Marvel's Spider-Man 2

Marvel's Spider-Man 2

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That CPU bottleneck is really annoying
Guys, im getting tired of dealing with this. Every patch i think that CPU bottleneck is gone and its not.

How are you guys working around it? I have an overclocked 5800x3d at 1440p with a 9070xt and its still not enough. It drops to the low 80% in some scenerios. I really hate leaving performance on the table.

Ive tried RT, even running at 3200X1200 and its still drops. II the only option really to run 4k with Frame gen?

Im open to any alternatives. Thank you!
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Showing 1-6 of 6 comments
ko Apr 11 @ 2:16pm 
I play the game at 1440p / DLSS Quality with a 4070 Ti Super / 5900X (32 GB RAM).

I play mostly maxed out, but with a few things dialed down. I only use very high RT reflections (No RT shadows or RTAO - regular shadows looks very good when set to very high), but I use very high settings for the RT geometry. RT distance is set to 5 (this is a perf. killer at higher settings and 5 looks good after much testing, only very distant objects are culled from the reflections).

With the above, my frame rate fluctuates wildly between just below 60 fps up to 120+ fps. When I dip below 60 fps the game stutters when swinging.

What I do is use FSR frame generation to hit a locked 120 fps. On the rare occations where the game dips to around 100-110 fps it doesn't stutter. The game feels so much better overall using FSR frame generation. With a DLSS upscaled image base, FSR frame gen is pretty neat. (I haven't tried DLSS frame generation as I hear it is fairly buggy with newer drivers, and I currently have HAGS disabled). FSR frame gen works perfectly without HAGS.

On most PCs I'd say you need frame generation for a smooth experience when pushing visuals with demanding RT settings.
Tr3m0r Apr 12 @ 5:09pm 
Originally posted by A-Fr0Man:
Guys, im getting tired of dealing with this. Every patch i think that CPU bottleneck is gone and its not.

How are you guys working around it? I have an overclocked 5800x3d at 1440p with a 9070xt and its still not enough. It drops to the low 80% in some scenerios. I really hate leaving performance on the table.

Ive tried RT, even running at 3200X1200 and its still drops. II the only option really to run 4k with Frame gen?

Im open to any alternatives. Thank you!

Its normal for a CPU to not be at 100% utilization at all times. I really don't understand this complaint unless there is actual performance problems that are being noticed. Performance is in constant flux between the cores at any given period of time as it's always utilizing and then offloading to other cores and threads. Plus games have a ton of variability in performance costs which is also a factor. It's not running a very specific task that does not vary in intensity and demand costs and therefore should not be in a state of max capacity.
Some games are just CPU heavy. Not a whole lot you can do about it aside from lowering CPU-heavy settings or capping framerate.
are you sure its a cpu bottleneck? the game uses gpu decompression so it's possible what youre experiencing is a gpu bottleneck if it occurs during fast traversal. i would just turn on rt and turn the framerate down to something stupid low like 600p ultra performance, travel across the map, see if your fps is still bad. if it is, its the gpu decompression. you can "fix" that by removing the directstorage dll from the game files, then it will use cpu decompression, but since that removes directstorage it could potentially increase some loads. if its a cpu bottleneck all you can really do is turn down traffic density and turn off rt
Colts Apr 17 @ 8:13am 
Originally posted by A-Fr0Man:
Guys, im getting tired of dealing with this. Every patch i think that CPU bottleneck is gone and its not.

How are you guys working around it? I have an overclocked 5800x3d at 1440p with a 9070xt and its still not enough. It drops to the low 80% in some scenerios. I really hate leaving performance on the table.

Ive tried RT, even running at 3200X1200 and its still drops. II the only option really to run 4k with Frame gen?

Im open to any alternatives. Thank you!
your most likely being bottleneck'd by your ram. All spider man titles love ddr5. Getting latency lower or increasing speed could help depends if your ram has room to do something or not. A side from that I would lower CPU intensive settings and raise GPU intensive settings. Other option would be FPS cap at an FPS that doesn't CPU bottleneck.
Originally posted by Colts:
Originally posted by A-Fr0Man:
Guys, im getting tired of dealing with this. Every patch i think that CPU bottleneck is gone and its not.

How are you guys working around it? I have an overclocked 5800x3d at 1440p with a 9070xt and its still not enough. It drops to the low 80% in some scenerios. I really hate leaving performance on the table.

Ive tried RT, even running at 3200X1200 and its still drops. II the only option really to run 4k with Frame gen?

Im open to any alternatives. Thank you!
your most likely being bottleneck'd by your ram. All spider man titles love ddr5. Getting latency lower or increasing speed could help depends if your ram has room to do something or not. A side from that I would lower CPU intensive settings and raise GPU intensive settings. Other option would be FPS cap at an FPS that doesn't CPU bottleneck.


which is crazy because almost all high end ddr4 is better than most ddr5
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