Subnautica

Subnautica

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Wisp Feb 11, 2018 @ 2:27pm
Extensive list of glitches, bugs and annoyances on 1.0
(repost from general discussion as per requested)

I posted this on Reddit and on Official forums, and will paste here for more visibility. I won't keep this version updated, only Reddit (Official forums allow only 24h edits)

I will try to keep it simple. Number 1 and 2 are highest priority fixes please. Number 11 and even more 32 could possibly help a lot with performance (limit how far bases are seen/calculated)

1. Texture Quality locked at "4" (highest), causing stutter and eventual break down of the engine with time on anything but ultimate PC-specs. (extra: no Texture Quality slider on options, you have to reduce manually every time you start on F3)

2. Falling through the ground, specially with the PRAWN. Multiple causes but the above can help compound to the problem (collision detection is known to fail on low FPS/stutter events). Include here multiple clip issues like getting stuck inside walls and such.

3. You cannot access the PRAWN upgrades nor storage while docked at the Moonpool

4. No hitbox on PRAWN (and Seamoth? don't remember) while docked at the Moonpool, so if you get too close/move over it, you fall

5. Creatures also clipping through terrain and often getting stuck under the floor (happens a lot with reaper leviathans), at which case they are often despawned.

6. Some visual elements like smoke and green/blue acid pools in the Lost River render in front of the Cyclops bridge overlay, totally hiding them.

7. Neptune Plataform requires "deep water" to be built ... except it is a barge, not a sub.

8. The whole energy transmission issue, where on load they can break chain.

9. Creatures (and cameras!) can move across the water/air shields on caves, meaning you can be hunted down by hostile creatures into it, or fly with cameras inside.

10. Creating more than one scanner room at a time can cause cameras to have the same number/name, complicating choosing which to control.

11. Base energy warning is shown no matter how far you are, meaning a random base that have the energy toggling on/off will keep displaying such message to you forever, causing delay on real time messages. Fix: do not show those messages unless you are close to base.

12. Single fishes enter and get stuck at bases (fix: do not allow them to swim too close to bases). Sometimes even aggressive creatures get inside.

13. School of fishes move inside bases (fix: do not spawn them close to bases)

14. Fishes inside Alien Containment sometimes will also clip out and swim inside your base

15. When you are grabbed by a reaper and thrown away, you can easily clip the ground/walls. It can also happen when you are pushed by Ghost leviathans.

16. Large bases (not even that large) get annoyingly slow to build with sometimes requiring up to 10 seconds of the game hanging when you add/remove a module (calculating integrity? seems too much for that)

17. Render distance could be increased on high-end PCs (currently you can tweak clipmaps-high.json to get some more)

18. We need an auto-save, even if the proposed "when entering/leaving a base or cyclops" because the crashes are causing people to loose hours of gameplay. (extra: improve saving algorithm, takes too long. 100mb savefile? Minecraft autosaves each 10 seconds and can have maps nearly 1Gb)

19. Last 2 achievements not working

20. Deconstructing a moonpool while you are standing on it (possible if you enter it while it is still not fully constructed) causes you to fall with normal gravity to your death

21. Rotating items (like the aurora model) advances to the next item on hotlist, making rotating such items a shore

22. Beacons on dry land have weird glitches, like eventually sliding under the ground

23. If you try to access a locker from a distance, sometimes the PDA won't display

24. If you build your base close to an area where Stalkers play with wreckage, with time there will be literally dozens of stalker tooth on the ocean floor lagging the game (My 28h game, I had to make 3 trips to clean up all the tooth and throw them in the trash)

25. Lifepod icon will stay stuck onscreen (won't move) if you load a save where you hid such icon in the PDA

26. Multiple reports of the giant Tree Cove Tree not showing (happened to me once, I was able to move thru where it should be with my Cyclops with no issues). Reloading fixed it.

27. Cyclops is not flooding

28. Vines clip through everything

29. Teleport/warp console commands don't work if you are inside a vehicle and often lead you to get stuck.

30. Sometimes the Sunbeam doesn't appear during the descent cutscene.

31. Posters put on a glass window cannot be removed, nor the window.

32. Bases are always visible/calculated no matter the distance. Other than a visual nuisance (you can see the lights across any distance), it bogs down FPS even when you are far. Same happens with the Cyclops and even sunk Cyclops.

33. Alien Containment hatches are counted towards your base integrity

34. Sometimes when using an Alien portal, you will glitch upon arrival (seems like you teleport back), and then fall thru the ground. Even if you manage to use the console and warp to a safe spot, you will remain in "earth gravity" unable to swim - even if you enter/exit a vehicle or hatch (my only "fix" was to die)

DISCLAMER: The intention of this post is to help list most bugs in one thread, not to bash the developers. Post anything I missed and I will add to this main text.

