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报告翻译问题
But while this game does have some glaring issues in the story department, I still think the story wasn't bad, just not as strong as Spidey 1 from 2018.
However, the 2nd game wins in pretty much everything else for me.
The gameplay, specially the traversal and the combat were both improved considerably from the original.
But... I'm biased. I have played Marvel's Spider-Man four times now and adore. I beat Marvel's Spider-Man 2 once and felt deep disappointment.
It wasn't just the awful SBI-laden story, cringe-inducing dialogue, and endless pandering rubbish. It was a lot of other things.
- The lighting felt overly saturated and had less mood to it. I enjoyed the autumnal hue of Marvel's Spider-Man 1 a lot more.
- The traversal changes in Marvel's Spider-Man 2 just did not work for me. The original zone from Marvel's Spider-Man 1 was very fine-tuned for the web-slinging mechanic and overall character speed. It flowed wonderfully and you could tell that someone put WAY too much thought into building heights, optimal swinging paths, and so on. In Marvel's Spider-Man 2, you move WAY faster... but the buildings are in the same places at the same heights. So a lot of web-slinging paths and routes just don't work very well anymore, and it feels off... not that it matters, because you can web-glide and use air currents to traverse the city. Web-gliding is super fast and makes the city feel WAY smaller than it is, and is such a path of least resistance that you'll start only web-slinging when you absolutely have to. How is that the Spider-Man power fantasy? Eh.
- Marvel's Spider-Man 2 has less content than the first game, but a map that is 40% larger. As such, it feels empty and incomplete. Doesn't help that said content is very unfocused and relies too much on goofy mini-games, walking simulators, and wing-suit challenges.
- The writing. It deserves another mention. The writing in this game was wretched.
Combat was fine, textures were great, and data streaming was top notch. The core technical team at Insomniac Games are still best in class, but they deserve a better writing crew and a better senior leadership that knows how to focus in on a core concept. Marvel's Spider-Man 1 felt like an Arkham game with Spider-Man. Marvel's Spider-Man 2 felt like a Sony "cinematic experience" AAA ESG game with Spider-Man. I prefer the former over the latter.
edit addition: also, I liked the soundtrack more in the first game. It leaned heavier into the science fiction aspect of Spider-Man. The detective / hacking song and the main theme were spectacular.
This is my biggest problem with SM2 in general... very specifically the web-wings.
The game larger map makes it so that you NEED to use these wings to get around in a reasonable amount of time... and... well... If I wanted to play a game centered around GLIDING OR FLIGHT, I'd go pick up a Batman or Superman game... not SPIDER-MAN, who should be all about swinging.
"Well don't use them then!" I hear you say... and sure, that'd work... if the game was not COMPLETELY TAILORED for this new mechanic making it so that if you didn't use them, you're basically running a race with one leg only.
This is a problem that cannot be fixed with mods... and by that I mean in the sense of ok sure, you can 'mod the swing speed' so the wings are unnecessary, but that also breaks the feel and flow of the game... It was a horrendous, huge mistake to even increase the speed in the first place.
The original intent was to have Peter monitor one section of the city and Miles the other, and if they'd actually stuck with that ie lock the respective duo to their section of the city... that would actually have been alright!... But the way it is, you have a 'too big' sandbox that requires a very 'non Spider-Man' mechanic to traverse, thus breaking the feel of being Spider-Man in the first place.
All the rest of the negatives ie the SBI tier slop and DEI garbage etc can thankfully be gutted out by modding the game's region to Middle East, so I'm not concerned with that.