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oh and first!
lol you're welcome, and YAY!
I only posted the basic ini structure so that you can see what is in there before you go poking around yourself.
I have a high-end system though, so I am setting everything I can to max. Because of the lack of options, people may want to create a profile for the game using their drivers to override certain things like AA, AF, and Tesselation. nVidia users can do this in nVidia Inspector, and AMD users can do it via the Catalyst Control Center or (my preference:) by using RadeonPro.
Also, there are some specific nVidia ONLY options in the additional settings. For instance there is one that directly affects CUDA, so AMD users, make sure you know whether your card can even use some of those settings BEFORE you add them! Google is your friend! :-D
Enjoy!
How can you tell? When you load the ingame menu, the settings it shows won't be correct, and can actually crash your game if you try to change them sometimes.
Thanks!!!
EDIT:
You should also note that whatever keybind config you choose has to be selected on your main settings ini file:
// control scheme (currently supported values: Default, Option1)
control_scheme = Option1
So you MIGHT have to make your changes to bindings - Option1.ini for them to take effect.
Trust me, I have been doing this a long time. The game reads the ini settings, not the ingame menu.
But getting back to the point, the game depends on the ini file to tell it what the settings are, not the other way around. Once you click read-only, it is set in stone. The game runs off those settings, or it doesn't run.
Also, as I said, once you change the settings in the ini, DO NOT open the options menu AT ALL. Not only will it give you false readings, but it can screw up other settings that are not in the ini. The exe itself has settings buried in it, in fact thats where most of the extra settings come from.
I don't know what to say to prove any of this to you, except for maybe check out google on how ini settings (and changing them) affect a game. There are THOUSANDS of examples for you.
How exactly can you tell that postprocessing is on anyway? And your FPS counter can't tell you anything about what is or isn't enabled in the game. FPS depends on a LOT of things, not just a generic "high" setting.
Also, if all you are trying to do is turn off postprocessing, why are you messing with the ini at all? That is an ingame option already. Messing with ini and config files is to enable/disable things that you can't do from inside the game itself. A perfect example is this game with the AA. On here you can set the AA, but there is no option for it in the game. I have confirmed that there is a difference between the AA settings in the game by what you set in the ini.
I am just trying to understand, and help you to understand at the same time. Like I said several times already, you can NOT look at the settings in the game if you have set them manually inside the ini. They won't be right. So when you say that PP was clearly on, AND it showed that it was on in the ingame settings, THAT could have been your problem. Some games store changed settings in system ram or in a temp file, and then the settings.ini file is changed when you exit the game.
But still, how could you tell that PP was on to begin with, without ever looking at the menu?
Also yes FPS is relative, however; with setting.ini at high and in-game at very high i get 20 fps. if however i set in-game settings to high as well i get 40 fps. If those two statements is not proof of that the in-game settings "beat" setting.ini file i don't know what will
For me it looks horrible so you can immediately tell it's on without touching the options when you first boot up the game. After you cahnge it, you would immediately know the difference cause it's more better and crisper.