ICBM: Escalation

ICBM: Escalation

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Seriously?
My long time ally left my alliance and declared war on me??? And the nation I was allied with I found in an alliance with him even though I could still capture his cities????? Not complainin and its kinda fun but it surprised me!!! I wasnt even asked if I wanted to join that alliance but I am glad I did!!!!!
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Showing 1-15 of 20 comments
Brucato Feb 17 @ 3:17am 
It happened AGAIN!!! (I started over) My ally left the alliance and declared war on me. I guessd alliances dont mean a thing in this game.
Ufnv  [developer] Feb 17 @ 9:30am 
you need a permanent alliance to avoid this. the option to have a permanent alliance appears over time if you are long in a partnership (usual alliance)
Brucato Feb 17 @ 4:36pm 
Oh ok well I didnt mention that I was in a solo game. Kind of frustrating when you think you have a secure border with your ally and next ya know he is attacking you.
Meemai Feb 18 @ 5:34am 
Alliances can be fickle in this game. But after playing several matches with the AI, I have some degree of understanding on when they are more or less likely to betray the alliance.

A very strong decisive factor is: Observe what your ally is trying to invade, and avoid starting capture of any of the same cities yourself. If you do, it is likely said ally will instantly turn against you in order to try taking what you just captured as the AI seems to see you as interference.

A less strong factor I noticed is dependent on how strong you are relative to your ally. If you are far stronger, there are smaller chances that you will be betrayed than in the opposite situation. I assume the AI can assess the risks of starting a war before doing so. Interestingly, this only seems to factor each individual faction, and not the whole alliance group they might be part of, which may sometimes lead to nonsense suicidal war declarations.

As mentioned above, there is also a timer for permanent alliances, it can be configured on the game customization, before starting. Defaults to 120 minutes if I recall correctly. You can lower or rise that on a 0 to 180 minute range. If you want to play with permanent alliances, you can either start with set teams, or just lower that "permanent ally" timer. In both cases, it will result on an unbreakable alliance.
Last edited by Meemai; Feb 18 @ 7:32am
Brucato Feb 18 @ 7:43am 
Hmm......thanks Meemai. The game itsself is very addictive lol and I love how you can micromanage things. This one thing has been horrible so I might have to start a new game and see if I can set a permanent ally.
Brucato Feb 18 @ 10:04am 
Yeh that helped!! So far anyway. Is a lot more fun when you know you arent going to be ganked at least not by your former ally. Funny thing.....I am China and my soon to be enemy is Asia Pacific. We both (CPU is Asia Pacific) set our fighters to patrol and we are shooting each other down even though we are not at war. I would think this would trigger war. I dont mind though as I have 2nd Generation aircraft but I dont think he does cuz I seem to be winning most of the dogfights. Enjoying the game. Someone called this a Super Risk. Well it is kind of a risk as all nations pretty much start even like Risk, but this is way more fun with all the types of units you can research and build. I do have one more question....population. Is it good for anything other than points for pop destroyed? Does more pop result in more GDP?
Meemai Feb 18 @ 10:54am 
Population has a direct impact in your GDP.

That is why keeping your pops alive and trying to capture new locations intact can be quite powerful to push your development.
Last edited by Meemai; Feb 18 @ 10:54am
Brucato Feb 19 @ 1:34am 
Can anyone comment on the fact Asia Pacific and I (as East Asia) are shooting each other's fighter aircraft down while not at war? In fact Asia Pacific destroyed a Radar station and we are still not officially at war? Is this WAD? I actually am not complaining but think it is rather cool, as it sort of illustrates how a cold war can escalate into a hot war incrementally.
Brucato Feb 19 @ 2:52am 
Playing solo conquest and having some crashing issues. Not real bad but still.......
Air skirmishes are usually triggered by one side's air patrols entering the other side's territory and promptly being intercepted resulting in more fighters being sent by both sides to engage the "hostiles".

As for losing a radar station without being at war, spec ops teams can do that, maybe bomb trucks too but other methods will result in war.
Last edited by Khan Boyzitbig of Mercia; Feb 19 @ 5:29am
Brucato Feb 19 @ 6:39am 
ok one more question (for now). How do ships repair? I think resupply ships...is that also how subs repair is thru a resupply ship?
Resupply ships for repairs of ships and subs in hostile/neutral waters, or just bring them into home waters.
Brucato Feb 19 @ 7:31am 
Thanks
Brucato Feb 20 @ 2:07pm 
I have an army base that shows an army division is inside it (the little black and white icon on the lower left corner), but when I click on the army base there is no ground unit in it and I cant air lift anything anywhere. I have a screenshot on my ICBM page but not sure you can see it.
You may need to specify the "loadout" of the transport planes to actually be the army unit you intend, it should default to whatever is loaded into the base but occasionally it won't.
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