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But I tested roge class and found the parry tactix good to use cuz almost the simillar damage as warriors do. Some enemies should me killed by backstub and immune enemies are pretty hard to kill(compare to warrior class) but also much fun to do that. So it depends on your gameplay style!
p.s. I don't use any sort of magic too. And it makes these classes very fun to play
But I'll be honest and say I've really played my rogue almost like a warrior. The sneaky sneaky aspects of the game are just a bit too difficult, compared to just brute forcing everything with my Heirloom+. I only gave up the Heirloom+ after getting Annihilator's hammer...which has a higher base damage (no dmg scaling...it's based on Faith stat), but it's special move...the two-handing leaping attack, is just all the more devastating.
DON'T...I repeat...DO NOT attempt to use the special attack of Annihilator's hammer on the mage mobs that put up a dmg shield. If you hit them with the special attack while they have damage shield up, it reflects 10k damage back at you...basically 1-shot killing yourself, and killing the mob, too. Learned my lesson real fast on that, LOL!
Once you understand the breakpoints you'll be able to gear around them. if your weight bar number is green(33%?) then you're moving the fastest. if it's white then it's medium and red (75%+?) then you're slow. obviously going over your max weight turns you into a slug and not even worth considering.
But my point is use agility weapons that are considerably faster than strength weapons and more energy efficient (imo), agility naturally gives lots of energy for you to dodge after attacking because the energy rewards from pumping agility, and learn to hit whatever armor breakpoint you want. There's not a HUGE benefit to being lightly armored. Don't think of "light armor = fastest". you can reach the fastest weight breakpoint with a mixture of heavy/medium if you have enough runes/max weight. It's a strange system, but I honestly like it.
It's not a poor choice, just approaching it with the idea of "I'll only use light armor" is one dimensional and you're backing yourself into having less defenses than available to you. if you mix it up with medium and heavy your defenses will sky rocket.
Of course if you want to confine yourself to "only light armor" then you'll find yourself having a rougher time than someone who gets fully beefed up in heavy armor, but that's a personal choice to play that way, not class imbalance.
Thanks. That's very helpful and likely explains my frustrations. I assumed there was a significant movement/energy benefit to light armor over medium, but if that's not the case then I'll armor up. Not sure why light armor even exists if there's no advantage to it, but that's ok.