Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Frame Generation Seems Strange
Something is up with the implementation of frame gen, for me, it seems. Anyone else having the issue where your FPS slowly dwindles (not a HUGE drop, but all the same) after you've turned on Frame Generation? So then I have to turn FG off and then back on again to get to the higher number.

I'll go from like high 100s for a couple minutes when I first turn it on and then it'll go down to high 80s. So then I turn it off and back on and it's immediately in the 100s - sometimes high 90s - again for another couple minutes. It's not just the FPS display giving the wrong number, because the game does noticeably get faster or slower then.

And while obviously FPS changes according to whatever's going on in the scene, it's not that in this instance.

What's the deal here? ...Is it just another thing we'll have to wait on to get patched?
Last edited by Rannixx; Feb 2 @ 11:25pm
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Showing 16-30 of 53 comments
Rannixx Feb 3 @ 6:54am 
Not at the computer right now, but I will certainly try FSR Framegen when I get back. I don't remember it working that well, but I could be mistaken; I think I used that mod for 'better framegen' from Nexus Mods, and while it improved the FPS a lot, all the cutscenes were incredibly jittery..as was some of the movement in-game. I'll try removing it and doing the default FSR again.
Your fps is dropping to 40 from 50, it's that simple.
Also you're prolly hitting the vram limit or thermal throttling. (around +63C gpu's will throttle mostly the higher the temps go, and at around 88C they will turn off, depends on the gpu, but mostly similar for all the gigabyte nvidia gpus)
So use lower resolution or scaling, but if you want a better image quality, but with hair noise, enable ray reconstruction and you can drop to balanced or performance it'll be still better than without ray reconstruction dlss quality, though yeah you get the noise what is present in native image quality without AA.
Last edited by IchigoMait; Feb 3 @ 7:11am
Rannixx Feb 3 @ 7:18am 
Originally posted by IchigoMait:
Your fps is dropping to 40 from 50, it's that simple.
Also you're prolly hitting the vram limit or thermal throttling. (around +63C gpu's will throttle mostly the higher the temps go, and at around 88C they will turn off, depends on the gpu, but mostly similar for all the gigabyte nvidia gpus)
So use lower resolution or scaling, but if you want a better image quality, but with hair noise, enable ray reconstruction and you can drop to balanced or performance it'll be still better than without ray reconstruction dlss quality, though yeah you get the noise what is present in native image quality without AA.

Can't tell if you're responding to the right thread or not. Dropping to 40 from 50?
Originally posted by Rannixx:
Originally posted by IchigoMait:
Your fps is dropping to 40 from 50, it's that simple.
Also you're prolly hitting the vram limit or thermal throttling. (around +63C gpu's will throttle mostly the higher the temps go, and at around 88C they will turn off, depends on the gpu, but mostly similar for all the gigabyte nvidia gpus)
So use lower resolution or scaling, but if you want a better image quality, but with hair noise, enable ray reconstruction and you can drop to balanced or performance it'll be still better than without ray reconstruction dlss quality, though yeah you get the noise what is present in native image quality without AA.

Can't tell if you're responding to the right thread or not. Dropping to 40 from 50?
You're using framegen, it doubles your fps. It generates 1 fake frame based on 1 real frame.
RTX 5k series can use multiframe which can quadruple (4x) the frames, 3 fake frames for every 1 real frame.
Also if you limit your fps while using framegen, the real framerate will be always half of the total fps. So that is also a way to lower gpu temps, because you're not overworking your gpu.

If you know you get a certain amount of minimum fps all the time (not counting super low dips, because of shaders or loading), and you use framegen and set only double of the minimum or little bit lower, you can be mostly safe that the fps won't fluctate, especially because of throttling, which would happen more often when you're not capping the fps.

Framegeneration isn't strange, you just never learned how it works.
Last edited by IchigoMait; Feb 3 @ 7:24am
Rannixx Feb 3 @ 7:25am 
Ah, gotcha.

Well, I HAVE tried using the Lossless Scaling x3 feature if that's at all comparable, and while LSFG usually works, it hasn't seemed to play too well with this game.

I'm not so sure I'm throttling, given that I've never had this issue even with games that would make my 4090 sweat a little. But I will check my temps again for sure.

