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Honesty, that's no excuse. Plenty of games have both comprehensive storytelling and character customization. Unless there's limitations inherent in the Polish language that I'm not aware of, it's easy enough to write around multiple character genders and names without the narrative coming off as stilted or generic.
That being the case, there's a reason why the developers decided on a single look and name for their main character and, despite words to the contrary from the devs themselves, it has absolutely nothing to do with "storyline and credibility".
What sounds better: We tell the story of Harkyn, a man branded by live, convicted and imprisioned by law and released to fight the evil.
OR
You play a random character which has been branded by live, convicted and imprisioned by law and released to fight the evil. You can customise the character like you want, even a friendly one is possible...
I prefer the first.
Character customization and narrative choice are two completely separate things. You can have the first option and still have the choice of character gender, appearance, and name. Again, the developers' decision on this matter has absolutely nothing to do with any sort od narrative component given the broad vocabulary available to almost every known language on planet Earth.
By the by, I'm not deriding them on their choice in this matter. There's many different reasons why they'd go this route with it (it's way easier to develop for, for one). I just think it's silly that they then hide behind the fact that their choice of an established character somehow makes the experience more immersive and compelling, when, in reality, nothing could be further from the truth.
Wow, and who could expect a big generic white dude in a Medieval Europe-based setting in a game from a Slavic developer...
Must have been a native pygmei ninja
As the game is focussed around this dullard, youd think they at least expend some basic effort in making him not another boring bearded guy with no personality?
Like, the gramps from Benny Hill? One-legged midget? Conchita Wurst? What is unforgettable and interesting, in European Grimdark setting?
Hahaha, sounds like someone is sick of getting their 'b*dass dude in a thong' killed by 'kids that roll female characters on dark souls.' Git Gud and quit your b*tching.
Maybe, at least something more interesting than yet another muscle guy with a beard.
It's not even his boring "my first muscle guy character design" appearance, he's a dull generic with no personality who could be replaced by generic guy 2 and no one would care. It's not exactly a great enticement to play a game based aroud the story of a guy it's really difficult not be instantly bored by? (when the story is unoriginal and weak to begin with)
Dude you dont understand.
The only reason that a brand new game has to stick to one pre-created character is saving the development budges.
No customization means no need to worry about the armor and weapon's postion and animation with different character.