Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S. by the way spider-man 2 had such problems and bugs when it came out on ps5
Dude, chill. He's just sharing something the situation reminds him of. He is not calling YOU a console peasant.
If you're on NVIDIA hardware then it sounds like there's a good chance you're gonna have issues because NVIDIA's drivers aren't working right for Spider-Man. Frame Generation and DLSS seem to be causing full on crashes with sub 60 fps even on high end cards like a 4090.
Flipside AMD dropped new drivers yesterday (January 30th) but haven't released them officially through Adrenaline so you have to go to their website and download the optional drivers there. Once I did that my game from stuttering and dropping down to >60fps to run into almost rock solid 144fps and I don't think I've dropped below 120fps. No FSR or anything like that either.
Running everything maxed, raytracing off, and at 1440p.
7900xtx
7700x3d
32gb DDR5 RAM
SSD
The port needs a little cleanup but so far optimization seems great when I'm still 60+fps when running raytracing at ultra on top of everything else being maxed.
NVIDIA owners seems like they are stuck either waiting on a patch or more likely NVIDIA to update their drivers and fix their software.
However, a lot of people simply aren't heeding the information from the studio. They think they can transfer their settings from Spider-Man 1 and 1.5 to Spider-Man 2, or they think their PC should be able to max all settings. I've even seen someone who was surprised that the game ran poorly on HDD, even though the specs demand an SSD.
This game was communicated as being more demanding because of increased density and bigger set-pieces, and the general graphical demands are also a bit higher. We have new settings here, some of which are about the longevity of the game on 5090s and future hardware. So people have to be sensible, and not just throw up every setting at once: questionable settings need to be tried one at a time. Don't use Very High/Ultra just because you think you "should" be able to do that; look at the actual results, because Medium settings are beautiful anyway (and I assume PS5 Pro was at this Medium point). No point in pushing to Ultra if Medium on a certain setting is nigh-on indistinguishable and claws back several frames.
I'm on a 7950X, 64GB DDR5, 4070 Super and it runs great (as long as, as mentioned above, I don't apply Ray Reconstruction which is not ready yet). I'm using a mix of settings around the High/Very High area, RT + DLSS Quality, and I'm playing at 3440x1440. Runs great for me, but as always that's luck.