Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Performance runs like ♥♥♥♥
i5 13400f, RTX 4070 Super, 32GB ram Ddr4, Ssd Nvme for game install...FPS drop are insane.
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Showing 1-15 of 15 comments
Your specs mean nothing if you don't post what resolution / frame-rate and settings you are trying to run at.
Originally posted by ChubbiChibbai:
Your specs mean nothing if you don't post what resolution / frame-rate and settings you are trying to run at.
1440, DLSS quality, FG on, RayReconstruction on and everything on Max. Game runs fine at launch and then patch broke my game. I just roll back to the default drivers trough Nvidia App...seems the frame rate back to normal...
Originally posted by NoOb_olado:
i5 13400f, RTX 4070 Super, 32GB ram Ddr4, Ssd Nvme for game install...FPS drop are insane.

Embrace the frame gen. Helps smooth out the frame drops just about perfectly. If you are completely opposed to frame gen, than turn down LOD, pedestrian density, and other CPUI demanding options. Your 13400 is not ideal for this game. Frame gen will remove a lot of the work load the CPU would otherwise have to do.

I honestly recommend you upgrade to a 13700 or 14700. Games will continue to be very demanding on CPUs if Spiderman and Space Marine are anything to go by. I don't know if you are a Monster Hunter fan, but that is another upcoming game that is very CPU heavy.

Regardless, you should be able to fix the fps drops by tweaking those few settings.
Originally posted by NoOb_olado:
Originally posted by ChubbiChibbai:
Your specs mean nothing if you don't post what resolution / frame-rate and settings you are trying to run at.
1440, DLSS quality, FG on, RayReconstruction on and everything on Max. Game runs fine at launch and then patch broke my game. I just roll back to the default drivers trough Nvidia App...seems the frame rate back to normal...

Lol well disregard everything I said than. I have yet to get the new drivers due to hearing a lot of bad things about them.
Originally posted by NoOb_olado:
Originally posted by ChubbiChibbai:
Your specs mean nothing if you don't post what resolution / frame-rate and settings you are trying to run at.
1440, DLSS quality, FG on, RayReconstruction on and everything on Max. Game runs fine at launch and then patch broke my game. I just roll back to the default drivers trough Nvidia App...seems the frame rate back to normal...

What is your GPU usage?
So if you have Nvida overlay press Alt +R

I found that on my card my usage was only at 55%
So i upped my resolution which pushed my usage to 90% and the game actually ran better.
You could try that!

I might try the rollback like you said though.
Ladioz Feb 8 @ 1:15am 
At 1440p you can play at native with a 4070 super. Turn off Ray tracing and frame generation crap. The game is currently unstable for nvidia. just play the game safely without messing around with settings
Originally posted by matrixagent555:
Originally posted by NoOb_olado:
i5 13400f, RTX 4070 Super, 32GB ram Ddr4, Ssd Nvme for game install...FPS drop are insane.

Embrace the frame gen. Helps smooth out the frame drops just about perfectly. If you are completely opposed to frame gen, than turn down LOD, pedestrian density, and other CPUI demanding options. Your 13400 is not ideal for this game. Frame gen will remove a lot of the work load the CPU would otherwise have to do.

I honestly recommend you upgrade to a 13700 or 14700. Games will continue to be very demanding on CPUs if Spiderman and Space Marine are anything to go by. I don't know if you are a Monster Hunter fan, but that is another upcoming game that is very CPU heavy.

Regardless, you should be able to fix the fps drops by tweaking those few settings.

Completely invalided your entire post by actually saying with a straight face that a 13400, a very modern and very capable processor, is not good enough for this garbage port. Its literally only two generations old, and i think its high time you learn the difference between a game genuinely being cpu heavy for all the right reasons vs cancer-tier optimization that causes needless cpu bottlenecks, like this game. Even the 9800x3d gets ♥♥♥♥♥♥♥ bottlenecked in this game! And thats the most powerful processor you can buy!
Originally posted by matrixagent555:
Originally posted by NoOb_olado:
i5 13400f, RTX 4070 Super, 32GB ram Ddr4, Ssd Nvme for game install...FPS drop are insane.

