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White, Yellow, Red. (white to red or yellow to red)
The last color red allows you to do a perfect parry, also it's for perfect dodge, anything else you get just a block or a normal dodge.
The color doesn't indicate if you should dodge or parry.
You have to know who is attacking you and what sort of attack is happening, either to parry, dodge or jump up.
There is no indication if you should parry or dodge.
The attack colors are when the attack is coming and when you can do a perfect version of dodge or parry.
IT DOES NOT SHOW YOU IF YOU SHOULD PARRY OR DODGE
So there is no option for you to change a color for dodge/parry when an enemy is attacking you.
You either attack the enemy, dodge the enemy, or jump away from the enemy or you parry the enemy. The game doesn't tell with the sense colors what you should do, but only when to do it.
The spider sense is basically by default the white/yellow. (not entirely sure about yellow, haven't encountered it that much)
Perfect dodge shader is for both parry and dodge, which is red by default.
If you read the description for dodge it says perfect dodge, though should've been like dodge/parry timing.
So if you were trying to decide when to dodge or parry based on a color, you sadly wasted a lot of time.
Just focus on the 2nd sense color to do a perfect parry/dodge.
I realy dont like parry in the hectic of the battle it happens so often that i press the wrong button.
I don't really like when there is option for kill enemies instantly or die yourself instantly.
Like that in more recent games can adjust all the settings to your preference.
This Game have so much combos that i most of the time use my favorite few combos nearby everywhere.
Batman Games combat was a lot better, sure a lot gadgets and sometimes hard to remember every options you have in petto but i never get so much lost like in spidermans combat.