Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Possible to run on Steam Deck?
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Showing 1-4 of 4 comments
marcew44 Nov 25, 2024 @ 4:26am 
Probably will depend if they keep the Raytracing a requirement because on console you can't turn it off. Although with that said, i think the Deck will hit a CPU limit with this game, the first one already pushes CPUs pretty hard.
v0id Nov 26, 2024 @ 9:19pm 
maybe with fsr 3 + fg but doubtful it will be great. unofficial port that you shouldn't get says to set a 24fps limit at 720p, so really depends if youre happy w that result.
MKUltra Dec 3, 2024 @ 6:05pm 
Originally posted by marcew44:
Probably will depend if they keep the Raytracing a requirement because on console you can't turn it off. Although with that said, i think the Deck will hit a CPU limit with this game, the first one already pushes CPUs pretty hard.
I mean, if it's going to be put on PC there's no way raytracing won't be optional. With a console there's one or two specific pieces of hardware they have to work with, PC...yeah, most people have wildly different builds.

I can't think of a single game that forces raytracing whatsoever, that would bar a ton of people from playing a game.
marcew44 Dec 4, 2024 @ 2:44am 
Originally posted by MKUltra:
Originally posted by marcew44:
Probably will depend if they keep the Raytracing a requirement because on console you can't turn it off. Although with that said, i think the Deck will hit a CPU limit with this game, the first one already pushes CPUs pretty hard.
I mean, if it's going to be put on PC there's no way raytracing won't be optional. With a console there's one or two specific pieces of hardware they have to work with, PC...yeah, most people have wildly different builds.

I can't think of a single game that forces raytracing whatsoever, that would bar a ton of people from playing a game.
We already have games that run with RT always on, but they use software-based Raytracing as a fallback to ensure compatibility with all GPUs. It's similar how Crytek managed to do Raytracing with Crysis on the PS4 Pro and Xbox One X for example.
Just yesterday though we had access to the Indiana Jones game requirements and it looks like it will be the first game to actually require a GPU that is capable of doing hardware-based Raytracing, So everything below an RTX 2000/RX 6000 will not run the game if that ends up being true.
Last edited by marcew44; Dec 4, 2024 @ 2:45am
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Date Posted: Nov 24, 2024 @ 3:39am
Posts: 4