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Just because a game looks/programed in flash doesn't mean it's a bad game :)
Im 1/16th Flash game ill have you know! Such racism!
I think the issue people have with free flash games showing up on Steam is the same they have with free or 99-cent iOS games showing up on Steam for $10 or $15. As long as there is some amount of curation (of which there is none, unfortunately), to keep the library from becoming a mess of janky garbage, it shouldn't be a problem for any reasonable people.
Also, if people don't like the price (I don't), you can just wait until it is on sale again. It was on GreenManGaming (and a few other places) for as little as 98-cents a year ago.
Look like another person who don't realize flash games also have development costs.
And anyway, you played 249 hours on Binding of Isaac, not like your post isn't really serious.
If it is, throw the guy the couple of bucks and buy it. If not, then go play something else.
rofl
Agreed.
Its not really the fact that it is a flash game that throws up red flags (although most flash games really are designed terribly, thats the staple of the format) , its the fact that it IS a flash game, and as such the context of it being on the steam store for sale is rules for question.
There are 2 red flags in my mind when it comes to flash games on steam.
1. Steam censors the word "Newgrounds" , so apparently they are disuasive of that croud for some reason.
2. 99% of flash games have to be sold via 3rd party sites (Always personal sites, or *collective sites of flash games downloaded and uploaded without permission). If one crops up on a place like Desura or Steam, its a fluke under their radar (Because we all know Steam doesnt do quality checks on their games) .
Flash games have ALWAYS been free projects, because the format is for beginners learning multimedia and other similar fields. Since the dawn of flash, it has been a "childish" profession (Not in maturity *although there certainly has been an extensive list of those lol*, but because of its relation with other more extensive creation tools). When you first start learning things like 2d modeling / animation / multimedia, they sit you infront of Flash. Its the easiest creation tool for animations and games, with 0% need to know code.
The status quo, and somewhat stigma surrounding Flash, has been that it has been treated similar to Street Art; you create something for others to enjoy and to create a type of portfolio, but you cant charge someone money for spraypainting their concrete wall on 4th street.
I will admit that there are some really extensive Flash games out there, but those are very far and few between in the Flash scene. Its much more probable to get struck by lightning, while at your computer, than to find a Flash game built with the same depth and "polish" as a traditional coded game. There are exceptions to both sides, but its like comparing a "color by number" painting to something done on canvas. They both reach the same general point , but have gotten there by two entirely different methods and difficulties.
In retrospect, I believe that good quality *anything* should be worth something, but you have to take into account the work put into making it. A 15 dollar flash game will never be on par with a 15 dolar C# , C++ , Unity, etc. game. But a well done flash game is still worth "Something", it just has to accept that its going to be scrutinized heavily, because of what it is; Similar to charging high prices on "Game maker" games. Yes, your game maker jrpg may have taken a lot of time to make for you, and it may actually be entertaining, but its a overly saturated game from an overly saturated genre thats plauged with the same "Free EVERYWHERE" situation as Flash.
Its like trying to sell cups of water on the sidewalk (like a lemonade stand) . Yes, your work should be rewarded, but you are selling cups of water on the sidewalk.... .
This isn't over $5, so I'm not upset(Even on sale right now).