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what i don't understand is how after over two years the original devs couldn't of done this..
THANK YOU! :)
Exactly my thoughts. The "F**k VR community" attitude is just over 9000 in this DEV team. "What VR? VR is just a gimmick and nobody cares anyway!" ... "I can look perfectly fine with my cross-eyes the current PDA ... so it's THEIR problem they can't! It works perfectly for me!" .... just sad.
For a year or longer, I come back to the Subnautica Forum every month or so to check if this is finally fixed. Throughout that time, I've never actually played the game, because I assumed it would be much more marvelous if I encountered everything for the first time when I'd finally play it in VR.
Today, thanks to you, I finally had my first couple of hours of virtual diving and enjoyed every second of it.
Thank you so very much!
my issue is it shouldn't be advertised as VR supported and sold on oculus store if they never really finished VR implementation or planned to support it.. should of just stayed in a beta branch
There's still some other issues with VR. Like having to switch on the gaze-based cursor to interact with a number of interfaces - the scanner room, the cyclops controls, the vehicle customization station, and keypads.
Your a F boss!!! I do think the devs of this game really dropped the ball here. It's nuts how just a small quality of life change here can make such a huge difference in the games' experience. The inventory is 100x better now and while in my Cyclops I can easily turn the engine on/off no longer having to ghost mouse the buttons, i haven't tested it yet, but I'm guessing this probably fixed me having to ghost mouse the pin key doors also. I can also see my seaglide better in front of me while swimming around. Totally awesome. The devs probably gave up on fixing this themselves because you did it for them. Kudos! Major Kudos, this games VR experience is a must and simple quality fixes like this are clutch.
Hi, firstly let me thank you so so much for making this mod, amazing job, you rock!
Regarding what you said, do you think it would be possible for you to share the version of your mod which moves the inventory etc even farther away from your eyes? The current version is cool, but I feel I still need to strain my sight too much. Even, as you say, if it would be disconnected from the hand - I would not have any problems with that fact if it makes it more comfortable on the eyes.
Thanks a lot again!
The current version positions the PDA in a completely different way from the original version so now you can move your head to adjust the distance from the PDA. You can just move your head backwards to get further from the PDA.