"Framegeneration isn't strange, you just never learned how it works."

I've been using it for a while now, but all I'm saying is this problem has been unique to this game -- this game only thus far. Also didn't say a blanket 'frame generation is strange'; SEEMED to be acting strange for this game, specifically.
Last edited by Rannixx; Feb 3 @ 7:35am
Originally posted by Rannixx:
Ah, gotcha.

Well, I HAVE tried using the Lossless Scaling x3 feature if that's at all comparable, and while LSFG usually works, it hasn't seemed to play too well with this game.

I'm not so sure I'm throttling, given that I've never had this issue even with games that would make my 4090 sweat a little. But I will check my temps again for sure.
Could be a cpu bottleneck, as I noticed that I'm basically always around 45 fps (or 90fps with framegen), and when I used max or minimum settings it didn't seem to matter. With i7 14700k and rtx 4070.
Colts Feb 3 @ 7:32am 
Originally posted by DL_Lovker:
Originally posted by Rannixx:
Well, it's an i9-13900k.

Just heard this could be a hyperthreading problem so I'll try disabling hyperthreading. It was a workaround for Spider-Man Remastered with CPU bottlenecking.
If it is not difficult) there is also a possibility that the power supply is not powerful enough, and because of the lack of power, the load in the video card is reset.
lack of power equal freezing and shutdown.
Rannixx Feb 3 @ 7:32am 
Certainly conceivable. Disabling hyperthreading last night, oddly, seemed to stabilize the FPS...a bit. The FPS consistently hovered around the low 90s then.
Last edited by Rannixx; Feb 3 @ 7:33am
Rannixx Feb 3 @ 7:33am 
Originally posted by Colts:
Originally posted by DL_Lovker:
If it is not difficult) there is also a possibility that the power supply is not powerful enough, and because of the lack of power, the load in the video card is reset.
lack of power equal freezing and shutdown.

Yeah, I have none of that.
Originally posted by Colts:
Originally posted by DL_Lovker:
If it is not difficult) there is also a possibility that the power supply is not powerful enough, and because of the lack of power, the load in the video card is reset.
lack of power equal freezing and shutdown.
Depends, if you're at the minimum limit and it will work, you can still lack from the maximal limit.
If you're thermal throttling you won't consume more power anyway.
If you're not thermal throttling you could consume more power, until you start thermal throttling again.
Last edited by IchigoMait; Feb 3 @ 7:34am
Zaphre Feb 3 @ 7:36am 
Guess RT needs to be off for this game. Shame
Originally posted by Zaphre:
Guess RT needs to be off for this game. Shame
Depends, I'm using RT Ultimate fine with RTX 4070.
Though RT shadows and RTAO I had to turn off because of both having the same visual bug with webbed enemies on the ground, being all pitchblack.
Last edited by IchigoMait; Feb 3 @ 7:38am
Zaphre Feb 3 @ 7:41am 
Originally posted by IchigoMait:
Originally posted by Zaphre:
Guess RT needs to be off for this game. Shame
Depends, I'm using RT Ultimate fine with RTX 4070.
Though RT shadows and RTAO I had to turn off because of both having the same visual bug with webbed enemies on the ground, being all pitchblack.

I cant stand those FPS dips with RT on while swinging. I can barely hold 60 FPS when webswinging on a RTX 4090 and 5800x3d.

The performance of this game makes no sense on native 4k.
Last edited by Zaphre; Feb 3 @ 7:42am
Originally posted by Zaphre:
Originally posted by IchigoMait:
Depends, I'm using RT Ultimate fine with RTX 4070.
Though RT shadows and RTAO I had to turn off because of both having the same visual bug with webbed enemies on the ground, being all pitchblack.

I cant stand those FPS dips with RT on while swinging. I can barely hold 60 FPS when webswinging on a RTX 4090 and 5800x3d.
Use framegen and limit fps to 100 or 90. Depends what your lowest dips are.

You can try ray reconstruction performance mode, it looks better than dlss quality, just sadly with hair noise.
Last edited by IchigoMait; Feb 3 @ 7:43am
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Date Posted: Feb 2 @ 11:21pm
Posts: 53