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This.
The entire thing about Aurora's mission is merely a setup, an explanation for why the Aurora was close to that planet she eventually crashed on.
Because I'm a lore nut and like to get in deep into the story of a game, backstory included. This IS the "story and lore" section of the discussion board; this IS the place to discuss the game's lore. Gameplay, in this subforum, is irrelevant; I don't know why you'd even bring it up.
But the aurora was being sent to construct a phase gate, presumably large enough for smaller ships. Maybe the requirements for FTL are very expensive or require a large starship. Smaller freighters might be entirely reliant on phase gates.
that's the sort of thing I'm trying to figure out. Is this an EVE Online scenario where interstellar travel is completely impossible without phase gates, is it sort of like in Star Wars where larger and/or more advanced ships can go FTL on their own but certain smaller ships, like most production TIE Fighters can't and require another ship (or in this case a gate) to carry them to where they need to go, or is it a situation where ANY ship can go FTL on its own, but going FTL on its own still takes a long time and thus the gates are a means of speeding the ships up to the point where a single instellar voyage would take, say a few minutes via gate travel versus a few days with a ship flying under its own power?
The Aurora itself was on a 30-something year mission to establish a new phase gate.
Massive starships like the Aurora can achieve FTL but not for prolonged lengths of time nor at "true" FTL speeds. As stated, it still takes them quite a while to progress past the frontier and then establish new gates. But it is definitely faster than anything we can theorize using conventional science and technology.
- - -
What I dont understand, interestingly, is why they dont build a functioning Phase Gate and send it off into deep space on its own like a robotic probe. Once it reaches where they'd like it to be, they simply deploy it and they can now teleport there.
We can map distant stars and plot accurate trajectories for probes over immense distances. No reason they couldnt do the same, especially given their more advanced technology.
No need for an entire capital ship crew to be there.
Her captain introduces her as a "trading ship". But if this is some kind of frontier (with no Phase Gates and "outside" Federation Space as he says), why would they be out here?
This strongly implies that Phase Gates have a one-to-one relationship, like the alien gates on 4546B. Which means the Sunbeam was traveling at "slow-FTL" or STL speed between the two nearest gates.
An argument that there's no between-gate FTL would be that no trading mission is worth years of travel between gates, so there must be a faster way, or the Sunbeam wouldn't be there. You couldn't possibly be confident enough of the economic conditions at your destination to risk the expense of the trip if it was going to take that long. Your cargo might be worthless by the time you get there, even if it isn't perishable.
On the other hand, the amount of time it takes the Sunbeam to cross the solar system from "the far side" of it as the captain says, argues for STL, including a massive delta-V dump to get going int the right direction for a planetary rendesvous they didn't plan on in the first place.
Add in the way the Sunbeam is so tiny (what cargo coudl they possibly be carrying in that tin can that would be worth trading over interstellar distances?), and I think we may just be feeling around the edges of a Good Old Fashioned Plot Hole.
The Aurora, with limited-FTL or plain-old STL engines could make sense, either as a terraformer, colony ship, mining expedition, or Phase Gate builder. As corroborated by the mission time lengths indicated in the first "codes" PDA. Forty-odd months? Nearly 4 years? Sounds right, even if they did get to 4546B's system somewhat fast and early after leaving the Phase Gate. This could be accounted for by time dilation at high STL speeds. Maybe the 40-odd month mission time is actually a couple HUNDRED months objective time back in the Federation.
The Sunbeam, on the other hand? A too-small "trading ship" happens to be within a few tens of AU just randomly, more than a year away from any Phase Gates? I can't figure out yet how that makes sense.
Lastly, I'd like to point out I haven't read any speculation, let alone explanations, for the funny glowing blue circular pads on both the Aurora and Sunbeam. On the latter, they're positioned on what appear to be engine nacelles, as if they were part of the drive system (or A drive system, anwyay). But on the Aurora they're far forward, away from the obviously-STL thrusters. They seem far too big to be exotic maneuvering thrusters of some kind, and their placement on the Sunbeam doesn't support that, either (they'd be further forward, like on the Aurora if that were the case). If anything, this weird design consistency supports the limited-FTL theory, since I can't explain what these prominent exterior structures are if not that.
