Lords Of The Fallen

Lords Of The Fallen

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SkacikPL Mar 3, 2015 @ 11:31am
About the DLC
Since posting steam reviews is broken, i'll just post it here:
Decent but not that good.

Before anything else, the DLC is structured just like main game.
2.5 Hours length claim is greatly exaggerated and bases on expected time to solve the puzzles.
Actual content is around 15-20 minutes worth, including the boss.
Additionally the DLC is structured to be integral part of the main game, as finish reward is split into 3 categories (3 armor sets; light, medium, heavy) making it necessary to play it through three times if you want to obrain all 3 sets.

Arguably the best part of the DLC is the Lich/Keeper boss. I believe it's the hardest and most unforgiving boss in the game. During first three stages of fight a slight mistake results in wipe. Much like bossess of the base game (or even more), Lich is hard to the point of unfairness if you don't figure out the strategy to defeat him - and this time there's a very precise one which you have to follow for the first 3/4 of the encounter.

What i didn't like is just about anything else - keep in mind that those are my personal, subjective feelings:
-Enemies are mostly a rehash of existing ones with skeleton/ghost makeover.
-Enemies respawn is time based, you can't simply clear the labyrinth and keep it that way till you die. This just artificially elongates playtime.

-Plot makes no sense:
-Crafter: Hurr durr i found a dungeon i may or may not take you there
-Oh look a judge guy, with a whooping ~10 lines of dialogue and minimal justification for the setup
-Lore logs mention other groups of people who are present but you never meet them

Actual content encloses within:
-Weapon
-Shield
-Potion bottle
-Medium armor set (found within dungeon as a reward for puzzle solving)
-Three armor sets (acquirable once per playthrough)
-Few lore logs (included with a bug which crashes the game if you wish to enter lore section in UI)
-Attribute/Spell point shard (one each)
-Possibly one additional reward i may have missed with post-boss puzzle, though i'm not sure.


TL;DR
The DLC does not bring much to the table, content wise it's a bit underwhelming.
Most likely the best rewards are the always valuable spell/attribute shards and potion bottle.
New armors/weapons don't bring much to the table, as obviously making them better than in core game would be pay to win.
All it really offers is less than half an hour of actual game, some new equipment items which in the long run are just collectible junk in comparison to items available in base game. And a challenging boss - if that's to your liking, then by all means go ahead, if not - stay away.

It's a decent piece of DLC that could be treated as an integral part of a core game, but it's tad overpriced at the moment.
If i were to buy it again, i'd gladly do so but if it was for 6 euro/dollars or below. For 8 Euro/bucks it doesn't have much to offer.
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Mall Ninja Mar 3, 2015 @ 12:12pm 
Just a quick question regarding the DLC weapons : in the DLC trailer, at precisely 00:35, there is a battleaxe (the blade has an anchor shape). Were you able to find it in DLC or the main game ?
Thanks.
Last edited by Mall Ninja; Mar 3, 2015 @ 12:12pm
SkacikPL Mar 3, 2015 @ 12:27pm 
I didn't find any axe TBH, As far as i could tell Lich boss reward is fist type weapon with high strength requirement.

I assume that the axe is the reward for the post-boss level puzzle which i most likely didn't solve because it was so aggravatingly boring (there are no clues whatsoever regarding any part of the labyrinth).

Still, i'm sure that i've done 98% of it on the first run within an hour, which is still 1.5h less than was expected by the developers.


Spoiler:
Basically entire DLC is just one small area with 3 rooms: Entry chamber, Labyrinth rings and inner ring with the Lich/Keeper Boss.

Whole point of the DLC is the Actual Labirynth, which is based around 3 rings. Each ring has a lever which turns it around. There are multiple combinations for each ring but they only have 2 entrances or so i believe. It also appears that each lever controlling the ring movement has a labyrinth layout around it, but it's not all that helpful nor intuitive, i was better off trying blindly from memory and intelligence than basing my choices on that layout map.

Thus, initially it relies on you clearing each ring and figuring out the right combination to proceed to next ring (which can take up to 30 minutes if you're very bad at it), then there's the boss. Content wise it's all there is to it.
Remainder of the DLC are the puzzles which are based on bouncing between the rings to unlock medium armor set and get a key which unlock door with final lever, though i did not figure out what exactly it does - for all i know and care it might as well do nothing as the game states "The entity it was linked to does not seem to exist anymore", sounds more like a debug message than a cryptic hint.

To be honest, all that puzzle stuff feels more tedious and aggravating (addition of enemies which respawn based on time - not only when you die) than entertaining and mind-challenging.

On top of that - in the future when guides and walkthroughs are made, this DLC will be boiled down to a $8 15 minute addon with some armors/weapons you won't use in end game, because base game has better stuff.
Last edited by SkacikPL; Mar 3, 2015 @ 12:41pm
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Date Posted: Mar 3, 2015 @ 11:31am
Posts: 2