Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Ray reconstruction adds a lot of noise to the cut scenes [STILL NO SOLUTION!]
When using the legacy or transformer ray reconstruction models it adds a lot of noise, especially to skin and hair textures when a lot of light is reflecting off those surfaces. This is very noticable in cutscenes. I think this is not intended behavior especially of the transformer model. Anybody else experiecing the same issue?

EDIT: After messing about with a lot of settings, I found out that when ray traced ambient oclusion is enabled in combination with ray reconstruction, that those two turned on at the same time is what was causing all the noise. Once I tuned off RTAO all the noise was gone.

EDIT 2: unfortunatly turning off RTAO did not resolve the noise issue. In some cutscenes it was still visible. The only work around is to turn off ray reconstruction for the time being.
Hopefully my Dutch brothers and sisters at Nixxes will fix RR with a patch soon.

EDIT 3: After two patches and the new Geforce driver 572.42 the noise present when using ray reconstruction looked like it had been fixed. I noticed way less noise in the main menu where Peter and Miles are maskless but during a cutscene in a dimly lit scene the noise was still very much present. :(
Just leave RR off and enjoy the game.

EDIT 4: I already finished the game without using RR but I am curious if patch 4 has resolved these problems? Anyone seeing improvements?

My rig:
9800X3D
RTX4090
32GB @ 6000mt/s
4TB m.2 SSD
W11 23H2
Nvidia 572.42 GPU Driver
Last edited by fairfax.carter; Mar 7 @ 1:35am
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Showing 1-15 of 61 comments
Yutamitsu Jan 30 @ 12:29pm 
Same here, shadows looks better, but the noise is game breaker. Not even talking about the constant crashes. For me right now it is unplayable and i am not gonna disable RT with a 4090, thats for sure.
Krima Jan 30 @ 12:30pm 
Same experience. Lots of noise and crashing. 7800X3D with Nvidia 4090.
Originally posted by Yutamitsu:
Same here, shadows looks better, but the noise is game breaker. Not even talking about the constant crashes. For me right now it is unplayable and i am not gonna disable RT with a 4090, thats for sure.
That sucks. Luckily i've only encountered one crash so far. A GPU driver error. But that seems strange since i've updated to the latest driver. Lets hope Nixxes will roll out a patch ASAP.
MancSoulja Jan 30 @ 12:33pm 
You can use DLSS swapper to inject the latest version of ray reconstruction, it's a lot better but still not perfect.
Originally posted by MancSoulja:
You can use DLSS swapper to inject the latest version of ray reconstruction, it's a lot better but still not perfect.
The game itself supports DLSS4 and the new transformer model.
I've updated the Nvidia driver today that incorporates DLSS4.
Last edited by fairfax.carter; Jan 30 @ 12:36pm
MancSoulja Jan 30 @ 12:40pm 
Originally posted by fairfax.carter:
Originally posted by MancSoulja:
You can use DLSS swapper to inject the latest version of ray reconstruction, it's a lot better but still not perfect.
The game itself supports DLSS4 and the new transformer model.
I've updated the Nvidia driver today that incorporates DLSS4.

The game ships with ray reconstruction version 310 and the latest version is 310.1
Last edited by MancSoulja; Jan 30 @ 12:41pm
Originally posted by MancSoulja:
Originally posted by fairfax.carter:
The game itself supports DLSS4 and the new transformer model.
I've updated the Nvidia driver today that incorporates DLSS4.

The game ships with ray reconstruction version 310 and the latest version is 310.1
Gotcha I will try this to see if it will clean up the noise enough for me.
Originally posted by MancSoulja:
You can use DLSS swapper to inject the latest version of ray reconstruction, it's a lot better but still not perfect.
It slightly improved the noise. Not noticable in my opinion. Thanks for the tip. DLSS swapper aplication will come in handy.
It is worth checking out the sharpening slider. By default, it is on 10, which oversharpen the image and adds a ton of noise.
Dlss swapper by itself doesn't change the games preset,only the dll files.
You will need Nvidia profile inspector as well to change to the newest dlss preset.
Originally posted by SunnyslowHUN:
It is worth checking out the sharpening slider. By default, it is on 10, which oversharpen the image and adds a ton of noise.

I do not think sharpening is the cause of the issue. I left it set to "0" and still see the very distracting noise. RT Ambient Occlusion only appears "normal" if Ray Reconstruction is disabled.
Also see some noise (RTX 4090 Laptop). But I don't think that it is critical problem even on my 65" TV.
do you disabled film grain?
Originally posted by silverbolt1981:
Dlss swapper by itself doesn't change the games preset,only the dll files.
You will need Nvidia profile inspector as well to change to the newest dlss preset.
i've forced the game to use the latest DLSS ray reconstruction and super resolution settings for the model presets in the nvidia app. This suposedly should do the same thing right? Still not seeing a huge difference though.
Last edited by fairfax.carter; Jan 30 @ 1:57pm
I think ray reconstruction is just not fully working as intended in Spiderman 2 at the moment. I've also forced Star Wars Outlaws to use the latest model for ray reconstruction and it looks so much better than before.
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