Complicating things is that we don't know how long a day and night cycle is on the planet we're stuck on. We could either take the fast day/night cycle as means of speeding up the gameplay to make it feel as though months have gone by, but there have been exoplanets, IRL, discovered with day/night cycles that are much, MUCH shorter than on Earth. Also, depending on how you play, you could wind up getting all the Sunbeam messages on the comms within the span of 4 hours, making the "slower FTL" reasoning that much more valid. Also, it says that the Aurora's journey was several months long, but that was traversing a big portion of the whole GALAXY, not just from one system to another. This journey presumably required the use of phase gates.
It could be, because of power requirements required for FTL travel, that smaller ships, like Sunbeam and Degasi before it, CAN fly at low FTL speeds under their own power, but huge capital ships like the Aurora cannot, at least not without the use of phase gates. So it could be that light commerce did commense at FTL speeds before the invention of phase gates, but used smaller ships over a period of several years going from one star system to the other, like the wagon trails of the wild west; it was possible to traverse the distance, but it took a few years.
Then the phase gate gets invented, the equivalent to the railroad I suppose, allowing for huge vehicles, like the Aurora, to go the same distance despite not being FTL-capable themselves. Smaller vessels still exist and can go FTL on their own because their small size demands less power (for what I"m assuming is a warp drive or its equivalent), but large vessels used for large-scale interstellar commerce require the use of phase gates as they're simply too large (too much mass) for current-generation FTL engines to allow for them to go at FTL speed under their own power.
At least that's what I'm getting from this.
I don't have it handy, but I thought the Devs specified exactly what level of time acceleration is used in the game - relative to real-time. Which means the Sunbeam's journey from first "Hey is anyone alive down there?" message to landing attempt took over a week or longer, not the hours it took in playtime. Don't get me wrong, that's still STUPENDOUS sublight speeds in terms of our present-day spacecraft, but nowhere near the speed of light, since you're very right about even a solar system twice as wide as Sol's is still only a matter of light-hours, maybe a couple of light-days wide.
It also means the planet's day/night cycle is exaggerated for game purposes, but in reality isn't nearly as far from Earth's cycle as it seems to us, playing the game. This is corroborated by the food & water depletion rates. A real human being doesn't get hungry again in 10 minutes after eating, nor does he risk starvation if he doesn't eat every 40 minutes or so, or even once a day, regardless of what planet he's on.
If anything, I think the obvious time-acceleration of the game showing how long the days actually are (despite how they seem to us), and the length of time it takes the Sunbeam to show up from its first message, proves they either don't have FTL aboard or can't use it to get from out-system to 4546B for some unknown reason (lack of power or fuel, physics restrictions on FTL within a star's gravity well, etc.).
It's strongly implied/inferred that the phase gate technology used only works when there's a gate at both ends. If the location we're at on 4546B is somewhere "out in the boonies" (to use the technical term) then there would be few explanations for the Sunbeam to be here other than if they had a desire to not even use the phase gates. Them being smugglers is certainly one of them, but the sympathy they convey through their messages leads me to believe this to not be the case. Instead, the small size of the ship not using a widely used transportation system like the gates and risking a longer, more dangerous route without them leads me to believe the phase gates actually function on a toll system from whatever corporation owns them (likely Alterra, at least for this section of the galaxy) and the crew of the Sunbeam just couldn't afford to use them.
I posit those are the mechanisms used to deploy a kind of "mass effect" field around space vessels that allow a bubble to be created of low/zero mass which facilitates FTL travel. In Einstein's E=mc^2 equation, the more 'mass' an object has, the more energy required to reach light speed. In order for FTL to be possible, there must be some way to manipulate mass and a bubble of low/zero mass surrounding a vessel would be the easiest way.