* Main version on reddit
* Mirror on official forums[forums.unknownworlds.com]

Last edited by Wisp; Feb 11, 2018 @ 3:48pm
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Showing 1-15 of 17 comments
Armalyte78 Feb 11, 2018 @ 3:42pm 
Nice post!

Anyone else experiencing the animations lag? It doesn't show the animations of doors being opened/closed and same with the ladders and the ladders in the moonpool. Most annoying is that you can't get up in the moonpool via ladders anymore.
Tommyk Feb 11, 2018 @ 6:13pm 
very good list! should be sticky in bug-forum for people to check!

-> lights bleed through walls of bases (plants that give light in external bed)
-> thermals clip through cyclops walls
Last edited by Tommyk; Feb 11, 2018 @ 6:16pm
Nilandros Feb 12, 2018 @ 12:54am 
If you also posted the list on the official forums then the developers are probably already aware of it.

I would link to your thread with the in-game feedback feature myself but I am currently streaming the Olympics. Maybe someone else could do it?
Tommyk Feb 12, 2018 @ 2:48am 
I have seen almost all of those errors reported via F8 on the devs database. But it is good to see you maintain a list

-> Items fall through terrain on 1.0 build (I dropped purple, because I forgot to scan and it was gone). Same with corals many time, no stutter when cutting/dropping item)
Last edited by Tommyk; Feb 12, 2018 @ 2:49am
Armalyte78 Feb 12, 2018 @ 6:09am 
You can see what the devs are working on atm on this site;

https://trello.com/b/yxoJrFgP/subnautica-development
Zaphod Feb 12, 2018 @ 7:50am 
I tried to think of other bugs not already on the list but couldn't come up with any. Creatures can push the seamoth through solid rock and get it stuck where you can't get to it, but that is pretty much the same as items/vehicles falling through terrain.

I have seen almost all the OP's errors other than things I haven't tried yet, or parts of the story I haven't gotten to (like #7). #21 is hugely annoying, we REALLY need to be able to separate the "next inventory item" and "rotate item" functions. Still, it's better than the "old days" where you would see giant coral tubes, wrecks, or even your Cyclops floating in mid-air!!
Last edited by Zaphod; Feb 12, 2018 @ 2:58pm
Macdallan Mar 2, 2018 @ 9:22am 
Re: #10. I built multiple scanner rooms at separate bases but when trying to use the cameras the distance from the scan room defaulted to the original room I built even though I was accessing cameras from the new base. This meant that the cameras that were still attached to the scan room registered as nearly 950 metres away. They were nigh-useless because I couldn't see anything through the new cameras. The cameras at the original room showed that they were close even though I was actually 950 metres away at another base. Should be an easy fix...
Phoenix Mar 2, 2018 @ 9:36am 
Hint:
Don't list console/debug-commands in your bug-list. They aren't meant to be used during normal gameplay and can - of course - cause bugs if used.
Nocturne185 Mar 2, 2018 @ 12:57pm 
Base Vanished, Everytime i place a chest in water is vanishes. idk what happened
Lillychan Jun 27, 2018 @ 8:23am 
I encountered some of the same ♥♥♥♥. I was in the sea emperor room and got cured and all but saved on the floor where the warp panel to the mountains is and went through and stuff and got stuck in a power facility of the aliens with my prawn suit which literally gets me stuck both in and out the prawn suit and reloading the game spawned me in the emperor room as to my last save and suddenly gravity was there. I fell down like 9000m or so and than spawned back in the safe shallows. Gravity was still in place and dying made me spawn back in my life pod without even having entered it because it was out of reach. Entering sea moth and base didn't do anything for me to fix that gravity problem and even reloading on the safe shallows and in base it all did nothing. If this was hardcore mode that would be a problem.
Linio Jun 27, 2018 @ 10:36am 
Same here.
Annoying.
Really annoying.
Makes it feel unfinished sometimes.
Armalyte78 Jun 27, 2018 @ 10:37am 
Haven't played since, but I'm amazed this isn't solved yet in 5 months.
Wisp Jun 27, 2018 @ 5:58pm 
And some people still believe there will be a DLC ... they are not even fixing the base game!
Tommyk Jun 28, 2018 @ 12:31am 
they have the money already. Why would they bother fixing long standing bugs?

A new Icon here, an Ui change there. they are not even trying...
https://subnautica.unknownworlds.com/production-tracker
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Date Posted: Feb 11, 2018 @ 2:27pm
Posts: 17