Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.) Its buggy as you mentioned the timing is broken.
2.) In the Hectic of a battle you have never the time to know is the red Spider sense now for dodge or parry and if you choose wrong you are out of the flow and get hit.
Spiderman was allways a fluid combat with fast reactions needed but now with parry its pure RNG Based if you can avoid damage.
I hate, realy hate it. Sorrounded from enemies and you get at the same time attacked with parry and dodge timing attacks. Sometimes i dominate a fight but im not realy satisfied for the reason it was button mashing and the other time i get killed and can not say i did anything wrong i noticed.