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Thanks.
I assume that the axe is the reward for the post-boss level puzzle which i most likely didn't solve because it was so aggravatingly boring (there are no clues whatsoever regarding any part of the labyrinth).
Still, i'm sure that i've done 98% of it on the first run within an hour, which is still 1.5h less than was expected by the developers.
Spoiler:
Basically entire DLC is just one small area with 3 rooms: Entry chamber, Labyrinth rings and inner ring with the Lich/Keeper Boss.
Whole point of the DLC is the Actual Labirynth, which is based around 3 rings. Each ring has a lever which turns it around. There are multiple combinations for each ring but they only have 2 entrances or so i believe. It also appears that each lever controlling the ring movement has a labyrinth layout around it, but it's not all that helpful nor intuitive, i was better off trying blindly from memory and intelligence than basing my choices on that layout map.
Thus, initially it relies on you clearing each ring and figuring out the right combination to proceed to next ring (which can take up to 30 minutes if you're very bad at it), then there's the boss. Content wise it's all there is to it.
Remainder of the DLC are the puzzles which are based on bouncing between the rings to unlock medium armor set and get a key which unlock door with final lever, though i did not figure out what exactly it does - for all i know and care it might as well do nothing as the game states "The entity it was linked to does not seem to exist anymore", sounds more like a debug message than a cryptic hint.
To be honest, all that puzzle stuff feels more tedious and aggravating (addition of enemies which respawn based on time - not only when you die) than entertaining and mind-challenging.
On top of that - in the future when guides and walkthroughs are made, this DLC will be boiled down to a $8 15 minute addon with some armors/weapons you won't use in end game, because base game has better stuff.