Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Cutscenes looking awful -Update: I THINK HDR IS PART OF THE PROBLEM-
I'm on RTX 4090. Everything on Ultra, Rayreconstruction on Transformer.
After the hotfix, I'm not getting crashed anymore.
However, even before, I'm having a hard time on my eyes, carachter models looks terrible. Especially during cutscentes. My girlfriend asked me if I'm playing a game from 2012 - she saw me playing SM1 + Miles Morales and found it beautiful.
So explaining better: the eyes seem estrange, sometimes they get a weird glow or reflex, I don't know. Hair looks grainy. Skin texture or shadows are very strange. I turned the ray-reconstruction off, it got a little bit less glitchy, but even so, still ugly. Especially during cutscenes. During gameplay, it looks great most of the time, except for the trees folliage.
Last edited by Witch-King; Feb 2 @ 3:06am
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Showing 1-15 of 23 comments
Ray Reconstruction & frame gen are broken
Don't use them
Originally posted by Traveller:
Ray Reconstruction & frame gen are broken
Don't use them

Even turning them off. I didn`t use frame gen yet. Only ray reconstruction, I noticed that some black dots in carachters face are solved whith RR off. But the rest still ugly
Replace the DLSS files in game directory with newer versions. Search on "update DLSS files" - you want version 3.1.2
Originally posted by Traveller:
Ray Reconstruction & frame gen are broken
Don't use them
FG definitely is NOT broken. I've been using it for over 14 hrs and no issues and a sweet sweet 100+ fps. RR on the other hand is too much of a performance hit for the minimal gain it gives over normal RT.
Originally posted by lefty1117:
Replace the DLSS files in game directory with newer versions. Search on "update DLSS files" - you want version 3.1.2
I think you mean 310.2.1
Could be over sharpened. I turned down the sharpen to 5 from the default 10 and it looks better that way imo
Originally posted by matrixagent555:
Could be over sharpened. I turned down the sharpen to 5 from the default 10 and it looks better that way imo
I will try. I thought it was grain. Will try with sharpen lower
Originally posted by Witch-King:
Originally posted by matrixagent555:
Could be over sharpened. I turned down the sharpen to 5 from the default 10 and it looks better that way imo
I will try. I thought it was grain. Will try with sharpen lower

Definitely turn film grain to 0 also
Thats reconstruction and possibly film grain (if you left it on)

I had similar problems issues
Yeah I know what you mean. Shadows and some shading effect seem borked in cutscenes for some reason. In the first few cutscenes I already noticed shadows missing from under cars and street objects, faces completely devoid of any lighting whatsoever, etc. I think some RT effects are somehow 'disabled' or broken in cutscenes.
Nimbo Feb 1 @ 4:53pm 
RR adds grainy shadows in cutscenes, turning it off helps a bit...

Yet still, the characters' faces look terrible, as if the shadows or AO don't apply to them.
Tr3m0r Feb 1 @ 5:58pm 
Originally posted by Witch-King:
Originally posted by matrixagent555:
Could be over sharpened. I turned down the sharpen to 5 from the default 10 and it looks better that way imo
I will try. I thought it was grain. Will try with sharpen lower

What you are writing though is accurate. I have the same gpu and found the visual noise around the characters faces and hair to be awful in cut scenes. I'm still getting crashes though which sucks. MJ looked awful with ray reconstruction on and overall improves with it turned off. I just hope we get more updates quickly for those who still have crashing issues on up to date hardware and drivers.
Originally posted by Witch-King:
I'm on RTX 4090. Everything on Ultra, Rayreconstruction on Transformer.
After the hotfix, I'm not getting crashed anymore.
However, even before, I'm having a hard time on my eyes, carachter models looks terrible. Especially during cutscentes. My girlfriend asked me if I'm playing a game from 2012 - she saw me playing SM1 + Miles Morales and found it beautiful.
So explaining better: the eyes seem estrange, sometimes they get a weird glow or reflex, I don't know. Hair looks grainy. Skin texture or shadows are very strange. I turned the ray-reconstruction off, it got a little bit less glitchy, but even so, still ugly. Especially during cutscenes. During gameplay, it looks great most of the time, except for the trees folliage.
A lot of games nowadays are made with low resolution game effects that are being upscaled to match your display's resolution with TSSAA upscaling. If you don't use TSSAA as AA, this process bugs out and game effects get rendered at a much lower resolution than expected, which causes visual artifacts and ghosting. The graininess is caused by the game's sharpness filter. By default, this is set to 10/10. In order to be able to play the game with DLSS/FSR/XESS, you have to lower sharpness to 5/10 and do upscaling sharpness 0/10.
darcy Feb 1 @ 8:00pm 
Graphics are a very mixed bag.
JV Feb 1 @ 8:07pm 
Originally posted by 76561199069329982:
Originally posted by Witch-King:
I'm on RTX 4090. Everything on Ultra, Rayreconstruction on Transformer.
After the hotfix, I'm not getting crashed anymore.
However, even before, I'm having a hard time on my eyes, carachter models looks terrible. Especially during cutscentes. My girlfriend asked me if I'm playing a game from 2012 - she saw me playing SM1 + Miles Morales and found it beautiful.
So explaining better: the eyes seem estrange, sometimes they get a weird glow or reflex, I don't know. Hair looks grainy. Skin texture or shadows are very strange. I turned the ray-reconstruction off, it got a little bit less glitchy, but even so, still ugly. Especially during cutscenes. During gameplay, it looks great most of the time, except for the trees folliage.
A lot of games nowadays are made with low resolution game effects that are being upscaled to match your display's resolution with TSSAA upscaling. If you don't use TSSAA as AA, this process bugs out and game effects get rendered at a much lower resolution than expected, which causes visual artifacts and ghosting. The graininess is caused by the game's sharpness filter. By default, this is set to 10/10. In order to be able to play the game with DLSS/FSR/XESS, you have to lower sharpness to 5/10 and do upscaling sharpness 0/10.

I tried setting sharpness to 5, and then 0. Hair still looks grainy with ray reconstruction on.
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Date Posted: Feb 1 @ 12:09pm
Posts: 23