Embrace the frame gen. Helps smooth out the frame drops just about perfectly. If you are completely opposed to frame gen, than turn down LOD, pedestrian density, and other CPUI demanding options. Your 13400 is not ideal for this game. Frame gen will remove a lot of the work load the CPU would otherwise have to do.

I honestly recommend you upgrade to a 13700 or 14700. Games will continue to be very demanding on CPUs if Spiderman and Space Marine are anything to go by. I don't know if you are a Monster Hunter fan, but that is another upcoming game that is very CPU heavy.

Regardless, you should be able to fix the fps drops by tweaking those few settings.
i have no issues to run SM2 after FG patch SM2 runs at 80/70 FPS and with the new FG option active/on i can run SM2 with 100/110 fps.
Che RTX Feb 8 @ 6:31am 
asus 870 tuf - 9800x3d - 32gb ddr5 - rtx 3070

This game is trying to make my GPU catch fire.

RT off, frames locked to 60 all settings on default 1440p.
Last edited by Che RTX; Feb 8 @ 6:31am
Originally posted by Kain Mightyena:
Originally posted by matrixagent555:

Embrace the frame gen. Helps smooth out the frame drops just about perfectly. If you are completely opposed to frame gen, than turn down LOD, pedestrian density, and other CPUI demanding options. Your 13400 is not ideal for this game. Frame gen will remove a lot of the work load the CPU would otherwise have to do.

I honestly recommend you upgrade to a 13700 or 14700. Games will continue to be very demanding on CPUs if Spiderman and Space Marine are anything to go by. I don't know if you are a Monster Hunter fan, but that is another upcoming game that is very CPU heavy.

Regardless, you should be able to fix the fps drops by tweaking those few settings.

Completely invalided your entire post by actually saying with a straight face that a 13400, a very modern and very capable processor, is not good enough for this garbage port. Its literally only two generations old, and i think its high time you learn the difference between a game genuinely being cpu heavy for all the right reasons vs cancer-tier optimization that causes needless cpu bottlenecks, like this game. Even the 9800x3d gets ♥♥♥♥♥♥♥ bottlenecked in this game! And thats the most powerful processor you can buy!

The game is CPU heavy because of the amount of pedestirans, traffic, and draw distance. Most people do not want to lower settings and would instead rather complain about the ever present optimization boogeyman.

Whether you want to admit it or not, more capable CPUs will run the game better, and it is not because the developers are incompetent coders, it's because the game is demanding to run. There is a difference.

The 13400 isn't a bad cpu, but it is a two year old mid range cpu. If you run all the cpu heavy settings (this includes ray tracing) at very high pre sets, then you're going to experience less fps and more fps drops.

Obviously the game will become more optimized as more patches get dropped, but there is no need to bury your head in the sand about the reality that modern games are going to continue to be very cpu heavy.

Developers can either scale back available settings, or continue to try to push the envelope while also knowing CPUs are not progressing at the same rate their ambition would prefer them too.

For all the complaints about Nvidia frame gen, the main purpose it has is to increase FPS in cpu bound scenarios. They understand better than most the modern CPU bottleneck situation. So you can spend your time looking for something to complain about, but the reality of the situation is clear.
Originally posted by matrixagent555:
Originally posted by Kain Mightyena:

Completely invalided your entire post by actually saying with a straight face that a 13400, a very modern and very capable processor, is not good enough for this garbage port. Its literally only two generations old, and i think its high time you learn the difference between a game genuinely being cpu heavy for all the right reasons vs cancer-tier optimization that causes needless cpu bottlenecks, like this game. Even the 9800x3d gets ♥♥♥♥♥♥♥ bottlenecked in this game! And thats the most powerful processor you can buy!

The game is CPU heavy because of the amount of pedestirans, traffic, and draw distance. Most people do not want to lower settings and would instead rather complain about the ever present optimization boogeyman.

