Marvel's Spider-Man 2

Marvel's Spider-Man 2

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CINEMATICS WORKS BAD
Anyone notice that the cinematics sometims runs really bad ? the game forme works fine in the gameplay but the cinematics scenes sometimes are broken

rtx 3060 ti
ryzen 5 5600x
16 gb ram 3600mhz
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Showing 1-7 of 7 comments
matt Feb 3 @ 5:34pm 
what´s settings?
Broken how? Visual oddness, or something more significant?

If you're seeing speckles beyond what you'd expect to see with RT, and you have Ray Reconstruction Legacy on, that's the problem. Transformer is working now but I also feel like that looks too weird in cutscenes to bother with it, and you get a chunk of performance back for not using it too. For RT, best visual fidelity and performance is to have whatever RT you want on except for Ray Tracing Shadows (which should be off: use High/Very High Shadows instead) and Ray Traced Ambient Occlusion (SSAO tends to get the most consistent contact shadows, and it's light on resources by comparison).
Faifero Feb 3 @ 5:36pm 
Originally posted by matt:
what´s settings?

i have all on high with frame gen, the game is in an ssd nvme, no ray tracing activated
Last edited by Faifero; Feb 3 @ 5:37pm
Faifero Feb 3 @ 5:39pm 
Originally posted by Specific Beef:
Broken how? Visual oddness, or something more significant?

If you're seeing speckles beyond what you'd expect to see with RT, and you have Ray Reconstruction Legacy on, that's the problem. Transformer is working now but I also feel like that looks too weird in cutscenes to bother with it, and you get a chunk of performance back for not using it too. For RT, best visual fidelity and performance is to have whatever RT you want on except for Ray Tracing Shadows (which should be off: use High/Very High Shadows instead) and Ray Traced Ambient Occlusion (SSAO tends to get the most consistent contact shadows, and it's light on resources by comparison).

Broken with some stutters and some things invisibles. I have no problems with the game in gameplays, my major problem with the game is that the cinematics runs bad. The cinematics dont run bad always, there are scenes that work fine, but some of them are broken at least in my personal experience.
Last edited by Faifero; Feb 3 @ 5:43pm
Anyone noticed audio desync in cutscenes at high framerates?
Originally posted by Shirakani:
Anyone noticed audio desync in cutscenes at high framerates?

I get that in combat. The music just cuts, and would randomly start again.
I don't think frame generation(at least fsr) works in cutscenes
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Date Posted: Feb 3 @ 5:00pm
Posts: 7