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As for badgerfroth's explanation: If you don't use it, someone who is willing to do so will have happy fun times killing entire crew of the ship - unless the non-lethal solutions of humans aren't more advanced.
My reason would explain why we can't craft something as simple as a spear.
(edit): Then again, with all the tech it's not really necersary, but some weapons could be crafted to deal with bigger liveforms. Implanting most of the crew would stop rebelions and such, but some crew (loyal enough, let's say) could freely craft and use weaponry, minimising possibilities of rebelion or such, but still giving the crew chance of fighting back.
Bwahahaha!! Oh Goddess, my sides hurt!
I think it's more fun to use stealth and guile to get around then just shooting everything. You can kill somethings with the Seamoth and drive others away so you don't "need" a gun.
Ask anyone in the process of being devoured by bleeders or staring down the maw of a reaper if they believe there's "no use for lethal weapons". I surmise they would heartly disagree in their few last terrified moments until they were messily and painfully killed. Humans aren't the only hostile creatures out there in the universe.
Perhaps not, but one does not go exploring the African savannah by running over lions with their car and scaring off the rest of the wildlife blaring annoying pop music through a megaphone and flashing strobe lights, either.
I buy that one.
Makes as much sense as anything else.
In the end the only thing keeping us from making a slingshot (Man, it wouldn't be very effective vs predators, but it would really make earlygame crash berable) is design choices.
"Lore friendly" and "realistic" only last as long as it fit's someones desired outcome, and once it doesn't fit the design desires, gets thrown out the window. But great free PR spin when it does fit what they already want for the game. Something hardly unique to subnaitca
One of my favorite examples is off in Elite Dangerous, where Devs and players will cite lore and realism for why we can't have tractor beams to make scooping up cargo and ore easier without expensive drone systems.
But once you bring up how unrealistic asteroids with multiple chunks of metal larger than the biggest playable ships running out of ore in a few scrapings is, or how the previous Elite games had set and forget automated mining machines? Lore and realism don't matter to the Devs and players anymore, because that doesn't fit what they want.
I would guess that they just simply die, as for what they tell their family at home what they died for, well I don't know except that they may of reviled their planets location and are now doomed to die or be enslaved.
Oh damnit, I've been doing it wrong all these years!
The solution TODAY for that sort of thing is: The captain has a key to a gun locker. Which in subnautica's case would also contain the blueprints. On the other hand, this place seems a bit star-trek-ideal-future-ish. Probably no known raiders - after all, technology includes fabricators that if you have access to that sort of technology, you're set for life. No need for raiding.
As for the raiders, who knows, maybe they just like their freedom, I have hear of people doing stuff for more crazy reasons.
I think you are looking into it too deeply. THere will alawys be bad people, so humanity saying "ALIGHT. NO MORE WEAPONS" sounds silly.
As I have said, with exceptions, which mean militari and such.
Aurora was a mining ship, and why wouldn't you have someone with a military equiptment on un-colonised, not properly documented world ?