Marvel's Spider-Man 2

Marvel's Spider-Man 2

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How many issues are due to the port and how many to people's hardware
I want to know seriously due to FF7 Rebirth running fine for me and just wondering if this is a hardware issue or actual optimisation issues which can be fixed with a patch. I wish studios did demos that way we could test it
Originally posted by Specific Beef:
A bit of both. The late launch and the fact that Ray Reconstruction straight up fails to work at the moment (Legacy leaves spotty glitches on people's skin and other surfaces, Transform crashes the game) are pretty much proof that Nixxes needed more time than Sony was prepared to give them, and we'll be seeing many patches in the near future.

However, a lot of people simply aren't heeding the information from the studio. They think they can transfer their settings from Spider-Man 1 and 1.5 to Spider-Man 2, or they think their PC should be able to max all settings. I've even seen someone who was surprised that the game ran poorly on HDD, even though the specs demand an SSD.

This game was communicated as being more demanding because of increased density and bigger set-pieces, and the general graphical demands are also a bit higher. We have new settings here, some of which are about the longevity of the game on 5090s and future hardware. So people have to be sensible, and not just throw up every setting at once: questionable settings need to be tried one at a time. Don't use Very High/Ultra just because you think you "should" be able to do that; look at the actual results, because Medium settings are beautiful anyway (and I assume PS5 Pro was at this Medium point). No point in pushing to Ultra if Medium on a certain setting is nigh-on indistinguishable and claws back several frames.

I'm on a 7950X, 64GB DDR5, 4070 Super and it runs great (as long as, as mentioned above, I don't apply Ray Reconstruction which is not ready yet). I'm using a mix of settings around the High/Very High area, RT + DLSS Quality, and I'm playing at 3440x1440. Runs great for me, but as always that's luck.
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Showing 1-15 of 23 comments
This reminds me of console peasants "Runs smooth, no issues here" mean while it's 30fps with dips.
Bogan Jan 31 @ 1:24am 
Originally posted by bokke_commando:
This reminds me of console peasants "Runs smooth, no issues here" mean while it's 30fps with dips.
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?
all problems of this port are purely software, and they cannot be fixed with patches

P.S. by the way spider-man 2 had such problems and bugs when it came out on ps5
Last edited by kassan.nk; Jan 31 @ 1:30am
Originally posted by Bogan:
Originally posted by bokke_commando:
This reminds me of console peasants "Runs smooth, no issues here" mean while it's 30fps with dips.
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?

Dude, chill. He's just sharing something the situation reminds him of. He is not calling YOU a console peasant.
Originally posted by Bogan:
Originally posted by bokke_commando:
This reminds me of console peasants "Runs smooth, no issues here" mean while it's 30fps with dips.
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?
The problem is, "it works fine" is subjective. Objectively speaking, the game has a number of issues which Digital Foundry clearly outlined in their review and analysis.
Originally posted by Bogan:
Originally posted by bokke_commando:
This reminds me of console peasants "Runs smooth, no issues here" mean while it's 30fps with dips.
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?
There is objectively too much data to the contrary regarding your statement on final fantasy, and unfortunately, when somebody says " mine works fine, it must everybody else's poor hardware" it's because they don't notice just how bad there performance is, or they are not bothered by hitching, stutters, frame drops etc.
Bogan Jan 31 @ 1:55am 
Originally posted by bokke_commando:
Originally posted by Bogan:
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?
There is objectively too much data to the contrary regarding your statement on final fantasy, and unfortunately, when somebody says " mine works fine, it must everybody else's poor hardware" it's because they don't notice just how bad there performance is, or they are not bothered by hitching, stutters, frame drops etc.
Ok on block you go kiddo, if you're gonna derail the thread I don't want to hear from you again or i'll report you for derailing the topic.
Bogan Jan 31 @ 1:57am 
Originally posted by Razin_Shah:
Originally posted by Bogan:
So because i'm asking a legit question as to whether it's optimisation or hardware issues then i'm like a console peasant? Why get so salty for someone asking a question?
The problem is, "it works fine" is subjective. Objectively speaking, the game has a number of issues which Digital Foundry clearly outlined in their review and analysis.
Good for digital foundry but I was playing for 10 hours the other day and it didn't drop below 60fps
Originally posted by Bogan:
Originally posted by bokke_commando:
There is objectively too much data to the contrary regarding your statement on final fantasy, and unfortunately, when somebody says " mine works fine, it must everybody else's poor hardware" it's because they don't notice just how bad there performance is, or they are not bothered by hitching, stutters, frame drops etc.
Ok on block you go kiddo, if you're gonna derail the thread I don't want to hear from you again or i'll report you for derailing the topic.
you talked about performance he replied about performance. I don't see a reason to report.
HS Jan 31 @ 2:00am 
pretty sure its software issue, santiago santiago was testing it yesterday live on multiple hardware and the game has crashed on multiple occasions, when he tested ff7 rebirth it was completely fine.
Bogan Jan 31 @ 2:01am 
Ok this is just a warning if no one is gonna answer the post with a legitimate answer then you will be blocked.
omg i'm gonna be blocked by Bogan! Please someone help me what can i do to revert this situation?
The port isn't perfect and could use a little cleaning up with a few things like shading during certain sections or eyes having this shimmer/glow at certain angles in cutscenes but nothing is broken, unplayable, or anything like that from what I've seen.

