HoloParade

HoloParade

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Aura knowledge beforehand?
I know that this is similar but different to battle cats, but one nice thing about that game is that they have an encyclopedia of enemies and give some basic information about their abilities. Besides that, they would list what enemies appear in levels if you've already encountered them in said level. I don't know if this game needs to go that far, but can they please add a means for us to tell what auras will appear in a level without having to enter it with a team not built to face it? That way some of the strategy of facing the challege can be overcome without having to waste time to learn you entered a blue aura stage with a red aura team.
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Showing 1-3 of 3 comments
tn 2 Dec 2, 2023 @ 10:35pm 
Looks like the dev is going to add that in a future update, the patch notes released just now talk about it.
Frozen Ray Dec 2, 2023 @ 11:33pm 
Unfortunately, this would not work in this game without a major redesign.

What will you do if you know that the next stage has, for example, a lot of red enemies? Here are your options:

1. Pick a bunch of lvl1 characters who are strong against red but die in 1 hit anyway because they are lvl1.

2. Spend all your savings to bring them to maybe lvl5 so they will still be weaker than your lvl20-30 main team and therefore not worth using.

3. Spend all the milk tokens for this one stage, so that you won't be able to beat any other stages after that. These tokens are insanely scarce.

All options lead to failure.

This might be worth it for earlier stages, while the effect of levels is not that strong. But during the earlier stages you simply don't have characters to choose from. You'll be lucky to have 1 Hololive character (not necessarily one who can attack), a bunch of unplayable expensive commons, and a very small number of playable low-cost units. That's it.

So effectively one mechanic (very poorly implemented gacha) completely destroys another mechanic (auras).
Last edited by Frozen Ray; Dec 2, 2023 @ 11:34pm
Pining_Tree Dec 3, 2023 @ 6:25am 
Originally posted by Frozen Ray:
Unfortunately, this would not work in this game without a major redesign.

What will you do if you know that the next stage has, for example, a lot of red enemies? Here are your options:

1. Pick a bunch of lvl1 characters who are strong against red but die in 1 hit anyway because they are lvl1.

2. Spend all your savings to bring them to maybe lvl5 so they will still be weaker than your lvl20-30 main team and therefore not worth using.

...bold to assume I'm running into this issue that late. I'm only in world 2 and am already frustrated
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Showing 1-3 of 3 comments
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