Subnautica

Subnautica

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Zemecon Jan 15, 2017 @ 3:32pm
Incomplete Cyclops progress bar? I have a fix!
A few people - including myself - have reported seeing an incomplete Cyclops blueprint progress bar at the top of the Blueprint screen in their PDA even after they have collected all three component blueprints (Bridge, Hull, and Engine) and received the Cyclops blueprint itself, and even after building the Cyclops. The progress bar just sits there and won't go away. It is annoying and apparently it has been around for a while.

Just minutes ago I figured out one way to fix the problem and get rid of the progress bar for good. It involves using console commands so if you don't like doing that then this won't be for you.

Anyhow, the first thing you want to do is enable your console by pressing f3 and then f8 to enable your mouse, then removing the check from the box beside "Disable Console" in the black f3 pop-up. Then you want to use the following commands (in no particular order):

lock cyclopshullfragment
lock cyclopsenginefragment
lock cyclopsbridgefragment

If you check your blueprints database then you will see these three blueprints should be gone. Now use the following command: lock cyclops

The progress bar will still be there. What you want to do next is complete that bar again by scanning whatever fragments you need to collect the blueprints that will complete it. Scan every single Cyclops component fragment again until the progress bar is gone. When I was doing this, I thought that 1/3 figure on my progress bar accounted for the Engine blueprint because that was the first blueprint I had collected earlier in my game but it turned out the 1/3 figure was accounting for the Bridge blueprint instead so be sure to scan fragments for all three component blueprints just in case. But make sure you don't scan fragments for any other component blueprint before you have whatever blueprint you are in the middle of completing because that might mess things up..

If you don't want to go out there and find fragments that have already spawned in the game world then you can use the following console commands to spawn them in yourself:

spawn cyclopshullfragment
spawn cyclopsenginefragment
spawn cyclopsbridgefragment

Once three of each fragment has been scanned and all three component blueprints collected, the progress bar at the top of your blueprints screen should be gone. I did this and the progress bar now appears to be gone in my game. The nice thing about all of this is that once you have all three component blueprints back in your blueprints databank, they will be back where they originally were before you locked them rather than at the bottom of your Blueprints screen. The one exception might be the Cyclops blueprint itself; for me it reappeared where my engine blueprint used to be and my Hull blueprint reappeared where my Cyclops blueprint used to be. Oh well, I am not complaining.

One additional precaution if you decide to do this: Do not save after you have locked all four blueprints and not until you have scanned the fragments for all three component blueprints and have all four blueprints back in your blueprints databank. When this bug happened to me this time around with my current saved game, I suspected it might have had something to do with saving my game after collecting only one of the component blueprints. That may or may not actually be what caused the bug but assuming you want to get rid of it then you're better safe than sorry.

Hope this helps you and thanks for reading!
Date Posted: Jan 15, 2017 @ 3:32pm
Posts: 0