HoloParade

HoloParade

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isnt this illegal?
you cant sell the IP i thought pretty sure if hololive catches wind of this its trouble no?
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Showing 1-15 of 16 comments
Shinde Dec 1, 2023 @ 8:49pm 
It's published by holo Indie, which is owned by Cover.

tl;dr: No
Tyrone Biggums Dec 1, 2023 @ 8:58pm 
damn that kinda sucks tbh figured they would make something on par with holocure
Last edited by Tyrone Biggums; Dec 1, 2023 @ 9:21pm
Landmouse682 Dec 1, 2023 @ 9:32pm 
Originally posted by Tyrone Biggums:
damn that kinda sucks tbh figured they would make something on par with holocure
I mean holo Indie is a good opening for fans to make games also getting support from Cover, in other hand holocure made before holo Indie but also get support by Cover, just Kay him self said that will keep holocure free to play as it is
Rinkyoh Dec 2, 2023 @ 7:34am 
https://cover-corp.com/en/news/detail/20231115-02

ok i found this official information :3
so yeah Holo Indie is part of Cover
EleventhStar Dec 2, 2023 @ 3:25pm 
Originally posted by Shinde:
It's published by holo Indie, which is owned by Cover.

tl;dr: No

weird for official things to be this cheap though.

$4
$1 steam cut
$1-2 cover cut
$0.5-1 taxes
$0.5-1 to the dev

something like that?

seems easier to just go the free fangame model in that case, less creative restrictions too no doubt.

so that leaves 3 options:
-being on the official license gives some sort of extra benefit/resource provided by cover.
-the dev is a dummy and didn't think the decision through.
-cover has some problem with existing fan games and wants more control over them in the future. (but then you'd expect them to demand all existing games to accept the license too, like every other company that goes this route. and that also seems more in line with US copyright law than the japanese version.)
Demicol Dec 2, 2023 @ 5:42pm 
Originally posted by EleventhStar:
Originally posted by Shinde:
It's published by holo Indie, which is owned by Cover.

tl;dr: No

weird for official things to be this cheap though.

$4
$1 steam cut
$1-2 cover cut
$0.5-1 taxes
$0.5-1 to the dev

something like that?

seems easier to just go the free fangame model in that case, less creative restrictions too no doubt.

so that leaves 3 options:
-being on the official license gives some sort of extra benefit/resource provided by cover.
-the dev is a dummy and didn't think the decision through.
-cover has some problem with existing fan games and wants more control over them in the future. (but then you'd expect them to demand all existing games to accept the license too, like every other company that goes this route. and that also seems more in line with US copyright law than the japanese version.)

The game has 24 hour peak of almost 10,000 players. Even if the dev only gets 1 dollar per sale, that's a lot of money.
Hurkyl Dec 2, 2023 @ 5:47pm 
I have no idea how the breakdowns typically work, but even if you have it right, that's not an amount of money to sneeze at. The game has been out less than a day, and there already seems to be tens of thousands sold: steamdb thinks there has been 9491 people playing simultaneously at some point today! (I don't know how it gets its data on this)

But anyways, I think the first sentence on the store page explains it. It sounds like this is less "We're diving head-first into being a game publisher" and more "We're checking to see how well this move is going to work out".

Thus, a more modest offering, rather than putting a premium price on a game and risking having the brand bomb.

I imagine they're just seeing how successful a number of fan games have become, and would like to get in on that. Much like how they branched out into HoloEN after their talents started going viral overseas.

Heck, from Cover's POV, selling more copies is probably far more important than making money on this game, just to get HoloIndie established.
Last edited by Hurkyl; Dec 2, 2023 @ 5:49pm
Tyrone Biggums Dec 3, 2023 @ 2:13pm 
honestly im surprised they havent made a hololive gacha game that would make a billion dollars
EleventhStar Dec 4, 2023 @ 4:52am 
Originally posted by Hurkyl:
But anyways, I think the first sentence on the store page explains it. It sounds like this is less "We're diving head-first into being a game publisher" and more "We're checking to see how well this move is going to work out".

i've said for years hololive should let their clippers/fan artist/etc earn a living from what they do. so if that's their goal then i'm all for it.

but $1 per sale for the dev really isn't making a living numbers. and more importantly it unlikely to beat the opportunity cost of simply doing an regular salaried coding job. ultimately still leaving things down to passion projects.

(which for big scope projects like games is probably fine and arguably desirable, but it's a disaster for clipping. quality and consistency would be so much better if people could clip as a dayjob. clippers quit all the time cause passion only lasts so long.)

