Marvel's Spider-Man 2

Marvel's Spider-Man 2

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The Hailey Graffiti mission are one of the most stupidest missions I've ever done.
In any type of videogame, this is the most stupidest thing I have ever done.
Like who in the developers team thought that THIS, this was a good idea? What was the point? to feel how a deaf person feels or deals with things?

Who, in god's green earth decided that THIS was a good idea to add into the game? let alone the really annoying MJ missions, this takes the prize of the absolutely worst mission in any videogame that's been done in the history.

And do not even bother defending this, there is nothing to defend, this mission makes ZERO sense.
Zuletzt bearbeitet von Whorable; 7. Feb. um 4:41
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Beiträge 1624 von 24
Ursprünglich geschrieben von Garma Cyro:
Ursprünglich geschrieben von Whorable:
This is ridicoulus.

I agree with the others that you really really need hug.

I guess you didn't mind:
- Having to slowly walk around Emily-May Foundation.
- Playing DDR in Mysterio's first dungeon.
- Walking around a fair doing random games.
- Cleaning up in May's old building.
- Bicycling together with Harry Osborn.
- Playing vent crawler adventure at Peter's old school as a memory.
- Playing as venom in a game that's about spider-man.

I don't think the problem is the game. Rather the player, you.
You just can't stand playing a female character in an optional quest.
Honestly why did you even bother buying this game? You should be well aware from the other game how inclusive the Spider-man tends to be, and that's it's not made you as an audience.

Found the Insomniac's window licker.
Also I bought a Spiderman game to play spiderman/peter Parker, I didn't pay almost 79 dollars to play side missions of characters that I don't really care about.
To all who defend this mission:
Would you play a game just based on it?
No because if you break it down to the gameplay its BS.
It is also a can't fail at spraying, you can't mess it up, how boring...
and you just saw this person nearly nobody cares about while spraying... why? She spray something on the wall why do you not watch the wall? Why do you just see this person?
It make no sense.
All your defend is that it is a multiple marginalized person, but nobody but intersectional religious (woke) people care about this.

So for the majority the person doesn't matter, just the gameplay and the gameplay is boring as hell and total BS.
Both Spider-Men have always been defined by the people around them. They are nothing without everyone else. Who they are as characters is based entirely on the people they know and care about. Peter Parker's entire being is molded by two other people.

Even the main plot of this very game is about how Spider-Man ceases to be Spider-Man when the people around him stop being important.

If you have no time for the people in (either) Spider-Man's life, and no appreciation for who they are, then Spider-Man is not the character for you and this is not the game you should be playing.
"What was the point? to feel how a deaf person feels or deals with things?"

The whole point of fictional media is to provide you a temporary experience of people who aren't you. People talk about fiction "expanding the mind" because it genuinely does that; it adds to your personality in small ways, and opens you up to engage with the world in a different way. Every day, people recognise that one or more books, movies, TV shows, comics, games made them think about people they'd previously shut off, and that this changed their future interactions: encouraged them to talk with someone, or learn a new language to do so.

In this case, it's not just showing you a deaf person's experience but showing who more about who Hailey is, so that it's more meaningful when you see Miles falling for her.

And if you liked nothing else, the cat with the Spider-Man toy was cute.
Ursprünglich geschrieben von Garma Cyro:
Ursprünglich geschrieben von Whorable:
This is ridicoulus.

I agree with the others that you really really need hug.

I guess you didn't mind:
- Having to slowly walk around Emily-May Foundation.
- Playing DDR in Mysterio's first dungeon.
- Walking around a fair doing random games.
- Cleaning up in May's old building.
- Bicycling together with Harry Osborn.
- Playing vent crawler adventure at Peter's old school as a memory.
- Playing as venom in a game that's about spider-man.

I don't think the problem is the game. Rather the player, you.
You just can't stand playing a female character in an optional quest.
Honestly why did you even bother buying this game? You should be well aware from the other game how inclusive the Spider-man tends to be, and that's it's not made you as an audience.
What if we mind it? Cuz this obsession Sony has with slow walking and looking at pretty graphics while characters talk is ♥♥♥♥♥♥♥.
Ursprünglich geschrieben von SpiderMan120988:
Let me guess, you're the type of person to complain about "wokeness."
Just as easily I can assume you in the camp that cries when there's not enough melanin in a game.
Ursprünglich geschrieben von Demian DeVile:
To all who defend this mission:
Would you play a game just based on it?
No because if you break it down to the gameplay its BS.
It is also a can't fail at spraying, you can't mess it up, how boring...
and you just saw this person nearly nobody cares about while spraying... why? She spray something on the wall why do you not watch the wall? Why do you just see this person?
It make no sense.
All your defend is that it is a multiple marginalized person, but nobody but intersectional religious (woke) people care about this.

So for the majority the person doesn't matter, just the gameplay and the gameplay is boring as hell and total BS.
Never ever criticize something that has the progressive sacred cows in them.
Ursprünglich geschrieben von BastienFils:
Both Spider-Men have always been defined by the people around them. They are nothing without everyone else. Who they are as characters is based entirely on the people they know and care about. Peter Parker's entire being is molded by two other people.

Even the main plot of this very game is about how Spider-Man ceases to be Spider-Man when the people around him stop being important.

If you have no time for the people in (either) Spider-Man's life, and no appreciation for who they are, then Spider-Man is not the character for you and this is not the game you should be playing.
So what do we learn about Hailey in this misison? She's deaf (we knew), she pet da cat, she is a ♥♥♥♥♥♥♥♥ activist vandalising public property with modern non-issue poetry?
Ursprünglich geschrieben von FlyLikeAG6:
So what do we learn about Hailey in this misison? She's deaf (we knew), she pet da cat, she is a ♥♥♥♥♥♥♥♥ activist vandalising public property with modern non-issue poetry?

You learn that she doesn't believe in art that makes things look worse. She fixes the first piece to ensure that the wall art beautifies the community and adds something.

She then shows that she's willing to take a risk and go somewhere you're not meant to go in order to solve this problem. When she finds the other artist, she works with them collaboratively in order to teach them something (not every artist wants to teach). She invites them to join her art community to take this further. You're seeing her beliefs and personality.

She could have been an artist who is a total lone wolf: doesn't work with anyone else, only sees other artists as competition. Both example of artists would be interesting, divergent personalities. As a graff artist, we could have had a third type: totally secretive, fiercely protects their identity and won't let friends of friends even see them sketching in case that links them to the piece they're going to do, highly negative regard for the police. You could keep thinking of different artists and motivations, and seeing them at work would tell you a lot about their characters.
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Geschrieben am: 7. Feb. um 4:37
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