Whether you want to admit it or not, more capable CPUs will run the game better, and it is not because the developers are incompetent coders, it's because the game is demanding to run. There is a difference.

The 13400 isn't a bad cpu, but it is a two year old mid range cpu. If you run all the cpu heavy settings (this includes ray tracing) at very high pre sets, then you're going to experience less fps and more fps drops.

Obviously the game will become more optimized as more patches get dropped, but there is no need to bury your head in the sand about the reality that modern games are going to continue to be very cpu heavy.

Developers can either scale back available settings, or continue to try to push the envelope while also knowing CPUs are not progressing at the same rate their ambition would prefer them too.

For all the complaints about Nvidia frame gen, the main purpose it has is to increase FPS in cpu bound scenarios. They understand better than most the modern CPU bottleneck situation. So you can spend your time looking for something to complain about, but the reality of the situation is clear.
PC has some exclusive features that we know. Question for you guys: with all pc graphics options, lowesst to highest vs PS5 version, in wich graphic settings the PS5 version are placed? PS5 hardware vs mine i5 13400f 10/16, RTX 4070 Super, 32GB rm Ddr4 3600 mhz, two Nvme 1TB, one Ssd Sata 2 TB, i guess i can beat console hardware...i agreed with both, but pc optmization last years is a lazy mess.
Originally posted by NoOb_olado:
Originally posted by matrixagent555:

The game is CPU heavy because of the amount of pedestirans, traffic, and draw distance. Most people do not want to lower settings and would instead rather complain about the ever present optimization boogeyman.

Whether you want to admit it or not, more capable CPUs will run the game better, and it is not because the developers are incompetent coders, it's because the game is demanding to run. There is a difference.

The 13400 isn't a bad cpu, but it is a two year old mid range cpu. If you run all the cpu heavy settings (this includes ray tracing) at very high pre sets, then you're going to experience less fps and more fps drops.

Obviously the game will become more optimized as more patches get dropped, but there is no need to bury your head in the sand about the reality that modern games are going to continue to be very cpu heavy.

Developers can either scale back available settings, or continue to try to push the envelope while also knowing CPUs are not progressing at the same rate their ambition would prefer them too.

For all the complaints about Nvidia frame gen, the main purpose it has is to increase FPS in cpu bound scenarios. They understand better than most the modern CPU bottleneck situation. So you can spend your time looking for something to complain about, but the reality of the situation is clear.
PC has some exclusive features that we know. Question for you guys: with all pc graphics options, lowesst to highest vs PS5 version, in wich graphic settings the PS5 version are placed? PS5 hardware vs mine i5 13400f 10/16, RTX 4070 Super, 32GB rm Ddr4 3600 mhz, two Nvme 1TB, one Ssd Sata 2 TB, i guess i can beat console hardware...i agreed with both, but pc optmization last years is a lazy mess.

PS5 60fps mode would be equivalent to using AMD FSR Balanced (at 4k). Ray tracing settings set to high for the reflections and medium for the shadows/ao. Texture quality would be set to very high, but every other setting would be Medium.

Essentially just choose the medium preset and then enable each ray tracing setting to it's lowest possible, and turn texture quality all the way up. Slap on some FSR balanced (at 4k), cap the frame rate to 60, and now you are the proud owner of Spiderman 2 on PS5. Also not that the PS5 resolution actually fluctuates between 1080p and 1440p, but stays more often near the 1200ish range, which is where Balanced FSR is.

Since you have 1440p, it is more difficult to get the exact resolution to match, so it's up to you if you want to go with native or an upscaler.

I played the PS5 version today to compare, and the city seems almost empty of cars and people compared to the PC version at high settings.

Granted, the PS5 version does have a 30 fps mode with higher resolution and more cars and pedestrians, but it still doesn't come close to PC in either of those.
Runs amazing on my 9800X3D & 4090 PC though, smooth as butter with zero crashes
Originally posted by stardust:
Runs amazing on my 9800X3D & 4090 PC though, smooth as butter with zero crashes

And?
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Date Posted: Feb 7 @ 9:02pm
Posts: 15