LOD) meshes and reducing texture file sizes (flattening bit-depth?).

The CPU and RAM requirements are quite low, but the GPU requirements are rather high. More to the point, the spread of GPU from "Minimum" to "Recommended" is negligible, as if the game doesn't provide graphical configuration options.

I have an RX 6600, which may not meet the minimum requirements. Especially with all of the associated complaints. If I'm hitting that close to the bottom, and people are complaining about performance then the game is a write-off. I'm not even sure if capping at 30 FPS and running at 1280x720 resolution with FSR would be an acceptable experience, as that is generally where the Minimum Requirements already land as-is. Definitely leaning towards the game being a write-off.
Dave Sep 3, 2024 @ 11:01am 
Poorly optimized code along with piss poor coding in parallel (using multiple cpu cores)
Daimo Sep 17, 2024 @ 2:59pm 
Same issue RTX2080. I suspect it's the polygon detail in the faces.
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