Heck, from Cover's POV, selling more copies is probably far more important than making money on this game, just to get HoloIndie established.

dunno they have things like hololive error and aquarium on steam too and i doubt price is the thing limiting sales for them.
A random mook Dec 4, 2023 @ 9:43am 
Originally posted by EleventhStar:
Originally posted by Hurkyl:
But anyways, I think the first sentence on the store page explains it. It sounds like this is less "We're diving head-first into being a game publisher" and more "We're checking to see how well this move is going to work out".

i've said for years hololive should let their clippers/fan artist/etc earn a living from what they do. so if that's their goal then i'm all for it.

but $1 per sale for the dev really isn't making a living numbers. and more importantly it unlikely to beat the opportunity cost of simply doing an regular salaried coding job. ultimately still leaving things down to passion projects.

(which for big scope projects like games is probably fine and arguably desirable, but it's a disaster for clipping. quality and consistency would be so much better if people could clip as a dayjob. clippers quit all the time cause passion only lasts so long.)

Heck, from Cover's POV, selling more copies is probably far more important than making money on this game, just to get HoloIndie established.

dunno they have things like hololive error and aquarium on steam too and i doubt price is the thing limiting sales for them.

I mean yeah? Its a passion project that also brings in a good bit of money, sounds like exactly what HoloIndie is for.

The '$1 per sale' is just an assumption anyway, and frankly I doubt it was Cover who set the price, but the Dev. If they are satisfied with it then there is no reason for concern.
Abystoma Dec 4, 2023 @ 12:00pm 
Originally posted by Tyrone Biggums:
damn that kinda sucks tbh figured they would make something on par with holocure
Why does that suck?
Meow Clawmore Dec 4, 2023 @ 2:04pm 
Originally posted by EleventhStar:
Originally posted by Hurkyl:
But anyways, I think the first sentence on the store page explains it. It sounds like this is less "We're diving head-first into being a game publisher" and more "We're checking to see how well this move is going to work out".

i've said for years hololive should let their clippers/fan artist/etc earn a living from what they do. so if that's their goal then i'm all for it.

but $1 per sale for the dev really isn't making a living numbers. and more importantly it unlikely to beat the opportunity cost of simply doing an regular salaried coding job. ultimately still leaving things down to passion projects.

(which for big scope projects like games is probably fine and arguably desirable, but it's a disaster for clipping. quality and consistency would be so much better if people could clip as a dayjob. clippers quit all the time cause passion only lasts so long.)

Heck, from Cover's POV, selling more copies is probably far more important than making money on this game, just to get HoloIndie established.

dunno they have things like hololive error and aquarium on steam too and i doubt price is the thing limiting sales for them.
The $1 split for Cover is just an assumption. Even if Cover didn't get any share and dev took all the money, Cover still benefits by the indirect advertisement and exposure, just like how clippers gives advertisement and exposure to vtubers in general.
Last edited by Meow Clawmore; Dec 4, 2023 @ 2:07pm
EleventhStar Dec 4, 2023 @ 2:21pm 
Originally posted by A random mook:
I mean yeah? Its a passion project that also brings in a good bit of money, sounds like exactly what HoloIndie is for.

if you wanna talk assumptions, assuming cover is doing it out of the goodness of their hearts is a very big assumption.

there is no upside for cover if they don't get a degree of creative control and/or financial control or gain.

e.g. can this game add uruha rushia or mano aloe content? and if you can't, why join the license at all if not for financial gain? which then begs the question why exactly this pricepoint? much more interesting line of thinking would be if cover set the price low exactly to prevent it from becoming a livable wage. i should really brush up on japanese copyright law sometime.

The '$1 per sale' is just an assumption anyway, and frankly I doubt it was Cover who set the price, but the Dev. If they are satisfied with it then there is no reason for concern.

not really. the only assumption is cover taking a cut, but let's be real it would be strange if they didn't. common knowledge that steam takes 30% of the top. and yeah sure i didn't apply the correct tax bracket but that really doesn't matter for napkin math, the argument still holds if the dev gets $2 orso from each sale. (and he is certainly not getting $3 from each sale)
EleventhStar Dec 4, 2023 @ 2:29pm 
Originally posted by Meow Clawmore:
The $1 split for Cover is just an assumption. Even if Cover didn't get any share and dev took all the money, Cover still benefits by the indirect advertisement and exposure, just like how clippers gives advertisement and exposure to vtubers in general.

they get the advertisement benefit without the existence of the license too. and they can also already sue for slander without the license under japanese law.

so excluding finances, that brings us back to cover wanting a degree of creative control in between those two situations, and the only reason the dev should take the deal is if he thinks cover would take (legal) action against him if he didn't.
Last edited by EleventhStar; Dec 4, 2023 @ 2:33pm
EleventhStar Dec 4, 2023 @ 2:38pm 
the japanese price being ¥490 does explain the odd $/€4 price though.

but still you'd think it would either be free or at least ¥990
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