Star Trek: Resurgence

Star Trek: Resurgence

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HaikenEdge May 23, 2024 @ 12:06pm
So, do the choices actually matter, or is it "the choices matter" the way the did (read: didn't) in the Telltale games?
Being told my choices matter and then having them not actually matter really put me off Telltale games.

So, same thing here, or do choice actually matter?
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Showing 1-12 of 12 comments
Gopher May 23, 2024 @ 3:29pm 
I'm halfway through the initial storyline with the potential warring species. So far, I have publicly declared which side I prefer, which obviously shifted the direction the story would have taken. Earlier on, there was a command decision needed on how to handle an emergency with a conflicting order from the captain that I chose to disobey. I don't know if these choices and the natural consequences are what you are looking for, but this feels very much like watching episodes of TNG or DS9, with quick action chances to screw up things on the fly!
heddingite May 23, 2024 @ 6:52pm 
Yes they matter! I played on Xbox originally and the story varies! An example with a minor spoiler: When you are coming in from repairing the hull depending on your choice either you or your partner will be scarred which has a massive effect on the end game!
Katie May 24, 2024 @ 8:17am 
I played through the game twice. Yes, they matter.
DoughnutGuy May 26, 2024 @ 5:19pm 
Every choice you make has some effect on the game. For example, if you are nice, people are shown happier with you, and if you are snarky, they are noticeably annoyed. Some of that is temporary but if it is a life/death or career-changing effect, it can have a longer effect on the relationship. If I said any more it would be spoilers. And if there is more than one possible solution to a problem, allowing the player to get through in different ways, don't you agree that the choice had an effect?
HaikenEdge May 26, 2024 @ 9:45pm 
Originally posted by DoughnutGuy:
And if there is more than one possible solution to a problem, allowing the player to get through in different ways, don't you agree that the choice had an effect?
Not if the outcome is effectively the same.
DoughnutGuy May 26, 2024 @ 9:48pm 
Originally posted by HaikenEdge:
Originally posted by DoughnutGuy:
And if there is more than one possible solution to a problem, allowing the player to get through in different ways, don't you agree that the choice had an effect?
Not if the outcome is effectively the same.
My friend, I will not be there tomorrow when you decide which side of the street to drive on. But if you consider the two choices, even if you manage to get to your destination either way, I think you will agree your choice had an effect on the story of your day.
Hunter Wolf May 27, 2024 @ 3:47am 
The choices matter a LOT the major choices inculde save the Tkon or blow them up which decides whether 63 attacks Miranda or Diaz, whichever chief officer likes you the least gets possessed at the climax a lot of choices matter
RikerrWilly May 27, 2024 @ 9:27am 
the choices are too binary, like in the telltales productions. And from the pov of my first playthrough there seems to have only a handfull of situations that has real impact on the overall scenario.
Most of the time you just go with the flow. Whatever choices you make there always a NPC to dislike you, that's boring. Also some characters are badly written meaning you don't want to side with them (bedrosian i'm watching you)
Муромец May 27, 2024 @ 9:43am 
Well, certain spoilers will die no matter what you will do, certain spoilers will live no matter what will you do. Chocecs, like with most Telltale Games are... well... mostly cosmetic. With few exceptions towards the end. In terms of "choices matter" Alpha Protocol, Fallout: NV or Baldur's Gate 3 , for example, did far better job. No fair to compare (different genres, budgetes, e.t.c.) but nevertheless. Though if we are talking about quest/adventure genre Westwood's "Blade runner" of 1997 comes to mind. Choices mattered in that game.
Last edited by Муромец; May 27, 2024 @ 9:46am
RikerrWilly May 27, 2024 @ 11:51am 
Originally posted by Муромец:
Well, certain spoilers will die no matter what you will do, certain spoilers will live no matter what will you do. Chocecs, like with most Telltale Games are... well... mostly cosmetic. With few exceptions towards the end. In terms of "choices matter" Alpha Protocol, Fallout: NV or Baldur's Gate 3 , for example, did far better job. No fair to compare (different genres, budgetes, e.t.c.) but nevertheless. Though if we are talking about quest/adventure genre Westwood's "Blade runner" of 1997 comes to mind. Choices mattered in that game.

now that you mentioned it I do remember the Bladerunner game. It was ahead of it's time regarding the consequences of choices. Plus I think there was some RNG on who was a replicant or not that could change from one game to another.
Dangerous May 27, 2024 @ 3:29pm 
I'm not fond of the 1,2, or 3 selection process for decision making in the game - feels like... 'Ok, turn to page 33 and continue the story' - 'Now, with that selection, go back to page 20' and watch the movie.. Terrific Graphics, Voice Over's and facial feature movement are very, very nice.. However, I think breaking out my DVD collection and using the remote to fast forward would be more... 'interesting' the 'Spock' sounding voice actor is pretty good.. brings a tear to my eye now and then.. I miss Nimoy..
Darq May 27, 2024 @ 4:10pm 
They don't matter much. The story stays the same, different characters and looks
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