If you're on NVIDIA hardware then it sounds like there's a good chance you're gonna have issues because NVIDIA's drivers aren't working right for Spider-Man. Frame Generation and DLSS seem to be causing full on crashes with sub 60 fps even on high end cards like a 4090.

Flipside AMD dropped new drivers yesterday (January 30th) but haven't released them officially through Adrenaline so you have to go to their website and download the optional drivers there. Once I did that my game from stuttering and dropping down to >60fps to run into almost rock solid 144fps and I don't think I've dropped below 120fps. No FSR or anything like that either.

Running everything maxed, raytracing off, and at 1440p.

7900xtx
7700x3d
32gb DDR5 RAM
SSD

The port needs a little cleanup but so far optimization seems great when I'm still 60+fps when running raytracing at ultra on top of everything else being maxed.

NVIDIA owners seems like they are stuck either waiting on a patch or more likely NVIDIA to update their drivers and fix their software.
The author of this thread has indicated that this post answers the original topic.
A bit of both. The late launch and the fact that Ray Reconstruction straight up fails to work at the moment (Legacy leaves spotty glitches on people's skin and other surfaces, Transform crashes the game) are pretty much proof that Nixxes needed more time than Sony was prepared to give them, and we'll be seeing many patches in the near future.

However, a lot of people simply aren't heeding the information from the studio. They think they can transfer their settings from Spider-Man 1 and 1.5 to Spider-Man 2, or they think their PC should be able to max all settings. I've even seen someone who was surprised that the game ran poorly on HDD, even though the specs demand an SSD.

This game was communicated as being more demanding because of increased density and bigger set-pieces, and the general graphical demands are also a bit higher. We have new settings here, some of which are about the longevity of the game on 5090s and future hardware. So people have to be sensible, and not just throw up every setting at once: questionable settings need to be tried one at a time. Don't use Very High/Ultra just because you think you "should" be able to do that; look at the actual results, because Medium settings are beautiful anyway (and I assume PS5 Pro was at this Medium point). No point in pushing to Ultra if Medium on a certain setting is nigh-on indistinguishable and claws back several frames.

I'm on a 7950X, 64GB DDR5, 4070 Super and it runs great (as long as, as mentioned above, I don't apply Ray Reconstruction which is not ready yet). I'm using a mix of settings around the High/Very High area, RT + DLSS Quality, and I'm playing at 3440x1440. Runs great for me, but as always that's luck.
Last edited by Specific Beef; Jan 31 @ 2:19am
Bogan Jan 31 @ 2:23am 
Originally posted by Specific Beef:
A bit of both. The late launch and the fact that Ray Reconstruction straight up fails to work at the moment (Legacy leaves spotty glitches on people's skin and other surfaces, Transform crashes the game) are pretty much proof that Nixxes needed more time than Sony was prepared to give them, and we'll be seeing many patches in the near future.

However, a lot of people simply aren't heeding the information from the studio. They think they can transfer their settings from Spider-Man 1 and 1.5 to Spider-Man 2, or they think their PC should be able to max all settings. I've even seen someone who was surprised that the game ran poorly on HDD, even though the specs demand an SSD.

This game was communicated as being more demanding because of increased density and bigger set-pieces, and the general graphical demands are also a bit higher. We have new settings here, some of which are about the longevity of the game on 5090s and future hardware. So people have to be sensible, and not just throw up every setting at once: questionable settings need to be tried one at a time. Don't use Very High/Ultra just because you think you "should" be able to do that; look at the actual results, because Medium settings are beautiful anyway (and I assume PS5 Pro was at this Medium point). No point in pushing to Ultra if Medium on a certain setting is nigh-on indistinguishable and claws back several frames.

I'm on a 7950X, 64GB DDR5, 4070 Super and it runs great (as long as, as mentioned above, I don't apply Ray Reconstruction which is not ready yet). I'm using a mix of settings around the High/Very High area, RT + DLSS Quality, and I'm playing at 3440x1440. Runs great for me, but as always that's luck.
Thanks, can you turn Ray construction off or is it on by default and can't be turned off? Yeah I figured it would be pretty intensive due to the huge city, I just wanted to know before I buy. Thanks to you I will buy it tomorrow
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Date Posted: Jan 31 @ 1:07am
Posts: 23