Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
chromatic_aberration = Off
?
And it's the C:\Users\yourname\Documents\Lords of the Fallen\settings.ini folder
Which settings are you referring too? So far I can't seem to make any postprocess or fullscreen graphics changes that operate outside of the standard menu options (meaning they work as one). I think they are consolidated due to the lack of one not working without the other. The engine was designed with consoles in mind (clearly), I highly doubt that anything we can do is going to change the engine's operation parameters. This isn't Unreal Engine, or CryEngine we are talking about, it is the in-house Fletch engine Deck13 stated they created from the ground up. Which goes wihout saying is designed completly for this game, and this game alone. I think we are all SOL unless they give PC gamers access to the inner workings. There aren;t any .pak files or anything that can be extracted, so this game is a real tough nut to crack open and tinker with.
http://gifyu.com/images/settingsa6640.jpg
Try setting the .ini to Read Only. I have to do that to get DSR to function correctly at 3840x2160, so it may be the same type of deal.
You did it wrong yes.
It's the >>>> C:\Users\yourname\Documents\Lords of the Fallen\settings.ini file.
In your documents folder, not the games folder.
You can unpack the game files and it might work..
>> Development:PerLevelDirectories:PakFiles <<
toggle_postprocess_different things here.
You can tell by pressing the different buttons, 1-9, that they each turn off a separate thing, and it says what that is in the bottom right corner. The exact name of which postprocess it turns off is cutoff though..
Keys: 1 - 0 on/off
1 occlusion_culling
2 ssao
3 cromatic aberration (maybe more post processing variables)
4 postprocessing_unsharpmask
5 postprocessing_lightshafts
6 postprocessing_colorcorrection
7 mipmaplodbias
8 shadows
9 anisotropic filtering
0 toggle decals